
Raise a city from the ground up and transform it into a thriving metropolis with the most realistic city builder ever. Push your creativity and problem-solving to build on a scale you've never experienced. With deep simulation and a living economy, this is world-building without limits.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Raise a city from the ground up and transform it into the thriving metropolis only you can imagine. You've never experienced building on this scale. With deep simulation and a living economy, Cities: Skylines II delivers world-building without limits.
Lay the foundations for your city to begin. Create the roads, infrastructure, and systems that make life possible day to day. It's up to you – all of it.
How your city grows is your call too, but plan strategically. Every decision has an impact. Can you energize local industries while also using trade to boost the economy? What will make residential districts flourish without killing the buzz downtown? How will you meet the needs and desires of citizens while balancing the city's budget?
Your city never rests. Like any living, breathing world, it changes over time. Some changes will be slow and gradual, while others will be sudden and unexpected. So while seasons turn and night follows day, be ready to act when life doesn't go to plan.
The most realistic and detailed city builder ever, Cities: Skylines II pushes your creativity and problem-solving to another level. With beautifully rendered high-resolution graphics, it also inspires you to build the city of your dreams.

AI and intricate economics mean your choices ripple through the fabric of the city. Remember that as you strategize, problem-solve, and react to change, challenges, and opportunities.


Cities: Skylines II lets you create without compromise. Now you can build sky-high and sprawl across the map like never before. Why not? Your city is you.


Your decisions shape each citizen's life path, a chain of events that defines who they are. From love and loss to wealth and wellbeing, follow their life's ups and downs.

