
A dice-driven RPG, in a human and heartfelt sci-fi world. You are an escaped android, with a malfunctioning body, a price on your head and no memory of your past. Get a ship, find a crew, and take on contracts while you navigate across the Starward Belt.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 26 → 3.43/day in the week after.
About


The highly anticipated sequel to one of 2022’s most acclaimed RPGs, Citizen Sleeper 2: Starward Vector takes players to the Starward Belt, a richly realised, ramshackle set of habitats in an asteroid belt full of secrets, stories, and characters trying to make ends meet.
You are a sleeper, an emulation of a human mind housed in an artificial body. You are on the run from the corporation that made you and the gang that seeks to control you. Commandeer a ship, build a network of crew and allies, and take on challenging contracts as you seek to build a future for yourself.
Choose a class, configure your skills and assemble your crew in unique tabletop-inspired gameplay. Your future depends on the roll of a dice, as you make difficult choices in a complex world. Reinventing the award-winning systems of Citizen Sleeper, this dice-driven RPG will satisfy both fans of the original game and new players alike.



To stay one step ahead of your pursuers you’ll need three things: A belt-worthy ship, a tight crew and a contract or two.
The ship you stole. It’s a ragged old Rig that’s seen better days, but it’s all you’ve got. Upgrade your ship to extend its range, reach new locations and turn it from a hovel to a home.
Your crew starts with Serafin, your fellow escapee and a rock-solid pilot. But you’ll need scrappers, engineers and all sorts to take on the work that’ll keep you flying. From temporary contractors to new residents of the Rig, each of these characters has their own story, skills and troubles. Choose carefully.
Contracts take place far from the bars and shops of the Belt’s many hubs. These high-risk jobs each have their own challenges. From exploring treacherous derelicts and risky heists, to asteroid surveying and ship repair, you’ll need to make the most of your skills, crew and resources to complete the contract and get paid.


Soon after escaping from your corporate overlords, you fell under the control of a local criminal gang and its leader, Laine. Now, after a desperate attempt to free yourself from servitude by rewriting the very code that governs your system, you are on the run again, this time with a malfunctioning body, a price on your head and no memory of your past.

Each character class now has a unique “Push” ability, upgradable and customisable, that can help you turn the tide of a difficult job or send you into a dangerous spiral depending on how and when you choose to use it. Reroll your dice to change your fate, or focus a single die to bet everything on a big success. Each class offers different tactical possibilities.

Nothing in the Belt ever runs smooth, including your artificial body. Citizen Sleeper’s revolutionary dice system returns, revised for the sequel. Manage your stress or take damage to your dice. Deal with glitches as they accrue in your system. Push yourself to get lucky and make this cycle count.

Contracts offer a new kind of focussed, tactical gameplay to the Citizen Sleeper experience. You’ll need to prepare carefully and choose the right approach for these multi-cycle, high-risk, high-reward jobs, but you’ll also have to react and adapt to both the roll of the dice and the twists and turns of each task.

The Starward Belt offers a bigger, more varied world than the original game. Instead of living on a single station, you'll chart a course from hub to hub with complete freedom, taking on jobs and setting goals as you see fit. A living world, the Belt rewards curiosity and care, but it's up to you to decide which locations and stories deserve your time and resources.

Player choice is a massive part of the Citizen Sleeper experience, and the sequel deepens this with new skill checks that allow you to express your class and character in scenes, as well as branching storylines that will ask you to make hard choices. The future of your character is up to you.



