
City Car Driving 2.0 is a driving simulator designed to help novice drivers master driving in a setting as close to reality as possible.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 1 → 7.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Choose your car – explore an entire region where every sign, traffic light, and road marking follows real traffic laws. Become the ultimate driver in the city.


• Become more confident on realistic roads: every traffic light, sign, and road marking is placed strictly according to traffic regulations, creating a believable environment for learning and honing your skills.
• Progress from novice to professional: from your first city turn to off-road driving — your actions impact the gameplay and carry realistic consequences.
• Prepare for the unexpected: unpredictable pedestrian behavior, dangerous lane changes, sudden hazards, and other dangers can occur at any moment – learn to make quick, correct decisions.
• Challenge yourself in various weather conditions: from morning fog to nighttime storms — the dynamic weather system will push your limits and create unique scenarios for every drive.








• AI vehicles obey traffic laws: strictly following regulations, traffic yields to pedestrians at crosswalks, respects speed limits, reacts to changing road conditions, and interacts with other vehicles.
• Every vehicle has unique behavior: each car in traffic acts differently, imitating various driving styles — from cautious beginners to aggressive drivers who stop at nothing.
• Traffic can make its own decisions: it can make mistakes, break rules, and handle situations on the fly — creating not only the atmosphere of a real road environment, but also unique gameplay!








