
Clash of Puppets is a 3D hack’n’slash platformer, featuring classic b-movie style.
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Languages: English, French, Italian, Spanish - Spain
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
bellino, per passare un pò di tempo ma niente di più
马虎像,无中文可玩,鼓励性好评。chinese plz. 中文必要。202210本平台充值折扣,支付宝红包(?),humble,杉果(?),fanatical,本平台,本平台掉卡零钱,淘宝,它处自定义包入的本体4元。目前就这,看以后追评。
Clash of Puppets is an action-platformer that wears its inspirations proudly, combining the energy of old-school arcade combat with the campy appeal of vintage horror films. Developed by Drakkar Dev and published by Crescent Moon Games, the title places players in the role of Charlie, a man trapped in a bizarre nightmare populated by murderous puppets and grotesque creatures. Rather than focusing on an elaborate narrative, the game emphasizes atmosphere and action, presenting a surreal journey through a series of strange worlds that feel like a tribute to classic B-movie cinema. The game's campaign takes players across three unique settings, each filled with enemies, hazards, and environmental challenges. The level design constantly encourages movement, whether through platforming sequences, hidden paths, or combat arenas packed with enemies. Charlie's arsenal is one of the game's highlights, offering everything from blades and heavy melee weapons to firearms and futuristic laser technology. This variety keeps encounters entertaining, as players can adapt their playstyle to suit the situation. The combat itself is simple and accessible, making it easy to pick up, though it lacks the depth found in more modern hack-and-slash titles. Visually, Clash of Puppets shows its age, but it retains a distinctive identity. The puppet enemies are creatively designed, balancing creepy and absurd in equal measure, while the environments successfully capture the dreamlike quality that the story aims to convey. There is a nostalgic charm in its presentation, especially for players who appreciate independent games from the early 2010s. The soundtrack complements the experience well, helping establish an eerie atmosphere without overwhelming the action on screen. While the graphics are undeniably dated by contemporary standards, the artistic direction gives the game enough personality to stand apart from many generic action releases of its era. Outside of the main campaign, the inclusion of Infinite Survival Mode adds extra longevity. These arenas challenge players to survive against endless waves of enemies, providing an opportunity to master the combat system and chase higher scores. Steam achievements and collectible trading cards further enhance the package, offering completionists additional objectives beyond simply reaching the end credits. Controller support is another welcome addition, as the game feels considerably smoother when played with a gamepad, particularly during fast-paced battles and platforming segments. However, Clash of Puppets is not immune to criticism. Movement can occasionally feel rigid, and the camera sometimes struggles to provide an ideal perspective during busy encounters. Enemy AI is relatively basic, often relying on numbers rather than intelligent behavior to create difficulty. The story, while serviceable, remains little more than a premise to justify the journey through its bizarre locations. Players expecting a deeply layered action experience may find the gameplay repetitive over extended sessions, especially since many mechanics are introduced early and receive little evolution throughout the adventure. Despite these limitations, Clash of Puppets succeeds as an entertaining and unapologetically old-fashioned action game. Its blend of horror themes, accessible combat, and retro sensibilities gives it a unique place among indie titles of its generation. It is a game that understands its audience, delivering a straightforward experience that values fun over complexity. Those with an appreciation for classic monster movies, nostalgic platformers, and lightweight hack-and-slash gameplay will likely find themselves enjoying Charlie's strange descent into nightmare. Rating: 6/10
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Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is awful. An obvious bad port of a mobile game. There is nothing that I could say good about it, but the bad... oh there is a lot that is bad. *Unresponsive double jump that you have to fight to get to work (yes, I'm using a keyboard) *Speaking of keyboard. If you don't use a controller you can't change your key bindings on the keyboard and are stuck with crap controls. * Combat is just button mashing. * Enemies in combat will regularly stun lock you. You will have seven enemies beating on you at the same time. All performing combos, and you can't move, attack, jump or do squat. *The game is made up of three worlds with all assets and enemies just re-skins of assets and enemies you fought and dealt with in world one. *There is only one boss and you fight him three times for each world. same skin, same model, same attacks. Only the arena changes. *Level layouts are extremely simple and basic with little or no thought or care put into their design. *Levels love to pad themselves out by having you pull a lever that opens a gate way at the start of a gauntlet of hazards and jump-puzzles. Only to have that lever open a door to another lever that has you do it again. In one level I went through the same gauntlet of traps and obstacles over four times back and forth. and I got real sick of making the same jumps and avoiding the same hazards as I went back and forth in order to clear the level. In conclusion, This game is garbage.
i left it on by accident. this game is a poor attempt at a puzzle game and now its one of my most played games. yikes
https://youtu.be/b-GeZmKijWw Simple strait forward character action that despite various themes are limited to a small set of animations and actions, occasionally with input issues.
Tags: 3PP - Third Person Platformer Additional Tags: Delete Local Content & Remove from Library TLDR: Recycles assets. Too clunky for children and too shallow for adults. Sokoban and leverpulling elements are unengaging. Combat is streamlined to a fault. Xbox360 pad detected out of box. Offering real PC monitor resolutions. Art style is interesting but not enough assets overall. Map design is linear and uninspired. Not much in the way of crafting a world, setting a lore, or even implementing any dialogue. Action and platforming fight for the spotlight but neither is done brilliantly, and in the case of platforming, suffers greatly due to broken controls. The fixed over the shoulder camera mostly works but is again a symptom of limited design. Gives a confused impression. On the one hand you have simplified arkham style combat and simple sokoban and lever manipulation for progression. The game recycles a lot of assets but is cute and vaguely distracting. You'd think its aimed at children. However you get no checkpoints whatsoever, implying somewhat of a roguelike tradition which does not fit here. The platforming starts intensifying and double jumping becomes required, at first it is just taxing your health, but then you get pitfalls with sliding rocks and missing a platform can trap you under the rock killing you deep into the level. Many times over. Simply because the game does not register the input for the double jump... it is so finnicky and clunky. The ranged combat feels woefully inadequate as foes tank too much damage and the ammo is limited. Melee autostuns however which gives a respite.
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