Jump Over the Age is a one-person game development studio founded by Gareth Damian Martin (they/them). Gareth is the winner of GDCA and Indiecade awards, and has been nominated for a Games Award, multiple IGF Awards, a GDC Award, and four BAFTAs. They have been named both “An accomplished world-builder” (Edge Magazine) and “one of the most exciting indie talents around” (Eurogamer).
For Citizen Sleeper 2: Starward Vector Gareth is once again joined by renowned comic book artist, Guillaume Singelin and celebrated composer, Amos Roddy - the same exceptionally talented development team responsible for Citizen Sleeper’s moving narrative, eye-popping art and immersive music and sound.
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 2.7Kreviews | 91% | — | $1.5M |
| $24.99 | 1.2Kratings | 74% | — | not modelled | |
Engagement
Reviews
Themes across 249 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
great game
Overall this game is very fun. Great story and game mechanics. But... unlike the first game, there is only one ending [spoiler] And the ending is kinda lame imo [/spoiler] Also kinda wish there was like 5Hrs more of gameplay
just finished my second playthrough of the game (originally played it on xbox) and it still emotionally messed with me at the end, I wish there could be an infinite amount of both the citizen sleeper games so you never really had to leave the experiences, but after pacing around talking to myself for an actual real life hour, I managed to get the pit in my stomach to loosen a bit, I desperately want more from this universe ,but I don't know how they could do a third game, I deeply recommend both games and wish they lasted longer, but you can only pour emotion and feeling into a finite thing, you can't make these games last forever, and that a sad, painful thing.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 4.14/day in the week to Jul 21 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese, Simplified Chinese
| $24.99 |
| 653ratings |
| 84% |
| — |
| not modelled |
| $12.49−50% | 62ratings | 92% | — | not modelled |
| $24.99 | — | 93% | — | not modelled |
| $12.49−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 250 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
read
The story is incredible. It's some of the best writing I've read in years. But every time I think about booting the game up, I remember I'm going to spend half my time fighting the dice break and glitch systems instead of enjoying that story. Failure is fine. Consequences are fine. What isn't fine is punishing the player after they've already paid the cost of recovering. Repairing broken dice already costs valuable resources. That should be the consequence. Instead, repaired dice gain Glitch, making them more likely to fail again until the next cycle. Recovery becomes another obstacle instead of a way back into the game. I want to keep playing because I genuinely love the world, the characters, and the writing. But the dice mechanics turn recovering from mistakes into a barrier to enjoying what is otherwise an incredible story.
CS2 offers a slightly different experience to the first game, which relied more heavily upon the novelty of role-playing as the Sleeper and a personal choice-based narrative. This time around, the story is more outward-focused and broad, impacting multiple settlements you visit along the way. The addition of the crew management and contract missions shift the focus somewhat towards the gameplay itself, which is more elaborate than CS1. Overall a well-done sequel, building upon its predecessore while bringing some fresh ideas to the series.
Beautiful game, just like the first one.
Great atmosphere and story.
结局戛然而止,甚至没有后日谈。我猜原本是打算通过留白完成结局的塑造,但实际上只让人感觉到空虚和痛苦,不如第一部。 听说这个世界观不会有新作,我很难过····
Wonderful sequel to a wonderful game. I had a great time with Starward Vector and found to be almost as good as the first Citizen Sleeper. It does some things a little better, and some things a little worse, but overall it's a very good game. I found that the contract missions felt tense with just limited time to utilize my skills + the addition of crew was a welcome touch too. Like the first game it still gets a little bit too easy by the late game as you've boosted your skills (even though broken and glitched die to try to mix things up a bit). I also think I preferred the first game's focus on just one big station instead of travelling between areas, but that's a minor thing really. Overall, if you liked the first game I think you'll find plenty to like here as well. For new players there's not really any narrative overlap (outside a few very minor references to the first game), so having played the first game isn't a requirement at all either.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 8.3K | 93% | $19.99 | |
| $9.3K | 21 | 81% | $14.99 | |
| $66.7K | 173 | 87% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $841.4K | 2.9K | 79% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 1.6K | 81% | $24.99 | |
| $1.5M | 6.2K | 76% | $8.99 | |
| $1.5M | 1.6K | 81% | $29.99 | |
| $1.5M | 4.1K | 85% | $19.99 | |
| $1.5M | 1.4K | 83% | $24.99 | |
| $1.5M | 2.3K | 65% | $19.99 |