
Build your own furniture empire after getting fired from Furnox Corp 🖕. Chop down trees, process wood, automate your growing production lines and sell clever furniture sets for bonus cash. Explore a handcrafted world packed with weirdos, secrets and trees begging for violence.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 18.29/day in the week to Sep 11 → 19/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You got fired from Furnox Corp 🖕.
Now you start over with nothing but an axe, a few trees and revenge on your mind (╯‵□′)╯︵┻━┻
Chop down trees, turn logs into planks, craft furniture and sell it for profit. Reinvest your money into better tools, new machines and faster production. What begins as manual labor grows into optimized production lines and high value furniture sets that grant bonus payouts.
Unlock new areas, discover new tree types, expand your operation step by step and improve your character with strength and stamina upgrades.

Trees of all shapes, sizes, colors and questionable physics.
If it stands upright and looks even remotely choppable, congratulations: It’s firewood now!

Turn raw nature into refined building materials using machines that absolutely should not be left unattended.
Logs become planks.
Planks become furniture.
Furniture becomes profit. 💰

Create furniture, props and tools, including deeply unnecessary but deeply impressive designs like:
A wooden PC (Wood has excellent thermal properties... right?)
A wooden weight bench (Splinters only make you stronger!)
If it exists ... you can probably make it out of wood!

Load up your handcrafted chaos and ship it to the nearby city.
Earn money.
Reach new customers.
Confuse absolutely everyone.

Can't chop it? Can’t craft it?
Buy it!
Use bought components to level up your character or jam them into your creations like a true artisan.

Begin with nothing but ambition and poor financial decisions.
Build your headquarters and expand into a world packed with secrets, resources and questionable business ethics.


Meet quirky personalities, help them, befriend them and integrate them into your production chain
... completely voluntarily, of course ...
⚠️ Warning:
The ducks are up to something! 🦆
They know ...
You know they know ...🔪


Build an ever-growing catalog of furniture using blueprints, rare materials and raw creative chaos.
Minimalism is optional. Overengineering is encouraged.

Upgrade the nearby city to unlock new customers, missions, secrets, and character upgrades.
Urban development has never involved this much ... wood.


Stone trees
Metal trees
Electric trees
Nobody knows why they exist.
Your axe doesn’t care.
Uncover their mysterious origins as you progress ... or just chop first and ask questions later.


Improve your character by interacting with the world and using exercise equipment.
Yes, you can bench press your way to better woodworking.
No, we will not explain the science.


New machines.
Better axes.
"Smarter" distribution.
Automation that makes your empire run smoother than a freshly sanded plank.


Turn resources into delicious meals that boost your stats.
Because nothing fuels industrial-scale lumber destruction like a hearty stew.

Engagement
Reviews
Themes across 1088 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Leider in derzeitigem Zustand nicht zu empfehlen. Fängt zwar Top an, aber sobald es zur Automation kommt ist es fast unspielbar. Es gibt keinerlei Suchfunktion, wodurch man 70% der Zeit nur in einer Liste heumscrollt, Verschiedene Produktionsschritte sind komplett getrennt und es ist meist schneller alles per Hand zu craften. Auch das Inventar hat keinerlei Sortierungsfunktion. Das spiel macht daher ab midgame keinen Spaß mehr und fühlt sich mehr nach Arbeit an. Falls in Zukunft noch ein Patch mit den dringend notwendigen Funktionen kommt werde ich vllt es nocheinmal anschauen, aber ansonsten brech ich es leider ab :(
Скучный симулятор добычи ресурсов. Сборка мебели руками просто бесит.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Russian
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Played this after work to chill a bit and just follow the story and missions. Took me around 33 hours to 100% the game, including some exploring and messing around on my own. You explore, chop wood, gather resources, build machines, and slowly progress throughdifferent zones of the map, don't forget to chop more kinds of wood in between. :) The endgame does get pretty repetitive, though. You basically do the same missions over and over: chop wood, put it into the machines, and repeat. The inventory also needs some QoL improvements, like showing how many resources you currently have, it drives you crazy have to walk left and right just to see how much you have. I’d still recommend it, especially on sale, i paid €8 and felt that was worth it, but I’m not sure if i would pay full price. Im excited for some DLCs or Extensions, since the game might offer some more missions and more depth story defeating another city.
loved it up until i got softlocked before even hitting 50% completion with no way to fix the failure of a certain building to spawn in no response from devs on email about the issue and apparently being literally unable to complete the game doesn't count as a "major failure" so can't get a refund either the gameplay is solid, i honestly do like the game, just wish i could finish it
It's like, fun for the first two thirds then the last third is a slog. Still though optimistic for new updates.
Wunderbar und soviel Witz...schöne Gameplaymechaniken! Sehr zu empfehlen. MFG Fuhrpark
A cute little lumberjack game. With an axe in your hand, you chop trees and experience various adventures. Your best friends are a beaver and a turtle. You get fired from your job in a giant furniture factory because you (are lazy) and drink too much coffee. So you start your own business. And you seek revenge. It’s a simple concept, but it works. The game is full of quirky humor. You’ll encounter all sorts of situations that are either amusing or positively ridiculous. (A crab pretending to be a lifeguard. A duck conspiracy. Machinery powered by hamsters.) In short, if you share the game’s sense of humor, you’ll have a wonderful time. The Visual is bright and colorful, the graphic design is easy on the eyes, and the characters are cute. The figures don't speak, instead, they make amusing noises accompanied by text. The in-game tasks aren't complicated, and the main story is rich and versatile. What does get a bit repetitive and can be challenging at times are the jobs from individual customers. I enjoyed assembling furniture by hand. It requires a certain amount of attention and practice. Just like a real hands-on puzzle, you need to have the right amount of patience and a skillful touch. But later, once you learn how to complete the pieces, it's a piece of cake. Before you realize it, you're assembling wooden radios and toys just like those eight-year-old kids assembling phones at the S*MSUNG factory in Bangladesh. And later, you’ll automatize everything anyway, using production machines in your small factory. And you’ll drive your rivals into bankruptcy. (True, you’ll give their demise a little boost by firing burning furniture from a cannon in their direction.) But still. Hard work always pays its dividends. I finished the story. I didn’t deliver on all the individual customers’ orders. They were too many and not very profitable. Instead, I focused (in the spirit of capitalism) on the highly income-generating factory production. Through mass machine production of (cheaply manufactured) furniture, I accumulated an incredible fortune. And once the factory was sustainable and I was comfortably rich, I retired to a deserved period of relaxation. I really enjoyed the game. I laughed a lot. I bought it on sale, so I can recommend it. It’s a decent bit of entertainment at a fair price.
Коротко можно охарактеризовать как: 11/10 о боже. Очень приятная графика, простой и спокойный геймплей, никто никуда не торопит, никто не нападает волнами, нет навязанного душного бесконечного гринда. После стрессовых будней с удовольствием сажусь побегать в ней часик-полтора, разработчикам жму лапку и цалую в дёсна. ИМХО цена великовата, тот же "А мы уже приехали?" стоит рублей на 200 дешевле, но не менее весёлый.
Chop Chop!!! Great game, horrible inventory
Had a lot of fun with this one. Pacing went well with only a little grind towards the end. No missable achievements. The humor was great and all the little easter eggs and collectables were a nice touch. A few QoL things could help in a major way like inventory sorting and searching in the build menus but it was never too terribly overwhelming. Overall a great 20ish hour game.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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