Engagement
Reviews
Themes across 320 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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10/10 game; it's really good for an Early Access title. I hope they expand the map in the future and add more intercity routes—and maybe a highway or expressway; that would be awesome.
дристня
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 2.6K | 90% | $17.99 | |
| $1.1M | 4.4K | 71% | $19.99 | |
| $1.1M | 4K | 72% | $4.99 | |
| $1.1M | 5.4K | 89% | $6.79 | |
| $1.1M | 3.4K | 97% | $14.99 | |
| $1.1M | 2.2K | 78% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1M | 798 | 43% | $20.09 | |
| $55.9K | 89 | 62% | $14.99 | |
| $1.3M | 1.5K | 46% | $24.99 | |
| $281.3K | 428 | 77% | $17.99 | |
| $6K | 38 | 53% | $3.99 | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German*languages with full audio support
Hours played at review time, across 320 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Собственно, тот случай, когда оценка в steam говорит сама за себя. Люди сделали автосим, в котором все дороги упираются в тупики, и этим всё сказано. Я конечно многое могу понять и притормозить, учитывая что это ранний доступ, но уж город, по которому игрокам не надо ходить ногами, можно же было сделать целиком?! Видимо нет. Добавим к этому отсутствие поддержки старых вариантов контроля, аля клава + мышь (именно на таком сетапе играл в прошлую часть и не жаловался). Назвать это творение City Car Driving 2, лично у меня язык бы не повернулся, так как хуже первой части здесь практически всё. Единственный плюс я могу поставить за более "живой" трафик на дорогах. Сам город, инфраструктурно вообще не годится под стать локации для игры-симулятора вождения. Сами подумайте - он растянут вдоль некоего побережья, примерно как Гагра в Абхазии, но не замкнут в плане дорог сам на себя! Образно, поехав по главной автомагистрали, вы упретесь в шлагбаум, у которого нельзя развернуться, хотя боты туда проезжают. Я бы понял, если бы разрабы были за реализм, и хотели бы воссоздать какое то конкретное место, но, судя по всему, это не так. Резюмируя, на текущий момент: (-) за никакущий левел-дизайн (-) за физику автомобилей (-) за звук, который не доработан настолько, что тиканье релешек поворотников, попросту пропадает. Да и в целом он хуже, чем в первой части. (-) за никому не нужную кампанию с нейродиалогами (-) за отвратный ui с миникартой, походящий на игры 2005 годов (хоть я и многие из них люблю) (+) за более живой трафик и новый движок Как итог - возврат. Если будет видно, что разрабы хоть немного понимают, какой продукт создают, и поправят недочёты, обязательно куплю снова. Пока что - не рекомендую.
Странно, что обзоры "смешанные", т.к. для раннего доступа довольно недурно. Заострять внимание на странной озвучке и "сюжете" нет смысла, как по мне это мини-дополнение к симулятору. Плюсы: - Клевый дождь на лобовухе - Кабина ходит ходуном от твоих действий (резких торможений и пр.), это прикольно - Кажется, инструктор стал менее строгим и иногда не начисляет штрафные баллы если, например, ты успеваешь проскочить под "уступи дорогу" перед параллельно движущимся транспортом. - Наконец-то инструктор говорит голосом команды, а не пишет сверху экрана (это ужасно раздражало в 1.0). Минусы: - Оптимизация. Например, 30 фпс в дожде. Это кошмар. - Микрофризы, которые возникают специально при маневрах, чтобы ты точно прокатил на капоте фонарный столб - Мало звуковых каналов. Звуки щелкающего поворотника неравномерны, будто звук дождя ему мешает, из-за этого приходится на приборку глаза опускать. - Нет настройки POV, а в кабине это очень важно, особенно, если монитор ультраширокий или типа того.
CCD1 was one of the first games I played in VR. I thought it was great, but looking back, the graphics were real basic and there was not that much to do. I held back on buying this because of the bad reviews and comments (and people saying VR did not work in the game). Really, I should have known better. These days writing a negative, bellyaching review seems to be the norm. Every game suffers from this at launch. Then I watched a guy on YouTube saying how fantastic the game was (not a shill, you could tell he was genuinely enjoying it). Looking at the gameplay, and graphics, both looks pretty good to me (taking into account that this is a small dev team, and not a huge studio with millions to burn on a game). So, I took a punt. Like the guy from YouTube, I think it is great and a MASSIVE improvement by the team in terms of both graphics and gameplay. This city looks believable, rain is great and the overall graphic fidelity is impressive for an indie title. As for gameplay, there is so much more to do than in the first game. A lot of though has gone into this. I also found the gameplay (driving properly) to be genuinely challenging - I have been driving for fifty years, but man, that first diving test was tough! Yet, I always felt it was my fault, and not the fault of the game. So, well done the devs, you may not have a Ubisoft budget, but you made a more engaging driving game than they could. It is a really nice title to kick back and chill out with. **VR bit** (please do not read, if you are flat. I am a VR enthusiast - something of an endangered species, and one often hunted down by those who prefer to play games on a flat screen, with minimal immersion. I cannot help those guys, but I can help fellow VR 'experiencers' who seem to be constantly bellyaching on the forums, and badgering the devs to make a VR version. Two things: 1. Face reality, it is not financially viable for the devs to put the work and resources into a VR version for the returns that they would get. 2. Happily, the game works perfectly in VR already! (using UEVR - a free tool that injects VR into most Unreal games). Using this tool, you can get the game working in VR in seconds, and it looks just as if the devs *had* made a native VR version. We live in times where we no longer need to wait (until never) for devs to implement a VR mode in games - we can just do it for ourselves. The graphics still look as great as they do flat, and the immersion of *actually sitting in the car* is really the only way to play *any* driving game. Want to look left or right? Well, just turn your actual head! Can you imagine driving a real car, and having to press a button to turn your head? Would this be a good experience? Conclusion, a really nice game transformed into a rich immersive beauty of a game in VR. Go try it"
гуд
Игра совершенно другая, на мой взгляд, для разбработчиков было весьма не правильно делать ее продолжение CCD, если первая часть показывает учебную линию, то вторая часть сделана в стиле банального симулятора вождения по городу. Физика местами не соответствует действительности. Что отличается от первой части, где чувствуется габариты и тяжесть автомобиля, эффекты повреждений и прочее: подправить первую часть, убрать баги, довести до ума - былоб идеальным решением, нежели выпускать вторую часть. Да, возможно в этом есть свои преимущества, но смысл игры теряется координально, что только искажает.
ts game is pretty good for learnig
SIGA MINHA PÁGINA DE CURADORIA AQUI DA STEAM: https://store.steampowered.com/curator/38350841/ VEJA MINHA ANÁLISE DE ACESSO ANTECIPADO NO YOUTUBE: https://youtu.be/UHuwmw97TYg Por algum motivo, este segundo jogo da série não é mais um simulador de autoescola, para praticar a direção e com desafios de direção. Virou simplesmente um simulador de entregas (pelo menos, a única mecânica disponível no momento é esta de entregas). Então, temos que comprar produtos em algum lugar do mapa que os venda e levar para outros lugares, que estão usando estes produtos para reformar ou construir o lugar. O jogo não parece tão realista em termos de direção quanto era o jogo anterior, a forma que as infrações são feitas enchem o saco (1km/h acima do limite e você já recebe multa, todas as multas aplicadas imediatamente, então sempre que o limite de velocidade acaba descendo você leva multa), o mapa não é tão grande e você tem basicamente 1 lugar que vende todos os produtos que precisa entregar para as missões que estão disponíveis no momento (então você sempre fica andando pelas mesmas ruas). Adicionaram uma história no jogo, por algum motivo, mas ela não é nada interessante, então até recomendaria pular as cutscenes. No momento, é apenas isso que temos, e com 3 horas de gameplay você consegue ver todas as missões e chega no modo livre, bem quando você finalmente compra um veículo novo. Não dá para recomendar o jogo do jeito que está, e muito menos pelo preço sendo cobrado. Espere o jogo sair de acesso antecipado ou então terem mais atualizações adicionando mais coisas, no momento não há quase nada para se aproveitar, nem sequer temos suporte para realidade virtual ainda.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.