
A minimalist logic game. Can you solve for 𝒙?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
CIPHER ZERO is a minimalist logic game.
You have two actions:
Toggle a tile on or off.
Check your solution.
Experiment with curious glyphs to infer their rules.
Delve into over 300 hand-crafted puzzles to solve at your own pace.
Explore several locations that evolve and grow with your understanding.
Vibe with an immersive, chill soundtrack that reacts to your actions and experiences in the game.

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
重复性有点高
Soft recommend. The first (half?) if the game is great. I really enjoy logic puzzles and pulling threads to find solutions. Unfortunately around the time "Sectors" are introduced, it becomes much more about guessing and checking. To the point where by the time I got to the Suburbs, where the grids change from squares to hexagons, I was exhausted with the whole premise.
画风很精细的类taiji猜规则纸笔解谜 其实一般会公式说成是类见证者,不过毕竟是涂格子,个人觉得说成类taiji更匹配一点( 体量比想象中的大非常多 大部分子规则都是比较一眼的,但是其中某个规则我是真的花了很长时间才意识到他在表达什么() 有比见证者和taiji都好得多得多的标记系统() 一个小缺点就是重复感有点强,不过其实要是全都纯逻辑的话其实每道题都确实有不少区别 [strike]主要是见证者和taiji都比较通灵(不怎么用逻辑,纯靠瞪眼,相当于是猜出答案),所以玩这个也会下意识通灵[/strike] 总体上来说除了略贵没什么缺点,如果你玩了见证者和taiji之后对他们的多解和通灵不满意的话,本游戏确实是一个很好的选择
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
とても歯ごたえのある良問揃いのルール推測系パズル パズルの見た目、音楽、効果音、演出など全体的に好みでした マウスのホイールで前後の問題に移動、ホイールクリックで回答ができます
Great "rule discovery" puzzle, lots of mechanics gradually introduced from beginning to the end. If there's a lore behind the whole game, I hadn't quite grasped it yet, but good game nevertheless!
Slick, stylish puzzle game with beautiful art. The puzzles are fun and do a good job of letting you discover the rules as you go without being too easy or too hard. (Well, one particular gliph just did not click in my brain, but I don't think that's due to any fault of the developer.) Also, very nice music, and very nice use of the rumble if you play on controller.
While this game is aesthetically pleasing it feels very mechanical, fiddly, and unintuitive in a way other rule discovery games like the witness or taiji do not. after the initial sets of puzzles to learn a mechanic, which fall in line with the more intuitive approach of these other games, it quickly becomes something more about slowly working your way through a complicated process of elimination to get to solves; similar to a 'newspaper puzzle' like nonograms, queens, or minesweeper. It misses the elegance of something like a puzzle in the witness, where it's more about hitching on some specific eccentricity of the puzzle and solving that (resulting in a fun 'aha' moment when you figure out the trick) rather than a more slow, technical solve. The puzzles in this game don't follow the same philosophy, and I found myself relying on trial and error fairly quickly because they simply aren't immediate or readable enough to be a satisfying solve I feel clever for arriving at; feeling more like slow and meditative busywork. I can see this being an approach to puzzles some people enjoy, and that makes me wish I could leave a mixed review rather than a negative, though I'd like to warn people who like rule discovery puzzles and other such games that they likely won't get the experience they anticipate from this one.
[b][u]O JOGO[/u][/b] Cipher Zero é um jogo de puzzle desenvolvido e distribuído pela Zapdot. Diante de belas paisagens e uma trilha sonora imersiva, decifre mais de 300 puzzles que adicionam regras cada vez que você avança no jogo. Preste atenção em cada símbolo, pois eles tem suas próprias dinâmicas e você deve aprender sozinho, pois essa é a mágica em Cipher Zero: aprender na tentativa e erro. [b][u]MINHAS IMPRESSÕES[/u][/b] A dinâmica oferecida por Cipher Zero é extremamente interessante e mantém jogadores que gostam do gênero puzzle intrigados com a forma em que o aprendizado das regras acontecem. Apenas aprendendo por tentativa e erro, cada vez que o jogo apresenta uma nova mecânica, nada é explicado por palavras, mas é ensinado por meio de puzzles mais simples que servem para te mostrar como aquela nova mecânica pode ser utilizada. Por mais complicado que algumas regras do jogo pareçam, elas começam a fazer sentido quanto mais você as usa. E quanto mais você avança, mais regras e símbolos são adicionados, combinando tudo que foi aprendido até aquele momento, o que torna o jogo um constante aprendizado, sempre utilizando muita lógica. Naturalmente, os puzzles vão ficando cada vez mais complicados, mas a curva de dificuldade é bem tranquila e vai progredindo num ritmo bom. Para quem gosta do gênero, vai se deliciar e usar muito o cérebro com Cipher Zero. [b][u]CONQUISTAS[/u][/b] Para conseguir 100% das conquistas de Cipher Zero, você vai precisar, basicamente, terminar o jogo. As conquistas acompanham seu progresso, tanto no erro quanto no acerto. Então não há muito segredo aqui: termine o jogo e vai completar todas as conquistas. E o tempo que isso vai levar vai depender de suas habilidades lógicas. [i]Review completo:[/i] https://www.pressattack.com.br/post/review-cipher-zero
グリッドに書かれたマークのルールを達成するように塗るペンシルパズル たぶんまだ序盤だと思うけど、Understandのようなルール推測ゲームではないという印象 文字を使いたくないだけの表現であって思い込みなどを利用したハッとする展開は少なくとも序盤にはない よくできているとは思うけど、レビューが良かったので期待しすぎたかも 特にこの手のパズルでアンドゥないのは手抜きとしか思えないのでBad
ok the puzzles are genuinely good but why is every screen transition gated by these sloooow animations
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $49.5K | 617 | 74% | $4.99 | |
| $49.5K | 165 | 79% | $9.99 | |
| $49.5K | 331 | 96% | $9.99 | |
| $49.5K | 97 | 72% | $19.99 | |
| $49.5K | 425 | 62% | $3.99 | |
| $49.5K | 450 | 76% | $7.99 |