
Build your own furniture empire after getting fired from Furnox Corp 🖕. Chop down trees, process wood, automate your growing production lines and sell clever furniture sets for bonus cash. Explore a handcrafted world packed with weirdos, secrets and trees begging for violence.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 18.29/day in the week to Sep 11 → 19/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You got fired from Furnox Corp 🖕.
Now you start over with nothing but an axe, a few trees and revenge on your mind (╯‵□′)╯︵┻━┻
Chop down trees, turn logs into planks, craft furniture and sell it for profit. Reinvest your money into better tools, new machines and faster production. What begins as manual labor grows into optimized production lines and high value furniture sets that grant bonus payouts.
Unlock new areas, discover new tree types, expand your operation step by step and improve your character with strength and stamina upgrades.

Trees of all shapes, sizes, colors and questionable physics.
If it stands upright and looks even remotely choppable, congratulations: It’s firewood now!

Turn raw nature into refined building materials using machines that absolutely should not be left unattended.
Logs become planks.
Planks become furniture.
Furniture becomes profit. 💰

Create furniture, props and tools, including deeply unnecessary but deeply impressive designs like:
A wooden PC (Wood has excellent thermal properties... right?)
A wooden weight bench (Splinters only make you stronger!)
If it exists ... you can probably make it out of wood!

Load up your handcrafted chaos and ship it to the nearby city.
Earn money.
Reach new customers.
Confuse absolutely everyone.

Can't chop it? Can’t craft it?
Buy it!
Use bought components to level up your character or jam them into your creations like a true artisan.

Begin with nothing but ambition and poor financial decisions.
Build your headquarters and expand into a world packed with secrets, resources and questionable business ethics.


Meet quirky personalities, help them, befriend them and integrate them into your production chain
... completely voluntarily, of course ...
⚠️ Warning:
The ducks are up to something! 🦆
They know ...
You know they know ...🔪


Build an ever-growing catalog of furniture using blueprints, rare materials and raw creative chaos.
Minimalism is optional. Overengineering is encouraged.

Upgrade the nearby city to unlock new customers, missions, secrets, and character upgrades.
Urban development has never involved this much ... wood.


Stone trees
Metal trees
Electric trees
Nobody knows why they exist.
Your axe doesn’t care.
Uncover their mysterious origins as you progress ... or just chop first and ask questions later.


Improve your character by interacting with the world and using exercise equipment.
Yes, you can bench press your way to better woodworking.
No, we will not explain the science.


New machines.
Better axes.
"Smarter" distribution.
Automation that makes your empire run smoother than a freshly sanded plank.


Turn resources into delicious meals that boost your stats.
Because nothing fuels industrial-scale lumber destruction like a hearty stew.

Engagement
Reviews
Themes across 1077 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is so much fun to sit back and relax and play. I will say the end game does get tedious at times though the gameplay and different biomes and missions make up for it. The only issue I had is I wish there was more than one auto chopper and that there was no search bar for crafting
First of all it definitely is a game I would recommend as long as you know what you get yourself into. This game is 80% farming stuff and building furniture in the form of quests. The "story" good enough the charaters you meet are funny and the map is rather big with many secrets to find with non of them being hidden in completely impossible to find corners. The game looks nice and runs very smooth. The controls are also simple but I do must say that building the furniture manually can be a bit janky. I only have two real critique points. One in between around 30% to 85% of the games completition there are no new npcs no dialoque just pure dry farming and that was a bit hard to stomach. Two and that is a big problem the inventory is a mess on disgusting levels. All items are jumbled together with no system whatsoever and you have no option to put any order into it. New items are put in randomly and you constantly have to scoll through over 100 items searching for what you are looking. And sadly most items that ar not wood are completely useless. Food is mostly unnessessary since no enemy can kill you anyway and you find many items that looks like quest items having a value of 0 but you never need them for anything. Long story short the inventory sucks. Other than that if you like these kinds of games you will definitely have fun with it. Completing the game 100% with all achivements took me 17 hours without really rushing anything so I think this is a good estimate. The replay value may not be very high though.
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Russian
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Juegón
Прикольна гра, раджу всим
cinema
loving the game so far so chill. Also i could be wrong about this comment but please add items in weird places like easter eggs the way i play is i like to wander around places where i ask myself is this part of the game or did i glitch out? it would be fun and feels rewarding to the player if they explore places and find an item or something there. However, as i said loving the game so far its fun!
Right funny until it gets to automation, which is very buggy (crafter often get's stuck without any reason and you have to remove all recipes and pin them again). Since there is no filter- or find-system for the inventory and the crafting station it's a mess to find the right recipe.
macht spass
Simple game, but very funny. Came after seeing Floydson play it. Thought that might be my thing and it was. No bugs, minor adjustments needed, awesome price. Nicely done.
Very fun! All the references to other games made it that much better. Give it a shot for a casual play. :)
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.