
Roleplaying in the ruins of interplanetary capitalism. Live the life of an escaped worker, washed-up on a lawless station at the edge of an interstellar society. Inspired by the flexibility and freedom of TTRPGs, explore the station, choose your friends, escape your past and change your future.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 26 → 4/day in the week after.
About

One of 2022’s most acclaimed indies, the Game Awards-nominated Citizen Sleeper is a Tabletop-inspired narrative RPG set on Erlin’s Eye, a ruined space station that is home to thousands of people trying to survive on the edges of an interstellar capitalist society.
You are a sleeper, a digitised human consciousness in an artificial body, owned by a corporation that wants you back. Thrust amongst the unfamiliar and colourful inhabitants of the Eye, you need to build friendships, earn your keep, and navigate the factions of this strange metropolis, if you hope to survive to see the next cycle.

Inspired by Tabletop Roleplaying games, Citizen Sleeper uses Dice, Clocks and Drives to create a player-led experience, where you choose your path in a rich and responsive world. Each cycle you use the dice you are dealt to choose what to do with your time. Make or break alliances, uncover truths and escape your hunters. Survive and ultimately thrive, one cycle at a time, and sometimes against the clock!

The station plays host to characters from all walks of life, trying to eke out an existence among the stars. Salvagers, engineers, hackers, bartenders, street-food vendors, each has a history which brought them here. You choose which of them you wish to help, and together you will shape your future.

Eventually, you will learn to use your dice to hack into the station’s cloud to access decades of digital data, uncover new areas and unlock secrets. This is your unique power, and with it you can change your future. Corporate secrets, rogue AIs and troves of lost data await those willing to dive into the depths of the station’s networks.

Essen-Arp: to them you are just property, one more asset in a portfolio that stretches across the stars. You are the product of an abusive system, in a universe where humanity’s expansion is marked by exploitation and extraction. Escape the makers of your decaying body, and chart your own path in a richly imagined, deeply relevant sci-fi world which explores ideas of precarity, personhood and freedom.

Citizen Sleeper uses Dice, Clocks and Drives to create a player-led experience, where you choose your path in a rich and responsive world.

Each cycle you roll your dice. Assign them to vast range of actions available on the station. With every action, choose what, and who, matters to you, shaping the lives of those around you, and ultimately the future of the station.

Clocks track both your actions and the actions of others across the station. From becoming a local at the Overlook Bar to protecting a friend from Yatagan enforcers, clocks allow you to track your own progress and the influence you have on the world around you.

Follow drives not quests, allowing you to pick and choose the stories and activities that matter to you. As you do, you will shape your character's five skills (Engineer, Interface, Endure, Intuit and Engage), unlocking perks and bonuses that reflect and change how you choose to live in this world.

Citizen Sleeper now includes all three post-launch DLC episodes FLUX, REFUGE and PURGE, which expand the game and introduce additional characters and locations to Erlin’s Eye in an exciting new late game storyline.


