
Clanfolk is a colony sim set in the Scottish Highlands. Harness your environment to survive - fish, gather, hunt, and farm as you prepare for the winter. Build an inn, trade with other clans, have children and marry them off - live life and prosper across the generations.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 26 → 1.86/day in the week after.
About
Starting with an empty plot of land and only your closest family, you will learn to survive as you establish your hearth and home, watch over your livestock, harvest your fields, and fight the bitter winter. Whether you grow your fledgling settlement into a bustling inn or a central trade hub, or you instead content yourself with building a prosperous and self-sufficient homestead or livestock ranch, everything rests in your hands - including the very lives of your clanfolk.

Craft your family's story from start to finish across multiple generations, building a home from nothing, and leaving behind a legacy for generations to come.
Create your precise lineage or choose from an existing clan, then take charge of a multi-generational family seeking to survive in the harsh Scottish Highlands. Your family members will get married, have children, grow old, and eventually pass away, leaving their contributions and struggles to be carried on by the next generation.
Manage schedules to make sure everyone is well rested, well fed, and reasonably happy without risking your family's preparedness for when the harsh winter inevitably settles in. Morning rituals, socializing, and rest punctuate a day of chores: sowing seeds, tilling soil, fishing, hunting, crafting, and cooking.
Every member of the family has their own traits, aspirations, dreams, and skills that help determine what they do best. They will care for themselves and for each other, and they will seek to better themselves over time. Your youngest family members are full of potential and learn from working alongside their elders - teach them to hunt, cook, clean, build, or farm, ensuring all the core survival skills are carried forward to the next generation.

The warm summers give way to crisp fall nights and brutal winters before life and spring return to the highlands - your survival depends on your ability to plan ahead and adapt to the flow of the seasons.
Each season presents its own challenges and opportunities - whether picking berries, trapping eels, hunting rabbit, or seeking out mushroom patches, you'll need to make the most of the opportunities of medieval life.
Soil conditions change and a host of factors impact how well your crops grow. Till the soil, employ techniques like slash-and-burn farming, and train the right farmers to keep your clan fed.
The environment presents constant challenges - your livestock, your wares, and your clanfolk themselves must be kept safe from heavy rain and sub-zero temperatures. Water left in the cold turns to ice that must be melted over a fire. Food soaked in the rain spoils quickly, though wet objects don't catch fire as easily. Farm animals without shelter can die of poor health, and unless your people are properly clothed in furs, they can freeze when not standing next to the warmth of a fire.

Establish your homestead starting with nothing but the land around you. Build the knowledge of survival across generations - every collected branch, tree, stone, and reed unlocks new ideas and methods your clanfolk can use to improve their living conditions.
From sleeping in the dirt under the night sky to constructing properly ventilated houses and barns made of brick and stone, you'll be unlocking new materials to use and items to craft every step of the way.
Technological advances happen naturally over time as you work the raw materials the land gives you, spurring your clanfolk to the creation of new ideas and methods. Pottery, bricks, and tiles are only available after you first dig up clay. Manufacture of iron tools are the product of chipping away at the right mountains. Working with furs is the result of hunting and skinning animals at the butcher's block.
Maintain complex and realistic production chains across the seasons, prioritizing tasks and setting crafting quotas and requirements. Balance the need for essentials and luxuries alike.
Prepare yourself for inevitable disasters – poor health, harsh weather, and raging fires can turn a thriving homestead into a graveyard or a funeral pyre.

