
From Jeppe Carlsen, the lead gameplay designer of LIMBO and INSIDE — COCOON takes you on an adventure across worlds within worlds. Master world-leaping mechanics and solve intricate puzzles to unravel a cosmic mystery.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 23 → 8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.1Kreviews | 95% | — | $3.2M |
| $24.99 | 8.2Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1011 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
2+1次元のパズルゲーム。 +1次元は、球体の世界へ出たり入ったり、入れ子関係を入れ替えたりするもので、いつもと違う脳の部分が刺激されて面白い。 テキストの無い気づかせレベルデザイン、スタイライズドなアートスタイルが混然一体となり、抽象的で完全性のある美しさを感じさせます。 何というか、すごいゲーム。
O que faz Cocoon ser tão especial: A mecânica de "mundos dentro de mundos": A ideia de carregar um orbe nas costas que contém um ecossistema inteiro dentro dele — e poder saltar para dentro e para fora desse mundo a qualquer momento — é de explodir a cabeça. É o tipo de mecânica que poderia facilmente se tornar confusa, mas a execução aqui é impecável. Design visual hipnotizante: O jogo é lindo demais. Cada bioma mistura tecnologia biomecânica, estruturas alienígenas e cores vibrantes de um jeito que dá vontade de tirar print a cada cinco minutos. A direção de arte cria uma atmosfera misteriosa e quase meditativa. Fluidez e ritmo: Não há telas de carregamento cortando a imersão, não há inventário complexo e você usa praticamente um único botão para interagir com tudo. É um minimalismo elegante: os quebra-cabeças são desafiadores e extremamente criativos, mas a lógica deles é tão perfeita que você nunca se sente injustiçado. Fazer os 100% dele só me deu mais certeza de que Cocoon é uma obra-prima moderna do gênero de puzzles. Se você gosta de jogos que respeitam a sua inteligência e entregam uma jornada visualmente inesquecível, compre sem pensar duas vezes.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +5 more
| $24.99 |
| 7.7Kratings |
| 90% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Visually stunning and creative puzzles, its short and sweet and definitely worth your time!
天才,我要说几遍震撼才能完整表达我对这款游戏的赞美,inside和limbo作者的又一匠心力作。茧的概念更偏向于黑衣人电影中的掌中宇宙,而通关成就则让我确信这一点。茧在剧情设计上,延续前两作一贯的风格,依旧无任何文本的抽象主义演绎,说人话就是何意味,完全无法理解的抽象美术概念和令人费解的流程,我个人猜测的话感觉像是主角从出生到成熟的历程吧,结尾也有点破茧为碟的味道。解密设计上,终于没有那么多inside和limbo里那么对脑电波的谜题,解密设计清晰流畅,谜题设计难度为亲民级别,他惊人的把难度把控在让玩家能够通过自己的思考解开谜题,既会感到疑惑也不会导致玩家卡关,你要细细观察,你会发现作者早就把所有解法全部很自然的引导和教学了你一遍,让你产生心理暗示然后只需简单的举一反三就能找到解法,称一句解密大师毫不为过。不过也并非尽善尽美,部分解密缺少引导也缺乏强烈的暗示,导致存在卡关风险,当然只是一两个,并且由于设计机制问题,后期的一些谜题解法实在有些繁琐,游玩流程全程时长不过4.5小时左右,但我却感觉过了很久,上次思考量这么大还是高考写作文的时候。总之,就像去西安吃泡馍,长沙看教员,美国被枪击一样,这就是解谜游戏必吃榜一员。
Best puzzle game I've ever played. Highly recommend. Good pacing, natural progression. Just very cool puzzles, no story but I think that fits the game.
I haven't played a puzzle game this cleanly designed in a long time. The idea of carrying entire worlds inside spheres is both clever and satisfying. It delivers a high quality experience without overstaying its welcome. The boss fights strike a perfect balance. challenging without being frustrating, and engaging without being boring. I finished the game in about 4 hours.
10/10!
if you like abstract games... thats really great.
俄罗斯套娃的终极诠释
Nice atmosphere and such, but just know that the puzzles are *very* easy and there's no exploration in the truest sense of the word. Since it's all incredibly linear, there's no "off the beaten path" to even think about.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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