
Clanfolk is a colony sim set in the Scottish Highlands. Harness your environment to survive - fish, gather, hunt, and farm as you prepare for the winter. Build an inn, trade with other clans, have children and marry them off - live life and prosper across the generations.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 26 → 1.86/day in the week after.
About
Starting with an empty plot of land and only your closest family, you will learn to survive as you establish your hearth and home, watch over your livestock, harvest your fields, and fight the bitter winter. Whether you grow your fledgling settlement into a bustling inn or a central trade hub, or you instead content yourself with building a prosperous and self-sufficient homestead or livestock ranch, everything rests in your hands - including the very lives of your clanfolk.

Craft your family's story from start to finish across multiple generations, building a home from nothing, and leaving behind a legacy for generations to come.
Create your precise lineage or choose from an existing clan, then take charge of a multi-generational family seeking to survive in the harsh Scottish Highlands. Your family members will get married, have children, grow old, and eventually pass away, leaving their contributions and struggles to be carried on by the next generation.
Manage schedules to make sure everyone is well rested, well fed, and reasonably happy without risking your family's preparedness for when the harsh winter inevitably settles in. Morning rituals, socializing, and rest punctuate a day of chores: sowing seeds, tilling soil, fishing, hunting, crafting, and cooking.
Every member of the family has their own traits, aspirations, dreams, and skills that help determine what they do best. They will care for themselves and for each other, and they will seek to better themselves over time. Your youngest family members are full of potential and learn from working alongside their elders - teach them to hunt, cook, clean, build, or farm, ensuring all the core survival skills are carried forward to the next generation.

The warm summers give way to crisp fall nights and brutal winters before life and spring return to the highlands - your survival depends on your ability to plan ahead and adapt to the flow of the seasons.
Each season presents its own challenges and opportunities - whether picking berries, trapping eels, hunting rabbit, or seeking out mushroom patches, you'll need to make the most of the opportunities of medieval life.
Soil conditions change and a host of factors impact how well your crops grow. Till the soil, employ techniques like slash-and-burn farming, and train the right farmers to keep your clan fed.
The environment presents constant challenges - your livestock, your wares, and your clanfolk themselves must be kept safe from heavy rain and sub-zero temperatures. Water left in the cold turns to ice that must be melted over a fire. Food soaked in the rain spoils quickly, though wet objects don't catch fire as easily. Farm animals without shelter can die of poor health, and unless your people are properly clothed in furs, they can freeze when not standing next to the warmth of a fire.

Establish your homestead starting with nothing but the land around you. Build the knowledge of survival across generations - every collected branch, tree, stone, and reed unlocks new ideas and methods your clanfolk can use to improve their living conditions.
From sleeping in the dirt under the night sky to constructing properly ventilated houses and barns made of brick and stone, you'll be unlocking new materials to use and items to craft every step of the way.
Technological advances happen naturally over time as you work the raw materials the land gives you, spurring your clanfolk to the creation of new ideas and methods. Pottery, bricks, and tiles are only available after you first dig up clay. Manufacture of iron tools are the product of chipping away at the right mountains. Working with furs is the result of hunting and skinning animals at the butcher's block.
Maintain complex and realistic production chains across the seasons, prioritizing tasks and setting crafting quotas and requirements. Balance the need for essentials and luxuries alike.
Prepare yourself for inevitable disasters – poor health, harsh weather, and raging fires can turn a thriving homestead into a graveyard or a funeral pyre.

