
Build your own furniture empire after getting fired from Furnox Corp 🖕. Chop down trees, process wood, automate your growing production lines and sell clever furniture sets for bonus cash. Explore a handcrafted world packed with weirdos, secrets and trees begging for violence.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 18.29/day in the week to Sep 11 → 19/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You got fired from Furnox Corp 🖕.
Now you start over with nothing but an axe, a few trees and revenge on your mind (╯‵□′)╯︵┻━┻
Chop down trees, turn logs into planks, craft furniture and sell it for profit. Reinvest your money into better tools, new machines and faster production. What begins as manual labor grows into optimized production lines and high value furniture sets that grant bonus payouts.
Unlock new areas, discover new tree types, expand your operation step by step and improve your character with strength and stamina upgrades.

Trees of all shapes, sizes, colors and questionable physics.
If it stands upright and looks even remotely choppable, congratulations: It’s firewood now!

Turn raw nature into refined building materials using machines that absolutely should not be left unattended.
Logs become planks.
Planks become furniture.
Furniture becomes profit. 💰

Create furniture, props and tools, including deeply unnecessary but deeply impressive designs like:
A wooden PC (Wood has excellent thermal properties... right?)
A wooden weight bench (Splinters only make you stronger!)
If it exists ... you can probably make it out of wood!

Load up your handcrafted chaos and ship it to the nearby city.
Earn money.
Reach new customers.
Confuse absolutely everyone.

Can't chop it? Can’t craft it?
Buy it!
Use bought components to level up your character or jam them into your creations like a true artisan.

Begin with nothing but ambition and poor financial decisions.
Build your headquarters and expand into a world packed with secrets, resources and questionable business ethics.


Meet quirky personalities, help them, befriend them and integrate them into your production chain
... completely voluntarily, of course ...
⚠️ Warning:
The ducks are up to something! 🦆
They know ...
You know they know ...🔪


Build an ever-growing catalog of furniture using blueprints, rare materials and raw creative chaos.
Minimalism is optional. Overengineering is encouraged.

Upgrade the nearby city to unlock new customers, missions, secrets, and character upgrades.
Urban development has never involved this much ... wood.


Stone trees
Metal trees
Electric trees
Nobody knows why they exist.
Your axe doesn’t care.
Uncover their mysterious origins as you progress ... or just chop first and ask questions later.


Improve your character by interacting with the world and using exercise equipment.
Yes, you can bench press your way to better woodworking.
No, we will not explain the science.


New machines.
Better axes.
"Smarter" distribution.
Automation that makes your empire run smoother than a freshly sanded plank.


Turn resources into delicious meals that boost your stats.
Because nothing fuels industrial-scale lumber destruction like a hearty stew.