Jump Over the Age is a one-person game development studio founded by Gareth Damian Martin (they/them). Gareth is the winner of GDCA and Indiecade awards, and has been nominated for a Games Award, multiple IGF Awards, a GDC Award, and four BAFTAs. They have been named both “An accomplished world-builder” (Edge Magazine) and “one of the most exciting indie talents around” (Eurogamer).
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 10.6Kreviews | 92% | — | $3.7M |
| $19.99 | 3.5Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 958 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
왈루스 크리틱: 95 장점 : 수준 높은 스토리와 주에 의식 단점 : 텍스트 중심의 전개에 치우침이 심함 역사의 아이러니는 중심에서 멀리 떨어져 핍박받고 소외되었던 것들이 어느 순간 새로운 중심으로 성장한다는 데 있다. 포스트모더니즘이 가속화된 오늘날에는 이러한 경향이 더욱 선명하게 관찰된다. '시티즌 슬리퍼'는 바로 이 지점에 주목한다. 게임의 배경은 몰락한 기업이 버리고 떠난 우주정거장이다. 작품은 그곳에 남겨진 노동자와 이주민, 기술자와 인공지능을 통해 역사의 주변부로 밀려난 존재들이 어떻게 스스로 세계를 조직해 가는지를 다룬다. 그렇다면 새로운 세계를 만들기에 앞서 인간이란 무엇인지 물어야 한다. 세계가 인간에 의해 만들어진다면 더 나은 세계를 만들기 위해 인간은 어떤 존재인지, 또 어떤 존재가 되어야 하는지, 그리고 무엇을 인간이라고 불러야 하는지 먼저 고찰해야 하기 때문이다. 이때 문제가 되는 존재가 주인공 슬리퍼다. 그는 누구가의 정신을 인공 신체에 복제해 만든 존재다. 우리는 그를 인간이라고 부를 수 있을까? 그는 인간의 기억과 감정, 욕망을 지니고 있지만 그의 신체는 기업이 제작했으므로 법적으로는 물건에 불과하다. 그러나 물건의 지위 밖에 되지 않는 슬리퍼는 우주정거장에서 다양한 사람을 만나고 관계를 맺으면서 기업이 부여한 기능과 소유물로서의 정체성에서 벗어나 자기 자신을 형성해 간다. 그 과정에서 그는 자신의 생존만이 아니라 타인의 삶과 미래에 관여하고 자신의 선택에 책임지는 존재로 성장해 간다. 인간이 무엇인지 정의하는 것은 사람마다 다르겠지만 적어도 이 게임에서 말하는 인간이란, 타인과 관계를 맺으면서 서로 부족한 부분을 채우면서 보완하고 연대하는 존재를 말한다. 즉, 이 게임은 인간을 하나의 도구로 착각해 온 지난 역사에 대한 반성이 들어있는 것이다. 그런 부분이 슬리퍼가 정기적으로 안정제를 복용해야 하는 점에서 드러난다. 기업은 그를 통제하기 위해 약을 끊으면 몸이 망가지도록 설계해 두었다. 그리하여 기업은 노동자를 감옥에 가두지 않고도 지배할 수 있다. 생존에 필요한 것을 독점하면 노동자는 스스로 기업의 지배 안으로 돌아올 수밖에 없기 때문이다. 다시 말해 게임 내 안정제는 기업의 독점 의약품, 다시 말해 오늘날 성행하는 구독 서비스나, 플랫폼 노동, 부채 등을 다른 방식으로 표현한, 인간의 삶 자체를 거머쥔 현대적 종속관계의 상징 장치이다. 결국 시티즌 슬리퍼는 기업의 자산 혹은 도구에 불과했던 슬리퍼가 타인과 연결되면서 자의식을 찾고, 진정한 의미의 시티즌(시민, 자기 의식을 가진 존재)으로 성장하는 것을 담은 이야기, 그렇기 때문에 작품 내 등장인물들이 자유와 독립을 찾아나선다 하더라도, 슬리퍼의 본체가 어떤 인물이고 그것이 복제물과 어떤 관계와 지위를 갖는다 하더라도, 게임은 그 어떤 것에도 유토피아적 옳음을 부여하지 않는다. 인간은 오직 관계 속에서만 자신을 발견하기 때문이다.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Jul 22 → 5.25/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese, Simplified Chinese
| $19.99 |
| 2Kratings |
| 88% |
| — |
| not modelled |
| $5.99−70% | 216ratings | 86% | #288 | not modelled |
| $19.99 | — | 92% | — | not modelled |
| $5.99−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 965 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Communist, noun. Someone who joins a commune. Jogo lindo. Para quem gosta de RPG de mesa é um prato cheio. Muito texto, boa música, escolhas interessantes de com quem interagir e do que fazer. Em algum momento cheguei em um final, mas senti que minha escolha permitia que eu continuasse jogando. Os créditos rodaram e... voltei pro jogo! Momento raro. PS: Caso queira interagir com os refugiados, deixe isso para o final!
资本主义的本质,不是将所有事物异化,事实上这种异化是人类本能的选择。根本在于,它设置了一个它本身都无法达到的终点,而所有人都没有意识到,这种追逐就像一只兔子去追自己的尾巴,唯一的结局就是体力耗尽后的摔倒。在这种追逐中,日益增长的债务与不断增值的期望成为了最核心的驱动。人类用恐惧与憧憬,构建了抹杀自身的仓鼠笼。或许有人可以趁着踩下别人暂时喘口气,但没有人能逃离这个牢笼。 致未来。
One of the best story's I've ever played. The game gives you so many opportunities to leave The Eye, to find your life somewhere else in the galaxy, but I just couldn't bring myself to leave it. The overwhelming want and need to help The Eye is all-consuming. You want to see it freed from everything that has tried to control it; destroy it; exploit it. Every single character is so strongly written that they begin to feel as though they're actually speaking. That they're not just text on a screen. The story will rip your heart out, stomp on it, then stomp on it again just to be thorough.
Bom jogo com vibe de rpg de mesa, Narrativa muito boa e imersiva, algumas escolhas e finais diferentes pro seu personagem, personagens interessantes e bem feitos, o universo todo do jogo é muito bom, pra quem gosta de jogo narrativo vai gostar muito (você vai ler bastante), a jogabilidade dos dados também gostei. Fã Tradução PT-BR: https://steamcommunity.com/sharedfiles/filedetails/?id=3498627328
I regret buying this game. I don't like the aesthetic or most of the characters. I sadly seem to have a bad habit of playing games I later wish I could refund more than two hours.
[h1]SJW fantasy in a nutshell[h1] Too bad. Mechanically the game is fine, but the writing, esp mid-late part is terrible. See yourself: - Magically regrowing mushrooms with positive water and oragnic output - check - Bad corpo bad because...bad - Refugees stealing resources, food, bringing TNT...and you have to help them - "Communa" isolated from "the rest of ship" for ages somehow survive, adapt, become "the best place on the ship". Of course each girl here is bi, each man is ugly and all the typical [b]THE MESSAGE[/b] devices are here. I regret getting this with 80% discount, will you?
DEI LGTVQ+ the game. You can tell it was made in brit*in
the gameplay gets very dull very quickly. i have one objective left but ive decided to just not pick it back up
I loved this! I've never had a game produce the sense of dread so effectively as this one did with the huge clock counting down to Major Problems. It seems so chill at the start - I have lots of time! - and then two of your leads have dried up and the clock is more than halfway done and I'm getting really nervous. Fabulous little scifi story about humanity and making your way in the world.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 2.7K | 91% | $24.99 | |
| $9.3K | 21 | 81% | $14.99 | |
| $66.7K | 173 | 87% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $841.4K | 2.9K | 79% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 5.6K | 82% | $19.99 | |
| $3.7M | 5.4K | 86% | $29.99 | |
| $3.7M | 5.2K | 90% | $24.99 | |
| $3.7M | 7K | 66% | $19.49 | |
| $3.7M | 5.8K | 84% | $29.99 | |
| $3.7M | 6.9K | 82% | $14.99 |