
Manage a game studio from the dawn of the gaming industry in 1976. Your journey starts with small indie titles and grows into a gaming empire. Develop, design, and conquer the industry. From humble beginnings to gaming legend, it’s your story, your studio, your legacy!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 21 → 1.6/day in the week after.
About




Engagement
Reviews
Themes across 98 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A really great sim game. I don't typically leave reviews but the developer continues to update this constantly with great communication even a decade after launch. That in of itself is commendable. It's also just extremely fun.
juste au top
bon
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Russian, Spanish - Spain, German, Portuguese - Portugal, Italian, Dutch, Japanese, Simplified Chinese, Polish, Portuguese - Brazil +4 more
Hours played at review time, across 99 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sorry but its a terrible game. Its well designed etc. But 1) you cant find computers to place on a desk in the menu 2) early game is so tedious. The tutorial forces you to make 15 games, 500k profit etc. But the interface doesn't give the flexibility to understand which is the best selling game to make a sequel. And just on medium difficulty I spend 2h trying to move forward. Grind Grind Grind. I'm saying this having played the game to 2030 or so. I came back to it, can't move past 1980.
I really like this game and appreciate the developer continuing to release free updates all these years! Also, I'm a fellow Godot developer so I'm a little biased. Would love to see this become a rock solid sim tycoon game. There are a fair bit of bugs when playing through the game as-is. It's fun, the design and art are great, and the feature set is impressive, as far as what the game helps you imagine you're doing. I got a great feeling whenever a game I released would be a smash hit. All the different avenues to running a game studio offer a ton of flexibility on your path to success. The main things holding this game back for me are the UI, and the bugs. The UI is laid out OK but some panels/menus you interact with are frustrating to use. Specifically the rightmost panel where you see your current games for sale. I would appreciate a full screen menu for all of that information. Bugs, well it's mostly UI stuff and difficulty stuff. For example, my workers sometimes would get free vacation while time is paused, the sorting of studios in the stock market screen is broken. Most of the bugs I saw were so small I can't even remember them but usually interface things, not game breaking bugs. Which is why I still recommend this game, and I had a good time. It felt like role playing as a game dev studio... which is what I came for.
Extremamente viciante, praticamente uma versão melhorada do Game dev Tycoon. Comecei a jogar e nem vi as horas passarem de tanto que me prendeu. 10/10.
I keep coming back because the developer genuinely cares about the community and takes player feedback seriously. Their dedication to improving the game and making it the best it can be really shows. There's a ton of replayability, regular updates, and new features being added all the time. If you enjoy game development management/simulation games, this is an easy recommendation. Definitely one of my favorites in the genre! أرجع للعبة كل مرة لأن المطور فعلًا مهتم باللاعبين ويسمع لملاحظاتهم واقتراحاتهم. واضح قد إيش هو حريص إنه يطوّر اللعبة ويخليها بأفضل شكل ممكن. فيها متعة كبيرة وتقدر ترجع تلعبها مرات كثيرة بدون ما تمل منها، وفوق هذا التحديثات والإضافات الجديدة مستمرة. إذا تحب ألعاب الإدارة والمحاكاة الخاصة بتطوير الألعاب، فأنصحك فيها. بالنسبة لي، تعتبر من أفضل الألعاب في هذا التصنيف.
1,不知道是不是我自己的原因,游戏里中文输入法看不到打字框,只能敲出来盲选。 2,因为输入法的原因我切换成窗口化玩,每次新进游戏,界面框没有居中显示在桌面,而是右下角被遮住一大片,我一拖拽就卡住,长期未响应状态。 3,整体玩法还可以吧,但是有了主管,对普通员工的掌控感没那么强,就像填线师一样放进工作室就不管了,感受不到员工变强的成就感。不过作为独立游戏,也算不错了,瑕不掩瑜。
加油
good
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $629K | 1.1K | 80% | $8.99 | |
| $343.2K | 729 | 71% | $14.99 | |
| — | 0 | — | — | |
| $63.3M | 73.9K | 89% | $29.99 | |
| $16.7M | 45.1K | 95% | $9.99 | |
| $2.4M | 4.4K | 91% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 4.2K | 75% | $7.99 | |
| $1.2M | 1.8K | 88% | $13.39 | |
| $1.2M | 2.9K | 95% | $24.99 | |
| $1.2M | 2.3K | 57% | $19.99 | |
| $1.2M | 2.5K | 85% | $12.99 | |
| $1.2M | 4.1K | 95% | $14.99 |