Pick a map to set the climate of your city. These are the natural forces you'll negotiate to expand your city amid rising pollution, changeable weather, and seasonal challenges.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2597 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
80 FPS gaming
Let me be upfront: when Cities Skylines II launched in October 2023, I was deeply disappointed. Not just as a fan of the original, but as someone who felt genuinely let down by the people responsible for bringing it to market. Two and a half years on, with Iceflake Studios now at the helm, I find myself in the surprising position of writing something I didn't think I'd be able to say for a long time — this game is finally worthy of the Cities Skylines name. But before we get to the good news, let's talk about accountability. In the week before release, Colossal Order themselves acknowledged that the game's performance may not be up to expectations at launch. And yet Paradox Interactive, as publisher, pushed it out the door anyway. Yes, Colossal Order must share some of the blame — they built the game and the technical shortcomings were real. But the decision to ship a product that its own creators flagged as not ready sits squarely with Paradox. Publishers control the money, the marketing, and ultimately the release date. That responsibility cannot be dodged. After two years of painful patches and failed DLC, Colossal Order and Paradox parted ways, with Iceflake Studios stepping in to take over all development. Iceflake have since delivered a UI overhaul, improved terraforming tools, better lighting, more distinct weather systems across maps, and community-friendly "legacy toggles" letting us choose which simulation changes they adopt. Steam reviews and statements from the major players noticeably changed for the better, and for the first time since launch the game genuinely feels like it has momentum behind it. Is it a perfect game? Not yet. But for the first time I believe Cities Skylines II has earned its place as a true successor to the original. Iceflake have been making all the right noises and have backed this up with a couple of excellent patches - and I'm watching with considerably more optimism than I had two years ago and look forward to what Iceflake might being to the game in the future.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Same day: best AU #12, worst RU #33 · 14 markets collected
US · last 30 days
Of the 5 markets with a position on both sides, 5 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 28.14/day in the week to Aug 7 → 34.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Japanese, Korean, Polish, Russian, Simplified Chinese, Portuguese - Brazil, Traditional Chinese, Spanish - Spain
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I cannot recommend Cities: Skylines II based on the direction Paradox and Iceflake are communicating. The biggest problem is not that the game receives no updates. It does. The problem is that, after months of Iceflake being in charge, the announced direction still looks far too unambitious for a game that needs fundamental improvement. Many players come to Cities: Skylines to build beautiful, realistic, believable cities. Yet some of the systems that most directly limit that experience remain largely untouched. Zoning is one of the clearest examples. The rigid zoning grid affects building placement, curved roads, block shapes, realistic suburbs, European-style streets, gaps between buildings, irregular parcels and the overall visual quality of a city. A serious zoning and parcel-generation overhaul could transform the game. Instead, the official answer is essentially that smaller grids are not planned and better grid control is not even a short-term priority. The same pattern appears elsewhere. Major improvements to integrated public transport infrastructure? No big plans. Tunnel and underground infrastructure improvements? Not currently. Regional hierarchies with towns, villages and multiple settlements? No. Major pathfinding rework? No. Natural-disaster and evacuation improvements? Not planned. More flexible road-building tools in normal gameplay? Maybe someday, while live editing is apparently out of scope. Construction animations and more convincing citizen activity? Nothing scheduled. What is actually being discussed is mostly incremental balancing, bug fixing, performance work, audio, lighting, textures, asset packs and smaller simulation adjustments. Those things are welcome, but they are polish. They do not address many of the fundamental limitations that stop Cities: Skylines II from becoming the city builder it could have been. What makes this even more frustrating is that the modding community has already demonstrated demand for much deeper control over roads, zoning, traffic, detailing, surfaces and placement. Mods are doing transformative work while the official roadmap appears focused on improving the existing framework rather than meaningfully expanding what players can build. There is also a communication problem. The official Steam Q&A directs players to continue discussion on the Paradox Forums, which requires a separate Paradox account, while discussion under the Steam announcement itself is locked. For a company asking players to trust the long-term development of a troubled game, restricting discussion on the platform where many customers actually bought the game is a terrible approach. If you publish a Q&A on Steam, players should be able to discuss the answers on Steam. I do not expect every community request to be implemented. I also understand that rewriting core systems is expensive and technically difficult. But after this much time, I expected to see a much more ambitious vision for transforming the game: better zoning and parcel generation, greater road-building freedom, better terrain and building interaction, deeper traffic-management tools, more realistic city layouts and systems that genuinely expand the possibilities of city building. Instead, the message currently feels like: fix bugs, improve performance, polish visuals and audio, rely heavily on mods for advanced functionality, and keep releasing content around the same fundamental systems. Maybe the upcoming roadmap will prove this assessment wrong. I hope it does. But based on what Paradox and Iceflake are communicating today, I would strongly recommend that potential buyers look carefully at the current state of the game and the developers' stated plans before spending money on Cities: Skylines II or its additional content. Do not buy it based on what you hope the game might become. Judge it based on what exists now and what the developers are actually committing to change.
Shocking that there now charging $40+ for an expansion for a game that doesn't work is disgusting. And when you've paid $90+ for the ultimate edition, just because a new company has taken over. This is the beginning of the end for this series. Citystate Metropolis is going to do to cities skylines exactly what cities skylines did to sim city. CASH GRAB MENTALITY IS DISGUSTING
Pedestrians still cross without crosswalks, traffic cuts over at the last second causing chaos, TAA can't be turned off so cars leave streaks across the screen..... better not fix it! Release DLC!!!!!!!!!!!!!!!
Honestly, not a bad game. But if you have CS1 with all the packs, just stick with that. I was really looking forward to CS2 but the base game lacks the same experience as CS1, and you have to purchase a bunch of add-ons just to get to the same level of game experience as CS1, and the add-on are terrible in comparison to the previous version. Airports and industry were my favourite things to create and manage but that level of detail is missing in CS2.
---{ Graphics }--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☐ Good ☑ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☐ Good ☑ Not too bad ☐ Bad ☐ I'm now deaf ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☐ Decent ☐ Fast ☑ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☐ Workable ☑ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☑ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☑ No Story ☐ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☐ Long ☑ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☐ If it's on sale ☑ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☑ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☑ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10 ---{ Author }--- ☑ https://vojtastruhar.github.io/steam-review-template
I have seen youtubers play this game and I fell in love with it, but playing it myself, its so hard to run it is unplayable even on lowest graphics.
300+ hours of gameplay. you'll be frustrated and disappointed at how much you enjoy this game. the concept of the overall game is perfect. spend your time developing and watching your city grow. the only issue is this game is chock full of bugs. gameplay is impossible without the lane connector mod. and when they patch one bug a side effect from the patch creates another. its extremely frustrating feeling like you have to start from scratch again after spending hours developing a city only to find there's some new bug you have to work around that you could not have foresaw. i love the game but the lack of support can be frustrating at times. it does feel like the devs are at least trying. its just taking a lot longer then it should. 6/10
Great city building game so far. Since there's new ones coming in the future. There is tons of modifications and stylization of your chosen region. Graphics are ok. Better than Sim city. I'm not just that good of a city planner and designer. But this game has all the tools and dlcs you will need.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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