
Characters from all the iconic Arc System Works franchises, including Guilty Gear, BlazBlue, and the River City series, all meet in a 2D pixel art side-scrolling action game!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
About
Stats
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−80% | 64reviews | 41% | — | $3K |
| $14.99 | 63ratings | 71% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is a good spin on what I normally play with these kind of games. The platforming and power ups do add a fun spin on gameplay and the story is still keeping me on my feet. The vs mode is nice to have as an optional cross over fighting game system
장점1: 길티기어 vs 블레이블루 아크시스템 크로스오버, 배틀모드가 뇌 비우고 할만함 장점2: 테마곡 어레인지 기존 캐릭터 테마곡이 어레인지 되어 등장해 들을만함 단접1: 키 셋팅 아크가 가끔하는 특유의 구린 이식. 공격과 필살기를 왜 키보드에 안두고 마우스 왼클릭 오른클릭으로 해놨는지 이유를 알 수 없음 심지어 키가 많이 필요한 것도 아님 키 컨피그도 이상하게 잘 설정이 안됨 단점2: 세라 맵에 요소 중 일부는 오리지널 캐릭터인 세라로만 수집이 가능한데, 캐릭터를 바꿀 때마다 음악이 끊겨 집중이 끊김 단점3: 보이스 미지원 단순히 미지원이면 상관없는데 샌즈 파피루스마냥 효과음으로 대사를 처리함 그런데 샌즈 파피루스보다 몇 배 더 귀에 거슬리고 집중이 끊김 단점4: 오피스 모드 오피스 모드 상태에서는 빠른 이동이 안되서 오피스 안을 걸어다니기가 귀찮음 걸어다녀도 의미 있는 말을 해주지않아 몰임감이 덜함 단점5: 미끄러지는 조작 캐릭터마다 관성이 다른지 컨트롤에 감을 잡기가 어려운데다가 스테이지에 즉사 트랩도 많아 익숙해지기 어렵고 짜증이남 일단 얼마 하진 않았지만, 문제점이 더 많이 보이는 게임 키셋팅이 특히 아쉬우니 살거면 콘솔로 사는 것이 나을 것
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 2.25/day in the week to Jul 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Japanese, Korean
| $14.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This was pretty fun, it could be better but a good game, so let me start with the good, it has a nice variety of characters to use albeit 8-bit but that's really the main charm of the game and why people would and should buy it, each character has their signature moves as well as specials as well as environmental uses on top of that in which they cleverly make it so you have to use multiple different characters and let's you get a feel for them and their weaknesses and strengths and as an added bonus they get their theme tunes in 8-bit which is awesome, the story is a little silly while not being silly, enough to be both interesting and yet fun, like the art style in the hub world and for the main character in game gave me Disney vibes which just made it a pleasant kind of fun dood. Okay the bad, let's see enemy collision damage and positioning is annoying, some characters attacks force you forward even without holding the directional pad giving the enemy some free hits at times, even worse when an enemy spawns on top of you as it's quite literally unavoidable and seeing as that's a big thing for score it's a pain, you can mitigate that in some ways granted but it still feels like you've been robbed of an S rank at times because of it, next is the characters, although they play and work well as I mentioned they move forward on some attacks, some are rather large and although the damage is nice leaves them super vulnerable and easy to damage from multiple enemies and their movement is...slidey which is annoying for jumping in small gaps which the game asks you to do, a looot x.x then there is the issue of losing those characters as you can store 2-3 if you wish which is really nice but not when a heavy enemy hit from a big enemy or boss literally knocks it out of you or falling in a pit even which because of their slidey nature happens a lot too dood. Music for characters cut out during area fights as I'll call them which is a shame because traversing the world outside of gimmicks is easier as the protag who just gets the stage music which just ends up being a shame and a waste of good music and as a final issue which may be a non issue honestly it could be me but there are times jumping just doesn't work, hopefully if it's an issue with many others the devs look into it dood. To finish some improvements I feel could be made, a character only mode, now granted they have a "Battle" mode which is a semi Super smash bros 4 player fight against three other characters but that's not really the meat of the game and it suffers from weird super armour or it seemed like it for the other characters which kinda made it meh to play but it would be nice to take the limiter off after you beat the game and just run through a level using a set of three characters you want to use, next the option to turn off the fight music so you can just run through listening to the players 8-bit track and finally just taking out that silly oh hey you lost your characters because you got hit, like that's just baaaad dood. Still overall I give the game a big thumbs up, it just proves to me that a sidescroller using the proper models and moves for those characters would just make for an amazing game which I hope they do one day, it's fun times dood. ^-^
垃圾遊戲動作生硬越後面越不合哩,人類的反射要壓在0.00幾秒才算合理?幹
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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