
A neon-noir story in a rain-drenched cyberpunk metropolis. It’s your first night on the job working for the Cloudpunk delivery service. Two rules: Don’t miss a delivery and don’t ask what’s in the package.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.22/day in the week to Aug 4 → 7/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 15.5Kreviews | 87% | — | $6.1M |
| $24.99 | 2.2Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 961 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game development is a total team effort. Everyone pulls in the same direction.. and it's clear Cloudpunk suffers from unrealized ambition. The game shines aesthetically; driving is smooth and easy to handle (maybe too simple) the city has great character and the ambiance is fantastic. The writing is.. bad, the voice acting is wooden. There were several times I had to pause and walk away from the game because some line of dialogue was delivered so poorly it felt like all lines were recorded in a discord call. There is this "AI" dog character throughout the game with perhaps the worst delivery of the bunch. Even the protagonist sounds dead and uninspired. This is PARTICULARLY BAD because the game contains tons of unskippable dialogue, much of which will continue to play while you sit around and wait at a nav point objective (sometimes for several minutes). And there are tons of voice actors here of varying talent. The ones who shine really show up the bums off the street (I'm looking at you Pashta PASTA, no talent random black woman talking through her nose with AAV inflections.) A lot of race specific character photos have voice acting that is distinctly the wrong ethnicity or just an off the wall accent. Muh future space opera doesn't cut it when the disconnect is often so jarring. Bizarre when it's clear so much of the budget from this game went to VA and the game probably would be better with no VA at all. With all that above in mind, you should know this game is a collectathon/audiobook novel. Voice acting and writing are what the entire experience hinges on, but you are forced to absorb it all with backtracking and long stretches of driving. Imagine trying to read a good book (this game is a bad book) but needing to get in your car for 5-10 minutes to slowly read the next two sentences - all the while picking up mostly useless trinkets on the ground marked on a map. Those better be some profound impactful sentences! Nothing you do seems to move the needle in any way or impact the game. You just observe things as they unfold and drive. The entire game is patience and waiting. Which is a shame because there's the bones of a game that could have been really engaging. Cool car with boost built in? No race modes, no challenges, no unlockables, very little customization. Large map with shops, food, tons of npcs? No health bar, no puzzles, no npc interactions (other than the ones you're scripted to have), however there's lots of random drug dealers roaming around the map that seem to do nothing. Other obvious things that could have been interesting here are a jump button, some combat either as the character or in your car, or just a more dynamic city that responds to your decisions. I think it's possible there was a lot of cut content in this game. I'll give it that benefit of the doubt, and some of the talent working on this game deserves so much more. Thankfully reviews are decent and they'll find new work. But it's not enjoyable. No amount of steam punk/future/cyberpunk vibe makes up for a walk and talk audio novel that fails to deliver with its story and voice acting. Also the character models are UGLY, terrible use of pixel art every npc is a walking nightmare.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.1M | 12.2K | 74% | $14.99 | |
| $6.1M | 10.8K | 85% | $11.99 | |
| $6.1M | 13.7K | 81% | $14.99 | |
| $6.1M | 14.5K | 90% | $19.99 | |
| $6.1M | 13.1K | 88% | $24.99 | |
| $6.1M | 12.4K | 82% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $304.7K | 3.2K | 82% | $4.99 | |
| $8.4M | 34K | 91% | $9.99 | |
| $3.3M | 3.8K | 33% | $34.99 | |
| $2.5M | 42.3K | 76% | $2.99 | |
| $588.2K | 766 | 65% | $39.99 | |
| $309.1K | 639 | 47% | $24.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Hungarian +1 more
| $24.99 |
| 386ratings |
| 82% |
| — |
| not modelled |
| $19.99 | 146ratings | 70% | — | not modelled |
| $3.74−85% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 963 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h3]Чего я ожидал:[/h3][list] [*]Геймплейная адаптация "The Fifth Element" только не про таксиста, а про курьера.[/list] [h3]Что я получил:[/h3][list] [*]Геймплейная адаптация "The Fifth Element" только не про таксиста, а про курьера, [spoiler]с экстремально кринжовыми диалогами и сюжетом.[/spoiler][/list]
在赛博都市里作为司机漫长的一夜 看到续作的消息才想起来买过这个游戏,赛博朋克的叙事和氛围感很强 20h带dlc通关 这dlc简直堪比续作啊,剧情更有意思,还加入了一些实验性的内容,甚至有改车和飞车比赛,推荐 唯一问题可能是有些开车和对话没有编排好,导致很多时候还要停下来听对话或者还远没到目的地就结束了对话
Оукейная игруля. В дополнении, которое когда-нибудь прикуплю и пройду, надеюсь, будет поменьше нудных прогулок, и побольше - интересных историй.
What a lousy game! Why is there only one save slot and no option to start a new one or load a previous save? ! What on earth are the minds of those who develop games thinking? They even add a bunch of random dialogues, especially when driving. You have to keep an eye on the road and read the text at the same time. Developers, I am so sick of you.
Cloudpunk good, minecraft bad.
Превосходно. История, атмосфера, актерская работа - шикарны. Геймплей - отличный.
bu oyun hayatımı kurtardı
本体通关了,游戏本身的氛围做的很不错,在阴雨绵绵的钢铁丛林里开车乱逛,观察泥泞街道上人来人往,玩多了会有一种强烈的孤独感,通关后没人跟你说话这种孤独感更为强烈,适合喝点酒吃点小零食玩。 让我难受的是故事烂尾了,结束的很仓促,前面留下的伏笔后面全部没有回收,白期待一场。 最重要的是有bug,通关后维修站没刷npc不让修车,只能开着龟速行驶的飞车全世界找那剩下的20张穿孔卡,穿孔卡任务没什么难度就是单纯的耗时,这种无聊且重复性高的长线任务真的做的胃疼,索性不做了。 总的来说是很不错的赛博风游戏,适合静下心来慢慢玩,以及别碰穿孔卡任务,别碰穿孔卡任务,别碰穿孔卡任务!!!
лучшая трата денег в моей жизни чесслово
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.