
Build your own furniture empire after getting fired from Furnox Corp 🖕. Chop down trees, process wood, automate your growing production lines and sell clever furniture sets for bonus cash. Explore a handcrafted world packed with weirdos, secrets and trees begging for violence.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 18.29/day in the week to Sep 11 → 19/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You got fired from Furnox Corp 🖕.
Now you start over with nothing but an axe, a few trees and revenge on your mind (╯‵□′)╯︵┻━┻
Chop down trees, turn logs into planks, craft furniture and sell it for profit. Reinvest your money into better tools, new machines and faster production. What begins as manual labor grows into optimized production lines and high value furniture sets that grant bonus payouts.
Unlock new areas, discover new tree types, expand your operation step by step and improve your character with strength and stamina upgrades.

Trees of all shapes, sizes, colors and questionable physics.
If it stands upright and looks even remotely choppable, congratulations: It’s firewood now!

Turn raw nature into refined building materials using machines that absolutely should not be left unattended.
Logs become planks.
Planks become furniture.
Furniture becomes profit. 💰

Create furniture, props and tools, including deeply unnecessary but deeply impressive designs like:
A wooden PC (Wood has excellent thermal properties... right?)
A wooden weight bench (Splinters only make you stronger!)
If it exists ... you can probably make it out of wood!

Load up your handcrafted chaos and ship it to the nearby city.
Earn money.
Reach new customers.
Confuse absolutely everyone.

Can't chop it? Can’t craft it?
Buy it!
Use bought components to level up your character or jam them into your creations like a true artisan.

Begin with nothing but ambition and poor financial decisions.
Build your headquarters and expand into a world packed with secrets, resources and questionable business ethics.


Meet quirky personalities, help them, befriend them and integrate them into your production chain
... completely voluntarily, of course ...
⚠️ Warning:
The ducks are up to something! 🦆
They know ...
You know they know ...🔪


Build an ever-growing catalog of furniture using blueprints, rare materials and raw creative chaos.
Minimalism is optional. Overengineering is encouraged.

Upgrade the nearby city to unlock new customers, missions, secrets, and character upgrades.
Urban development has never involved this much ... wood.


Stone trees
Metal trees
Electric trees
Nobody knows why they exist.
Your axe doesn’t care.
Uncover their mysterious origins as you progress ... or just chop first and ask questions later.


Improve your character by interacting with the world and using exercise equipment.
Yes, you can bench press your way to better woodworking.
No, we will not explain the science.


New machines.
Better axes.
"Smarter" distribution.
Automation that makes your empire run smoother than a freshly sanded plank.


Turn resources into delicious meals that boost your stats.
Because nothing fuels industrial-scale lumber destruction like a hearty stew.

Engagement
Reviews
Themes across 1077 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Richtig gutes Spiel! Witzig, fesselnd und motivierend Absolute Empfehlung
Fantastisk. dejlig afslapnings spil
This game has a very fun mechanics and i enjoyed the game very much, but i do have a two ways the game would be more enjoyable. for a starter: FILTERED CRAFTING, right now there is just one slider with all the recipies. you want this specific item?good luck scrolling up and down. please add a search bar and catagories, it would make it a way better experience. And the auto-crafting feels a bit late in the progress, but once i got it i did notice my overall progress went pretty fast so i can get it to keep the player entertained for longer. But i would probably prefer an option like " always keep x amount in factory inventory". Other preferences will probably be more personal. Overall good game 👍
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| $361.9K | 508 | 75% | $19.99 | |
| $362K | 1.2K | 88% | $19.99 | |
| $361.4K | 3.1K | 75% | $4.99 | |
| $362K | 817 | 89% | $13.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $59.4K | 170 | 79% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $2M | 3K | 86% | $19.99 | |
| — | 0 | — | — | |
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Russian
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun game, looking forward to the dev's next one. Takes about 20h for 100% completion. It's a tycoon game with a similar vibe to slime rancher. Pros: - movement feels good - story is fun / dialogue is funny - main mechanic of chopping trees is great with good progression, - world is well crafted and fun to explore Cons (mainly UI, but fairly minor): - dialogue could be voice - I realize this is hard for the first game of an indie studio; - but it would have been nice to listen to the story play out as I continue chopping down trees (that said... the drone, the only voiced character in the game, had some pretty funny lines) - Inventory is kinda disorganized (first in at the top; no way to rearrange) - would have preferred an auto-sort like subnautica; - equipables first (specials then tools then food) - then woods - then sell-able items - or at least manual sorting where I can re-arrange the items by drag/dropping - crafting menu is a disaster, there seems to be a predefined order but I can't see the logic behind it and by late game it feels like there's 100 items in there that I have to manually scroll through to find the one I need - tabs or collapsible sub-menus would have fixed it
Je modifie ma première évaluation après une nuit de recul. Quoi dire, l'humour est complètement délirant, de bonnes blagues, de bonnes références du jeu vidéo, de beaux clins d'œil un peu partout, explorez et vous verrez. Sur la fin, le farm était un peu redondant. Faites tout de même attention, ne relancer pas de new game sous peine de voir votre save actuelle disparaître sans message de prévention au préalable. 15/20
Holz hacken, Dinge bauen, Holz hacken, Dinge bauen, Holz hacken, Dinge bauen, Holz hacken, Dinge bauen. Automatisches Herstellen Freischalten, Holz hacken, Dinge bauen lassen, Holz hacken, Dinge bauen lassen usw.
This game is so much fun! It scratches an itch that I can't quite describe, and keeps you coming back for more. Totally worth your money and time. You won't regret it. Developer is awesome and responds quickly. Frequent updates. A real no-brainer if are looking for a fun game, just to relax and chill and have a sense of accomplishment after a long day at work, or not! I highly recommend.
After playing for 19 hours I managed to get all 26 achievements. I love the story line and the characters, especially the beaver. Whenever more content comes out for the game I plan on playing it more :)
It's an immature type of goofy, not actually of any relevance to the purported subject matter of forestry or carpentry. It's just a childish theme park style game.
хорошая
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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