
No revenue estimate for EPIC — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Experience medieval warfare at its finest
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Stats
Sums Google Play only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
EpicYou are here | Free | — | — | — | not modelled |
| Free | 2.2Mratings | 75% | — |
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| $291.8M |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $454.6M | 379.2K | 86% | $59.99 | |
| $205.8M | 234.7K | 98% | $35.00 | |
| $204.8M | 292.3K | 93% | $29.99 | |
| $143.2M | 246.4K | 98% | $27.99 | |
| $121.8M | 62K | 47% | $69.99 | |
| $115.9M | 92.6K | 56% | $34.99 |