Engagement
Reviews
Themes across 1077 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cara, vamos lá, mais uma review, em que vou estraçalhar um jogo que eu fiquei horas jogando. Esse jogo tem muitas poucas camadas pra comentar ent é mais fácil de separar Gráficos Gameplay História? Mecânicas Gráfico - Bem feito, daorinha, nada demais, claramente o foco desse jogo não é ter uma arte muito boa, mas honestamente, não é horrível, só tem umas escolhas um pouco questionáveis, não sei dizer se os personagens humanos foram feitos com IA, ou não, e eles são muito feios, mas provavelmente foi um artista mesmo, e eles quiseram esse estilo mais horroroso pra representar os humanos de propósito msm, ah, e acho um pouco pesado demais pra proposta do jogo tb, é meio fudidinho e precisa jogar num pc relativamente bom pra rodar esse jogo meio bunda. Jogabilidade - Um loop até que daorinha de pegar os materiais, no inicio não estava reclamando, acabei não fazendo nenhuma missão do jogo, e só fiquei farmando dinheiro vendendo uns móveis pra avançar pq eu fui mega burra e me esqueci completamente delas, poderia ter ajudado? provavelmente sim, mas mesmo sem elas, não foi uma caminhada tão torturante, até o meio do jogo, estava bem interessante, porém conforme vc avança, quando pega o machado de cristal, e tem que ficar só farmando madeira pra ficar fazendo as missões, achei que o jogo se perdeu pra crl. Lá pra frente no jogo, você deixa de pegar recursos pra ficar mais forte, e começa a focar em fazer móveis específicos para uns filhas da p*** aleatório ae, essa parte é extremamente chata, entediante, e cansativa, me fez dropar o jogo. Esse jogo não necessariamente é longo, porque para chegar no último machado devem ser umas 4-5 horas vai, e até lá, é uma jornada divertida, mas depois, só fica super chato, a automação desse jogo é um lixo, e eu já vou explicar isso nas mecanicas. História - Esse jogo tenta muito pouco criar uma história e os dialógos que tem durante toda a experiência são extremamente puláveis, e desinteressantes, se você lê vocè só sente q perdeu tempo, nenhum personagem tem carisma o suficiente pra você querer ver a mini, senão micro, história dele. Mecânicas - Aqui que o jogo fica interessante, e extremamente chato ao mesmo tempo; Machado: A mecânica de derrubar as árvores é bem interessante, é simples, mas é divertida de fazer, tu da umas batidas numa parte da árvore que tem uns pontilhados, e a árvore cai, é isso. Mas ai entra uma questão, você tem que cortar o pedaço que caiu, no meio, para poder coletar. Isso até algum ponto do jogo onde você simplesmente aperta E, e coleta a árvore inteira e fds, eu realmente não sei se eles colocaram isso como mecânica ou se da pra fazer isso desde o início, mas é algo que eu queria ter descoberto antes, pq depois de um tempo, fica super chato ter que cortar o pedaço da arvore que caiu no meio para coletar a madeira; Crafting: Um sistema simples também, mas a parte de criar os itens peça por peça é muito chata, não adiciona nada pra gameplay, apenas atrasa os processos, é não é interessante de fazer, além de não ter nenhum upgrade relacionado a ele além da automação q a gente pega do nada na metade do jogo. Seria mt mais daora se a gente só criasse os itens igual minecraft, chega na bancada, bota os materiais, e acabou, item pronto; Automação: Meu irmão essa é a pior parte do jogo MEU DEUS, sério, que coisa chata da desgraça de mexer. não pq é super complexo nem nada do tipo, mas é pq vc precisa de MUITOS recursos pra fazer as missões, mas você só tem 1 f***ndo forma de receber materiais de forma automática. Como ca***alhos você deixa uma mecânica de automação, mas apenas deixa UMA forma de receber materiais automaticamente? O mínimo seria ter umas 3 máquinas que cortam árvores de forma automática, pra deixar o processo mais interessante, rápido, e prático, porque a essa altura do campeonato, tudo o que você não quer fazer, é ficar indo de área em área pra cortar árvores, e pegar madeira DENOVO E DENOVO E DENOVO, pq vc já ta na reta final do jogo, você já fez o loop principal por horas, e não aguenta mais repetir ele, o mínimo seria você poder fazer menos, e ser mais eficiente, do que você ter que ficar fazendo mais e mais, a mesma m**da de ação. É isso, muito obrigada por ler minha review, apenas compre esse jogo se os devs adicionarem mais formas de cortar árvores automaticamente, pq com uma fonte só, esse jogo é injogável, e extremamente chato na sua reta média/final.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Russian
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game proves that not all games need to be $100 if you do not buy this it is your loss.
Would give 10/10 stars but I can't find them in my inventory, if only there was a "sort" function.
A great little indie game. Best 12 EUR I've spent in ages.
Chop Chop Inc. macht richtig Spaß! Das Spiel ist unterhaltsam, abwechslungsreich und sorgt für jede Menge gute Laune. Die Aufgaben sind spannend und es wird nie langweilig. Klare Empfehlung – wir spielen es gerne wieder! 🎮🔥
Really fun game! I thoroughly enjoyed this , the grind isn't too much I found it really chilled to play . I loved exploring and finding so many secrets and treasures , my favourite thing is the exploring, there are no invisible walls! You are free to explore and climb everywhere! It pays off to explore in this game and find some very odd and hilarious things . I like you can decorate the house too and the odd fishing mechanics had me laughing , awesome! Spent a lot of time laughing at the story and characters and the hilarious pet the chicken😭😂 I think I showed my appreciation way too much too, so much fun!😁 I wish there would be more to come I enjoyed it so much , maybe DLCs too would be awesome 😁 I will be following this and hope for more in the future .Loved it !!! Played smooth on Steamdeck and low speck laptop .
Very fun game, you could never guess what you'd find next. I'm looking forward to more content and hopefully some kind of extra mode that would add more replayability because it's very fun to do the furniture but after a while you don't really have much to do with your excess money.
Man I like the direction and concept of this game but the progression is like ♥♥♥♥♥♥♥ purgatory, walking across the map to slowly do the same tasks over an over again with very minimal upgrades. Not only that but having to manually craft every single piece of furniture (even all the duplicates) you make along with contstantly having to walk back and forth between work stations. And after reading many reviews complaining about the late game, I can't imagine it gets any better. Also the movement and inventory/UI in this game is pretty bad, especially considering running around and managing different building materials is kinda the whole point. And the stamina is god awful, I absolutely hate when games that involve you travelling long distances back and forth involve a stamina mechanic, it's do dumb. Having to constantly stop and wait for it to recharge is actually tortuous. Another complaint I have, and this is probably just a personal issue, but there is way too many side quests and missions. Most of the missions require you to exhuast a substantial amount of dialogue just to progress anywhere, and I just frankly don't care. Anyways probably not gonna be finishing this one.
Naprawdę dobra gierka, relaks na całego, za parę groszy jakie na nią wydałąm naprawdę zabawy jest moc, polecam
I love this game It is one of the only that I've 100%'d and been sad there isn't more to do in it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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