Your clan is not the only family in the highlands - traders, travelers, and neighbors seeking work will visit, giving you an opportunity to make new friends, earn coin, or grow your settlement.
Trading posts attract members of other clans peddling useful goods and seeking to purchase your wares for themselves. Your reputation with another clan determines the types of goods their traders bring, and with each clan specializing in their own products, the right friends can ensure your survival.
Travelers seek lodging as they pass by your homestead, and if you so choose you can provide them shelter. Particularly happy guests might extend their stay or pay good coin, and building a bustling inn can be an attractive possibility.
Workers from other clans will arrive at job boards from time to time seeking an opportunity to earn money in exchange for their labor. A few extra skilled hands can go a long way towards finishing the harvest, bolstering your hunting parties, or staffing your newly built inn.
Clanfolk is a game about life and family. Lead the generations of your clan to experience full lives in the Scottish Highlands.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jeu très prenant qui ressemble à Rimworld si on le regarde de loin, et plus tellement une fois qu'on a plusieurs heures dessus. Les mécaniques sont très différentes (par exemple on ne peut pas prendre le contrôle des personnages ce qui peut être déroutant au début). Le tutoriel aide beaucoup même si le jeu reste difficile. La seule chose que j'aime moins c'est que la famille a tendance à laisser le bazar partout si on a pas une personne dédiée au transport 24/24h ça peut vite être le bordel. Petit tips : Pensez à bien vérifier que vos branches sont stockées à l'intérieur AVANT l'hiver sinon votre famille va passer son hiver sous la neige à ramasser les branches que vous avez oublié de stocker pour garder les feux allumés... pour avoir chaud. BREF. Ca reste l'un des colony sim les plus réussis et les musiques qui accompagnent tes loooongues sessions sont très jolies. Et ce n'est que le début : Je rédige ce test lors de l'accès anticipé. Je recommande !
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1M | 10.3K | 86% | $19.99 | |
| $4.1M | 42.8K | 86% | $4.99 | |
| $4.1M | 7.9K | 97% | $14.99 | |
| $4.1M | 8.6K | 84% | $19.99 | |
| $4.1M | 3.5K | 43% | $29.99 | |
| $4.1M | 8.9K | 97% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $262.6M | 894.3K | 99% | $14.99 | |
| $373.3K | 664 | 88% | $24.99 | |
| $75.1K | 170 | 58% | $11.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Traditional Chinese, Italian, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian +2 more
Hours played at review time, across 849 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
其他都还好,但是歧视女性,比如一开始系统里自带的养蜂人的传承那个选项里,就默认是奶奶带孙子,我想要孙女然后孙女成为族长都不行,刷几次都是孙子。还比如来打工的工人每次都是女的多男的少,而且属性男的都很不好,默认留下来的是男性所以系统给的都是女工人,我这种留下女性的玩家就招不到太好的男工人,表示很不满!!!!!你对半开啊!!!还有更新后为什么来避难的就一定是女的,我想要男的,你来避难我好招你上门啊,你属性好不知疲倦啊!!!!为啥就默认家里是男的找女的嫁入这个模式啊!?不是男女平等吗?
I absolutely love this game!. it reminds me of prison architect meets rimworld, but not as brutal as rimworld. i love the slow progression and the difficulty at first, but as you learn the game it becomes relatively easy. i get sucked into this game super hard, i can spend hours on it and not even realize i am doing so. The bear update was pretty neat, having bears that are timid or aggressive and knowing their personality. I will probably sink many more hours into this game, and try out some of the different more difficult presets. Keep up the good work devs! i would love to see a multiplayer update where you could link your village up with a friends to trade and build together. 10/10 highly recommend
I´m just addicted to this great game. Please never stop developing<3
I really love this game. It's neither too complex or to simple, the balance feels just right. The interface is good enough to make you understand at a glance everything that is going on so you don't have to spend a lot of time figuring out the Clanfolks need.
Worth every penny.
det er god også super
Играла с самого начала, очень понравилось всё. Вернусь в игру когда выйдет из раннего доступа.
o jogo é muito bom, porem a IA dos colonos é muito ruim, principalmente quando se trata de coleta e plantação... eles fazem uma coisa por vez, limpar 1 bloco de solo e em seguida buscar semente pra voltar e plantar e repete isso... ao inves disso eles poderiam coletar tudo em seguida limpar todo o solo e so depois buscar as sementes para plantar tudo de uma vez so.
Unfortunately, a lot of potential was wasted here. The development of the game is incredibly slow and for years features have been missing that could be implemented in a single workday. Bugs and gameplay errors that existed years ago are still there. I don’t want to just throw around empty words, so: there is NO overview of wildlife you can hunt, you have to find them on the map. Hunting is often buggy (in 10 days not a single animal was killed, although we tried, it just moved too slowly). The entire UI just feels bad and the gameplay itself is way, way too slow. Compared to RimWorld or Going Medieval, it’s just extremely disappointing and really not a viable alternative.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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