
Characters from all the iconic Arc System Works franchises, including Guilty Gear, BlazBlue, and the River City series, all meet in a 2D pixel art side-scrolling action game!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
About
Stats
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−80% | 64reviews | 41% | — | $3K |
| $14.99 | 63ratings | 71% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Жалею что купил, отстой а не игра.
this game has the feel of a 3 dollar mobile game, which is what it should of been. pros: - Puzzles using the different character types are fun - Graphics look nice, especially the pixel art - A wide cast of characters from different arc sys games (I've only played guilty gear oh well) - One of the three (technically 5) games with Bedman from Guilty Gear Cons - There are a lot of sections where you have to pause and fight a lot of enemies, slowing down the pace by a lot - The game is very short but I gave up on the final world because it got pretty repetitive and boring - Worst game with Bedman from Guilty Gear
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 2.25/day in the week to Jul 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Japanese, Korean
| $14.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The core game is simply best put as Subspace Emmisary without any charm. The characters border on being glorified powerups, you can't choose to just play through a level with one, you're instead going to be playing as the main character's avatar fir at least some of it. On that note, the sheer mismatch of the assets between the established ASW characters and the rest of the game's style makes me wonder if this wasn't an unrelated project that was given said characters midway through as they realized the game would sell absolutely horridly otherwise. With the story and most of the music being nothing to write home about, this is sadly a solid miss.
虽然是情怀物,游戏性还是有,主打平台跳跃。前几关比较无聊,后面好玩些。动作判定和手感一般,横版过关模式好于乱斗模式。每只角色只有普通攻击、配合上下键普攻、空中下加普攻和耗血必杀技几种动作,性能差异很微妙。二段跳方向控制很硬类似魔界村。 故事模式有一个固定主角,关卡中会遇到的角色可以作为替换队员随时切换。初始最多一名,上限可以装备强化芯片提高,一周目后可以三名。替补角色攻击力比主角高不少,有的还对应机关解谜。另外还有一名援护专用角色。落命、碰到钉刺机关、高空坠落或受到强敌大伤害都会清空得到的所有替补角色,这个惩罚机制有点过头了。援护角色倒是可以保留。 亮点主要是解锁各种A社作品的像素小人发经典招式。四人乱斗模式一共30个角色,可通过故事模式解锁,但并不是关卡中获得就能解锁,必须在15个EX关卡中找到传送点并打倒对应的黑版角色,每关2个。 关卡设计还过得去,也有BOSS战,最终关是BOSS rush。过关不是太难(第五大关稍难),但S评价难度不小。有类似洛克人ZERO的S评价通关才奖励增强道具的硬核设定。故事剧情则是开发组清除病毒的无聊办公室对话(还扯到外星人比较无厘头),这个办公室以及角色疑似以现实中A社的工作室为原型。 自定义按键限制在有限的几个键位,战斗按键可更改到键盘上但菜单和对话还是得点鼠标,所以还是建议默认的鼠标左右键攻击。这点比较糟糕。另外没有云存档。 原价肯定不值,骨折还不错。本来想给不推荐,但想想A社总是打骨折这点还是非常良心的,可以和SEGA、CAPCOM、南梦宫媲美。 这四个厂商就像日厂里的好人组,就算偶尔有定价虚高的作品,也会较快折扣到合理的程度,优化很少出问题。和光荣、爱史、索尼这三个(至于科纳米直接锁区,任天堂拒绝PC市场不说了)定价超高、优化摆烂、打折幅度基本不超过对折(老作品还经常没官中)的坏家伙形成鲜明对比。
this game is actually so fun dude
这么好的像素风格美术,这么多的角色,这么好的大乱斗创意,全部浪费了。。。可惜就是做的不够好。 官方完全可以做的更好: 1.没有线上联机,只支持本地4人联机,而且只支持一个键盘玩家和三个手柄玩家。 2.大乱斗模式不能自由的选择场地,AI难度(只有默认的一种难度),AI队伍,只能混战,这些设置是大乱斗游戏的标配,但是官方通通没有做。 3.大乱斗的游戏机制有问题,打起来一片混乱,而且这个大乱斗游戏规则是记血量的,而不是将玩家打出板边,这就导致游戏里面一顿乱打,谁被多打几下就死了,而且游戏的生命上限也只有5次,完全不过瘾,为何不出无限生命复活,等时间到了之后算比分的玩法?那样不是更好玩? 4.最不能忍受的一点,在大乱斗模式下,摄像机视角完全就是无规则的乱跑,经常自己跑出屏幕了摄像机还对着另外一边,为何不能让摄像机跟踪玩家控制的角色,这种模仿其他大乱斗游戏的摄像机视角任意缩放完全不适合这款游戏。镜头乱跑让游戏毫无体验。。 5.键盘无法自由改键,有很多键位就是无法设置,比如J.K.L键一起就必然有一个不能设置,强行将键位分成左右两块。 这个游戏有众多的A社格斗游戏角色,而且角色的像素风美术也极其出色,但是这款游戏的玩法完全没有花心思考究,浪费了这么好的创意和人物设定。可惜啊。。。。
아트도 마음에 들고 가볍게 즐길 수 있어서 만족했습니다 다만 정가 주고 살 게임은 아니니 할인할 때 구매하세요
Very boring. The story was pretty bland and forgettable. The stages were just generic tech landscape with nothing to differentiate themselves from each other. The character switching mechanic was unneeded and added no depth to the game. To make matters worse the 2d pixel art doesn't mesh with the rest of the game. The upgrade system was laughable. For example you get like a 1% upgrade to damage or jumping and each one of those types takes a slot and you only have like 10 slots you can use. Its not horrible but its just so boring.
I didn't think I would boot this saying "Guilty Gear Dust Strikers is a better game", but here we are. If you wanted a fighting game out of this like some of the screenshots suggest it is, you need to first go find a 100% save file (yes really), and then you'll find out that nobody gets stunned by any hit. So characters are just aimlessly running around spamming attacks. Incredible. I'm not touching this further.
It's honestly not that bad tbh, just don't expect too much
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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