
Cities in Motion 2 is the sequel to the popular mass transit simulation game Cities in Motion. Build, manage and lead your transportation network to provide cities with their ever changing needs. CIM2 introduces new features including multiplayer game modes, day and night cycles, timetables and dynamic cities.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
10 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Still Holds Up in 2026 Even in 2026, I still think Cities in Motion 2 achieves more than a lot of modern transport simulation games. The transport planning system is incredibly detailed, but it's presented in a way that remains easy and user-friendly. You can get into the game without feeling completely overwhelmed, while still having plenty of depth to dig into once you start building and expanding your network. Graphically, it also holds up surprisingly well after all these years. I recently picked this game up again after a long time and had a great time revisiting it. Sometimes going back to an older game reminds you just how good it was in the first place. A fantastic transport sim that I really enjoyed playing through again.
Funny thing is that this is a vehicle building game and not a city building game. The big minus is the lack of variety
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game sucks. it freezes. kinda difficult to navigate than from Cities in motion 1
THE CITIES ARE IN MOTION... AGAIN!
Cities in Motion 2 é a sequência do consagrado simulador de gerenciamento de transporte público Cities in Motion, trazendo melhorias significativas em relação ao título original. O jogo mantém a proposta de colocar o jogador na administração da infraestrutura de mobilidade urbana, porém introduz gráficos mais modernos, uma interface aprimorada e mecânicas de gerenciamento ainda mais completas, proporcionando uma experiência mais imersiva e realista. Ao longo da campanha, o jogador é responsável por planejar e operar uma rede integrada de transporte coletivo, utilizando diferentes modais, como ônibus, bondes, trens, metrôs e até embarcações, conforme as características geográficas e a demanda de cada cidade. O sucesso da operação depende da criação de um sistema eficiente, capaz de atender às necessidades da população de forma equilibrada e financeiramente sustentável. Assim como em seu antecessor, a estratégia desempenha papel fundamental na evolução das partidas. Áreas centrais e regiões com elevada concentração de passageiros exigem meios de transporte de maior capacidade e frequência, enquanto bairros periféricos ou localidades com menor fluxo de usuários demandam soluções mais econômicas. A utilização inadequada de veículos de grande porte em regiões de baixa demanda pode elevar os custos operacionais e comprometer a saúde financeira da empresa, levando ao fracasso da missão. Além do gerenciamento da frota, o jogador deve otimizar rotas, controlar despesas, acompanhar a satisfação dos passageiros e expandir continuamente a infraestrutura para acompanhar o crescimento urbano. Essa combinação de fatores torna a experiência bastante desafiadora e exige planejamento constante para equilibrar eficiência operacional e lucratividade. Com gráficos significativamente aprimorados, mecânicas mais refinadas e maior profundidade estratégica, Cities in Motion 2 representa uma evolução natural da franquia, consolidando-se como uma excelente opção para os apreciadores de jogos de simulação e gerenciamento de transporte público urbano, proporcionando inúmeras horas de entretenimento e desafios estratégicos.
idk
Recommended... but with caution. It won't run fullscreen on anything but the number 1 monitor, and doesn't handle borderless well, so you'll end up windowed if you have multiple. Many core mechanics aren't intutive (and not the same as most modern games of simlar style), and tutorials only cover the most basic "how to move the camera, make your first lines, ok done". Its missing the slow introduction to advanced systems in the first few story missions, things like what the colors of pricing mean, why you'd choose one or the other, when to use a train vs a bus, how fare evasion works, what causes the city to grow ect basically all need a lot of hours trial and error, or to find a wiki online. In this manner note the attached game manual, read it before firing up the game, its dry as sawdust but in this rare case it is needed. And many of these mechanics aren't even needed, why do I need to move the actual price every day because the economy changed? Just let me choose a realitive offset that floats with market (ie +10cents or -20cents, instead of exactly $1.30). Same for staff pay, its cool on paper you have the granularity, but its basically a time waste to constantly adjust the exact dollar value to keep the percentage you already set, let us target the percentage and leave it automatic. This goes doubly for loans, no consolidation or abuility to pay back early means your often weirdly stuck with extra cash on hand and also interest payments servicing a loan. There is also a lot less story than many other games of simlar style, including later games by the same people. All that aside, I've had no crashes, soft locks. And while a little slow, unlike citie sin motion 1 the max time acceloration works well, and its genuniely harder than most games in its genre, you can easily build a fairly big network that just barely looses money if you where not careful. So if you've finished the missions in current games of this neiche, this is one of the older games I would still recommend trying. Its small, cheap, and generally worth it.
I've played this game for over a decade now. As much game as Chris Sawyer's Locomotion.
I remember Sim City, and I've never really thought, "Gee. I wish there were more games like Sim City." Wait. That might not be true. But, if you did wish there were games like Sim City, especially Sim Streets/Sim Copter - this is something that might be for you.
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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