
A minimalist logic game. Can you solve for 𝒙?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
CIPHER ZERO is a minimalist logic game.
You have two actions:
Toggle a tile on or off.
Check your solution.
Experiment with curious glyphs to infer their rules.
Delve into over 300 hand-crafted puzzles to solve at your own pace.
Explore several locations that evolve and grow with your understanding.
Vibe with an immersive, chill soundtrack that reacts to your actions and experiences in the game.

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Another 100% Another Review: Puzzle games are My Bread and Butter, Despite A Majority of My Library NOT being them. Recently i Found Myself Into Some Cash and Decided to "Splurge" On The Bread and Butter I So Much Adore. CIPHER ZERO Was One of the games I Bought, And I've Had My Eyes On it for a Bit. I Am SO Glad That I've Now had the Luxury Of Playing this Masterpiece of A Puzzle game. The Way this game Builds Upon Itself Is Very Strong, To Stay. Everything Slowly Comes together To Make Wonderful Brain Workouts, And not a Single Gimmick Misses a Beat in My Eyes. One Thing Some Puzzle Games Love to Do is Combine EVERY Gimmick at Some Point, I Often Find Myself Overwhelmed When this Happens, So For this game to NOT Take that Route, and Instead Hammer Down Great 2-3 Gimmick Puzzles Is Just, The Cherry on the Ice Cream. With All this Being Said, I think this game REALLY Captures What i love About Puzzle games, They Are Difficult, But Not to The Point to Where i Want To Stop Playing. Fantastic Game!
✅️Le sound design est satisfaisant ✅️ L’apprentissage des règles du jeu est intéressant ✅️ Il y a du renouvellement dans les puzzles ✅️ La plupart des puzzles sont solubles sans faire des essais dans le vide ✅️ La courbe de difficulté est plutôt linéaire ✅️ La direction artistique est réussie ❌️ La musique est trop rythmée pour un jeu de réflexion ❌️ La mécanique de puzzle des “étoiles” n’est pas plaisante ❌️ Il n’y a pas d’outils d’aide à la résolution des puzzles ❌️ Le jeu ne raconte rien
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
UNDERSTANDやTHE WITNESSのゲーム性から風景パズルを除外したようなゲームです。 序盤のパズルは法則性を探る過程が楽しめましたが 後半の複合系はけっこう地獄でした…。 100%理詰めで解けるパズルは楽ですが、とりあえず仮置きして試行錯誤するような 理詰めの前段階で苦戦するものが後半増えます。 THE WITNESSと進行具合がすごく似ていたので、難問パズルに耐性がある方にはオススメです。 THE WITNESSで最終ステージまでたどり着いたがそこで挫折した、という方はこのゲームも同じく終盤で投げると思います。
submersive
beautiful and challenging
美术不错,但是谜题醍醐味很浓,猜测的成分远大于推理,很多时候会打断连续的思考(有些谜题做着做着能把我气笑了) edit: 打完了。片尾曲好听捏,但是二审维持原判😠 剧情算是我比较期待的部分了,商店页的宣传片看完一股很浓的冷战时期太空竞赛味儿扑脸上了(旁白是肯尼迪的演讲?),通过解开谜题去激活场景互动的部分感觉会是很不错的叙事体验,但是游戏内剧情含量=0,玩完了还是觉得,这尼玛宣传片诈骗啊!
8.5/10,一款差强人意的猜规则纸笔解谜游戏。 游戏名曰猜规则,但规则都比较常见。 游戏的难度曲线很奇怪,前面绝大多数题都很简单,但是快到最后一章时难度陡增。并且游戏是线性的,如果有关卡死了就真卡死了。 我感觉这个游戏的逻辑性并不是很强,后期很多关卡都要靠穷举或者通灵,我个人很反感。 总之可以推荐。
Rule discovery puzzle game where you choose which tiles to select on a small grid. The logic of the puzzles is genuinely interesting and challenging. But the game ends up falling flat. The images are pretty but don't effectively communicate any meaning, nor do the quotes and titles. There is a theme of building and industrialization, but you feel no real connection to it, and it doesn't tie in with the gameplay. You can't interact with anything but the puzzle grids. There is no hook to keep you interested or make the experience meaningful. Still, it's somewhat of a success as a first game, an encouraging start with a nice polish. Hopefully the next one will be just as challenging but with a bit more depth.
Fairly light on the rules-discovery, with inconsistent puzzle design that sometimes requires trial-and-error.
说数织不数织、说猜规则也不猜规则、说一笔画也不一笔画的神奇东西,感觉更像扫雷(?)不知道是不是我见识太少了。看了看成就感觉2小时玩到了1/3的地方,说是有些谜题比较水,不过我自己玩起来暂时还是轻松写意。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $49.5K | 617 | 74% | $4.99 | |
| $49.5K | 165 | 79% | $9.99 | |
| $49.5K | 331 | 96% | $9.99 | |
| $49.5K | 97 | 72% | $19.99 | |
| $49.5K | 425 | 62% | $3.99 | |
| $49.5K | 450 | 76% | $7.99 |