
Chrono Ark is a singleplayer roguelike that combines elements from deckbuilders and party-based RPGs. Recruit, train, and build a team of unique Investigators to restore the Twisted World!
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About
ChronoArk is a party-based deck-building roguelike single player RPG game about rescuing the world from chaos.
Recruit, train, and build a team of unique investigators throughout the abandoned land and restore the Twisted World!
Party-styled, card-based battles Recruit up to 4 party members and synergize each card you have to win the battle!
All skills and perks will appear as cards during the battle.
It is up to you to customize your own characters!
RogueLite RPG Unlike classic RPGs, everything you gain will reset when your party is eliminated. However, you will discover more options as you play through the game.

StorylineA long time ago, the world was covered in the Black Fog and mankind evacuated to the Ark.
There is only one way to restore the world: collecting the Time Shades scattered around the Twisted Land and running the Clock Tower.
The world will return to its peaceful days if the Clock Tower starts to tick again…
‘Lucy’ ends up opening her eyes on the Twisted Land beneath the Ark.
Only thing she can remember is a mysterious message to operate the Clock Tower…
You will set up your Investigation Team with Lucy on a journey to gather the Time Shades.
20 collegues, numerous skill cards and items, relics, Lucy's unique skills, events, and bosses with patterns of their own.
Discover the Twisted Land, and complete your battle strategy!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 876 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
低难度下还算有趣,但在高难度极其糟糕的核心玩法设计。 我明白,提高难度就是要玩家逐渐舍弃无用的选择,优化错误的思路,越高难度解法越趋近于一致。很难保证难度和自由度同时存在。 但是这个游戏,我觉得,统计通关卡组种类的方差,应该比我在二游池子里抽卡的角色的方差高。 血雾到后面,敌方输出高得离谱,而且作者极其喜欢各种搞人小机制。秒掉对面,比防住/奶住/debuff住拖住什么的都要有用,明显这个游戏就变成了,寻找几张秒人输出牌的游戏。 但是,虽然我们每回合抽二,而且还不一定能打出去,但是可以拥有24+的大卡组呀。 再补点神人神语。“你不秒别人,别人可就要来秒你了”,“我再也不相信从拥有不同技能的很多角色里选1~4人组队打怪的游戏好玩了”
The story is incredible twist after twist that kept me hooked until the very end. Every character is a blast to play and they’re all so charismatic that I actually ended up reading most of their side stories. The gameplay is fun af, too. The bosses are challenging and the mechanics will wipe you if you aren't paying attention, but it never feels unfair I had a ton of fun with the boss fights. It’s a bit sad that there’s no official voice acting but there’s a workshop mod that fixes that (though only for the female characters) There aren't many skill animations either but its aigh i really dont mind that this game definitely deserves more attention such a hidden gem can’t believe i had it in my library for years lol Charon my beloved.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 879 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Played for a bit, saved, closed. Reopened after 3 days: save file lost; settings reverted to default. Played again, saved, closed. Reopened: save file lost. Oh, also the game may start in Chinese for no reason.
美術真的很頂 但不推薦給任何喜歡卡牌遊戲的玩家 想不到有任何事情比在卡牌遊戲中加入爆擊率和閃避率更蠢的了 卡牌遊戲本來就是利用靠決策來抵銷抽卡的隨機性才好玩 但加入爆擊跟閃避分別讓攻牌和攻牌的數值都變得很可悲 決策全都做對 只是因為運氣不好而輸掉你在其他遊戲類型上還可以 但在卡牌上就是不行 尤其是roguelike卡牌更是不行 更不要說還加入了各種農數值的機制 韓國人喜歡農自己去MMO農就好了
Отличный сюжетный карточный рогалик. Превосходное переплетение сюжета с геймплеем, высокая степень вариативности каждой комбинации команд и механик. А главное, игра логически закончена без всяких «а дальше додумывайте сами» и без всяких вопросов «а что это было?» и «продолжение следует». Если будете играть, запомните цифры 1412, а для чего и куда, возможно, догадаетесь в процессе.
Amazing. Great gameplay and very nice plot. Gave me a lot think about as this touches some very deep and complicated concepts. Wouldn't expect this would be so valuable for me. Definitely worth to play but its important to finish it:) as there are many messages since start to the absolute end. Edit, cause I forgot something important: thank you devs:)! It was pure pleasure and I will always remember this game warmly. I wish you best!
UI, 카드 텍스트, 튜토리얼 모두 덱빌딩 게임으로서의 기본이 부족하여 플레이어에게 큰 스트레스를 유발합니다. 기믹보스를 만들어놨는데, 기믹보스 설명이 너무 엉성해서 때려보고 맞아봐야 뭔지 알게됨. 기믹 텍스트를 읽어봤자 게임 용어들 뜻이 이해가 안되서 이해가 안됨. 보스 기믹들은 전략적 재미보다 불합리함이 더 큽니다. 이건 내가 진엔딩 안봐서 그렇수도 있는데, 캐릭더들 하는 말들이 대충 "현실에는 꼬다리" "나의 자존감을 채울 공간은 어니냐? 바로 방주다 이말이야!" "난 죽어도 방주에서 못나가!" "내 마지막 자존심. 자존감." 이러는데 나중에 세탁기 가열차게 돌리지만, 정도 안간다. 전반적으로 못만든게임이냐 하면 그건 아닌 것 같은데, 게임으로 얻어지는 즐거움보다 발생하는 스트레스가 더 큰 게임으로 비추천합니다.
顶级卡牌肉鸽,还带点rpg元素,也很好的发挥了卡牌肉鸽最重要的兼容各种mod的能力 另外不得不说韩国真比日本懂二次元,不管是剧情还是立绘,都比现在日本的二次元动漫或游戏正统多了
比塔2好玩
Best card roguelike I've ever played.
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