Your clan is not the only family in the highlands - traders, travelers, and neighbors seeking work will visit, giving you an opportunity to make new friends, earn coin, or grow your settlement.
Trading posts attract members of other clans peddling useful goods and seeking to purchase your wares for themselves. Your reputation with another clan determines the types of goods their traders bring, and with each clan specializing in their own products, the right friends can ensure your survival.
Travelers seek lodging as they pass by your homestead, and if you so choose you can provide them shelter. Particularly happy guests might extend their stay or pay good coin, and building a bustling inn can be an attractive possibility.
Workers from other clans will arrive at job boards from time to time seeking an opportunity to earn money in exchange for their labor. A few extra skilled hands can go a long way towards finishing the harvest, bolstering your hunting parties, or staffing your newly built inn.
Clanfolk is a game about life and family. Lead the generations of your clan to experience full lives in the Scottish Highlands.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm obsessed. - I survived the first winter in my first clan by eating the rabbits my cat and her kitten brought their humans - My senior clanleader got scarred by a bear and her teen daughter hunted it down in revenge
My first impression of this game was that it felt like a mix between RimWorld and One Hour One Life. Great first impression—the gameplay flows smoothly. I wasted a couple of playthroughs before figuring out how to stay on the right track to survive the first winter: it’s not a trivial game, and for me, that’s great. But, having said that, after surviving two winters, my desire to keep playing simply vanished completely. I wondered why. Sure, it’s in early access and a lot of the content the developer promised is missing (and it shows!), so we’re eagerly awaiting those updates. But otherwise, I realized there are cumbersome and tedious mechanics that are reasonable in the first few days of gameplay—even in the first year—but that you never really shake off. Plus, the interface isn’t exactly clean. I’ll say it again: it’s in early access, so that’s to be expected. But, for example, I still haven’t figured out where to check if a female settler is pregnant. Or what a settler’s actual mood is: whether they get along better with one person than another. In my opinion, most of these social dynamics and interactions are missing, and for now, that’s a major shortcoming for a game that’s all about the family unit. Let’s just say that, for now, the settlers seem more like automatons. And this means that every play is, in fact, pretty much identical to the one before it. And that, of course, kills the game’s longevity. But the foundation is there, and it’s excellent—let’s hope for the future.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Traditional Chinese, Italian, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian +2 more
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Still haven't figured out surviving winter but it's a lot of fun trying :)
game good, i like game.
This game....is addictive...At first it's just ok. Then you start to realize what you need. Next thing you know...it's 4 days later, 40 hours in...BUT YOU GOT THE FRIDGE IN TIME
It's still early access, but I've been playing this game a lot and it's still fun, even though I only managed to succeed with the standard difficulty so far. After surviving the first winter, it gets easier, even when you start a new game. I especially enjoy growing the family. Some events can be (de)activated to make things easier or more difficult. In case of the new bears update I'm glad about it as I'm not a fan of how troublesome those are to get rid of. If their attacks weren't impossible to avoid and survive, I might have given it more tries. Overall, it's a game I keep coming back to.
Jeu très prenant qui ressemble à Rimworld si on le regarde de loin, et plus tellement une fois qu'on a plusieurs heures dessus. Les mécaniques sont très différentes (par exemple on ne peut pas prendre le contrôle des personnages ce qui peut être déroutant au début). Le tutoriel aide beaucoup même si le jeu reste difficile. La seule chose que j'aime moins c'est que la famille a tendance à laisser le bazar partout si on a pas une personne dédiée au transport 24/24h ça peut vite être le bordel. Petit tips : Pensez à bien vérifier que vos branches sont stockées à l'intérieur AVANT l'hiver sinon votre famille va passer son hiver sous la neige à ramasser les branches que vous avez oublié de stocker pour garder les feux allumés... pour avoir chaud. BREF. Ca reste l'un des colony sim les plus réussis et les musiques qui accompagnent tes loooongues sessions sont très jolies. Et ce n'est que le début : Je rédige ce test lors de l'accès anticipé. Je recommande !
I absolutely love this game!. it reminds me of prison architect meets rimworld, but not as brutal as rimworld. i love the slow progression and the difficulty at first, but as you learn the game it becomes relatively easy. i get sucked into this game super hard, i can spend hours on it and not even realize i am doing so. The bear update was pretty neat, having bears that are timid or aggressive and knowing their personality. I will probably sink many more hours into this game, and try out some of the different more difficult presets. Keep up the good work devs! i would love to see a multiplayer update where you could link your village up with a friends to trade and build together. 10/10 highly recommend
I´m just addicted to this great game. Please never stop developing<3
I really love this game. It's neither too complex or to simple, the balance feels just right. The interface is good enough to make you understand at a glance everything that is going on so you don't have to spend a lot of time figuring out the Clanfolks need.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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