
Build your own furniture empire after getting fired from Furnox Corp 🖕. Chop down trees, process wood, automate your growing production lines and sell clever furniture sets for bonus cash. Explore a handcrafted world packed with weirdos, secrets and trees begging for violence.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 18.29/day in the week to Sep 11 → 19/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You got fired from Furnox Corp 🖕.
Now you start over with nothing but an axe, a few trees and revenge on your mind (╯‵□′)╯︵┻━┻
Chop down trees, turn logs into planks, craft furniture and sell it for profit. Reinvest your money into better tools, new machines and faster production. What begins as manual labor grows into optimized production lines and high value furniture sets that grant bonus payouts.
Unlock new areas, discover new tree types, expand your operation step by step and improve your character with strength and stamina upgrades.

Trees of all shapes, sizes, colors and questionable physics.
If it stands upright and looks even remotely choppable, congratulations: It’s firewood now!

Turn raw nature into refined building materials using machines that absolutely should not be left unattended.
Logs become planks.
Planks become furniture.
Furniture becomes profit. 💰

Create furniture, props and tools, including deeply unnecessary but deeply impressive designs like:
A wooden PC (Wood has excellent thermal properties... right?)
A wooden weight bench (Splinters only make you stronger!)
If it exists ... you can probably make it out of wood!

Load up your handcrafted chaos and ship it to the nearby city.
Earn money.
Reach new customers.
Confuse absolutely everyone.

Can't chop it? Can’t craft it?
Buy it!
Use bought components to level up your character or jam them into your creations like a true artisan.

Begin with nothing but ambition and poor financial decisions.
Build your headquarters and expand into a world packed with secrets, resources and questionable business ethics.


Meet quirky personalities, help them, befriend them and integrate them into your production chain
... completely voluntarily, of course ...
⚠️ Warning:
The ducks are up to something! 🦆
They know ...
You know they know ...🔪


Build an ever-growing catalog of furniture using blueprints, rare materials and raw creative chaos.
Minimalism is optional. Overengineering is encouraged.

Upgrade the nearby city to unlock new customers, missions, secrets, and character upgrades.
Urban development has never involved this much ... wood.


Stone trees
Metal trees
Electric trees
Nobody knows why they exist.
Your axe doesn’t care.
Uncover their mysterious origins as you progress ... or just chop first and ask questions later.


Improve your character by interacting with the world and using exercise equipment.
Yes, you can bench press your way to better woodworking.
No, we will not explain the science.


New machines.
Better axes.
"Smarter" distribution.
Automation that makes your empire run smoother than a freshly sanded plank.


Turn resources into delicious meals that boost your stats.
Because nothing fuels industrial-scale lumber destruction like a hearty stew.

Engagement
Reviews
Themes across 1049 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
日本語はありませんが単語が読めればプレイはできると思います。 アートや音楽は良く思いました。自動化以前の生産も面倒さがちょうどよく感じます。 ただし、自動化に関しては全く期待外れだったので、工業化の要素を重視する方にはまったくおすすめできません。 特に問題と感じたのはあらゆる加工が手作業のほうが早い(手作業のクールダウンがない)ことです。 特に精錬以上の加工は自動化する意味がありません。素材収集から帰還した時に全て連打で作っても30秒くらいしかかかりません。 最終的に機械でしか生産できない製品の納品待ちの間にファームして、帰還後手作業で加工を繰り返すゲームになります。 ただこれで加工品も機械必須になると自動化の不自由さもあってマジでダルかったと思うので、まともな自動化ができないうちはこの仕様のままにしてほしい……
unfinished
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Russian
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it's very good!
A building game where you slowly expand your crafting hall operations. Could use some Quality of Life improvements, especially when you are trying to search a list for a particular item to craft. The Manual Crafting you start with is painful. Some of the side characters are funny, but food / combat / stamina management are all skipable with little to know downside. It is easy Achievements, but a mid game. Overall its 6.5/10
Wanted to like it. Good ideas, great humor and characters. But it was boring. The game evolves around cutting trees and making furniture, and they're the most boring/least satisfying/most frustrating mechanics in the game. PS- very basic quality of life things missing. Inventory sucks (can't be filtered/organized?) and when building something, it shows me the resources, but doesn't show me how many of those resources I have. Am I expected to memorize my disorganized and huge inventory?
so far this game is really good plan on putting in alot fo hours ahah
Game was great. The plot was wild, and the grind to get to the end is real.
Fantastic game! Hope to see more from these developers! Also, the Pixel Ninja homage was awesome! My ONLY complaint, is that the game is way too short, or maybe I just binged too hard, lol. 100% on achievements, and I still want more! Thank you NullRef! <3
Nach mittlerweile 18 Stunden bin ich immer noch begeistert von Chop Chop Inc. 😂 Ich liebe einfach die ganzen Easter Eggs und Anspielungen auf Filme, Serien und die Popkultur. Man läuft durch die Gegend und entdeckt ständig irgendwelche kleinen Details, bei denen man sich denkt: „Nein… das haben die jetzt nicht wirklich eingebaut.“ 😂 Genau diese ganzen Kleinigkeiten machen für mich einen riesigen Teil des Charmes aus. Ich habe definitiv noch lange nicht alles entdeckt und freue mich schon darauf, herauszufinden, was die Entwickler noch alles versteckt haben. 18 Stunden drin und immer noch am Entdecken – genau so muss ein Spiel für mich sein. ❤️ Klare Empfehlung! 👍
I saw this game on youtube, and I just had to get it. I love the storyline, and I love the crafting aspect of it. It's a nice, non-stressful game that I would recommend to anyone who enjoys crafting games.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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