
Build your own furniture empire after getting fired from Furnox Corp 🖕. Chop down trees, process wood, automate your growing production lines and sell clever furniture sets for bonus cash. Explore a handcrafted world packed with weirdos, secrets and trees begging for violence.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 18.29/day in the week to Sep 11 → 19/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You got fired from Furnox Corp 🖕.
Now you start over with nothing but an axe, a few trees and revenge on your mind (╯‵□′)╯︵┻━┻
Chop down trees, turn logs into planks, craft furniture and sell it for profit. Reinvest your money into better tools, new machines and faster production. What begins as manual labor grows into optimized production lines and high value furniture sets that grant bonus payouts.
Unlock new areas, discover new tree types, expand your operation step by step and improve your character with strength and stamina upgrades.

Trees of all shapes, sizes, colors and questionable physics.
If it stands upright and looks even remotely choppable, congratulations: It’s firewood now!

Turn raw nature into refined building materials using machines that absolutely should not be left unattended.
Logs become planks.
Planks become furniture.
Furniture becomes profit. 💰

Create furniture, props and tools, including deeply unnecessary but deeply impressive designs like:
A wooden PC (Wood has excellent thermal properties... right?)
A wooden weight bench (Splinters only make you stronger!)
If it exists ... you can probably make it out of wood!

Load up your handcrafted chaos and ship it to the nearby city.
Earn money.
Reach new customers.
Confuse absolutely everyone.

Can't chop it? Can’t craft it?
Buy it!
Use bought components to level up your character or jam them into your creations like a true artisan.

Begin with nothing but ambition and poor financial decisions.
Build your headquarters and expand into a world packed with secrets, resources and questionable business ethics.


Meet quirky personalities, help them, befriend them and integrate them into your production chain
... completely voluntarily, of course ...
⚠️ Warning:
The ducks are up to something! 🦆
They know ...
You know they know ...🔪


Build an ever-growing catalog of furniture using blueprints, rare materials and raw creative chaos.
Minimalism is optional. Overengineering is encouraged.

Upgrade the nearby city to unlock new customers, missions, secrets, and character upgrades.
Urban development has never involved this much ... wood.


Stone trees
Metal trees
Electric trees
Nobody knows why they exist.
Your axe doesn’t care.
Uncover their mysterious origins as you progress ... or just chop first and ask questions later.


Improve your character by interacting with the world and using exercise equipment.
Yes, you can bench press your way to better woodworking.
No, we will not explain the science.


New machines.
Better axes.
"Smarter" distribution.
Automation that makes your empire run smoother than a freshly sanded plank.


Turn resources into delicious meals that boost your stats.
Because nothing fuels industrial-scale lumber destruction like a hearty stew.

Engagement
Reviews
Themes across 1049 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is quite fun and runs well. It can be a little grindy at certain points but thats part of the genre. Has some good jokes and fun quests. Only real problem I had was finding a couple of item plans, the game didnt have any clues to find them I hadto search online. Also I felt the automation for tree cutting was a bit too simple, could have had more work. All-in-all a fun game
Only took 20 hours to 100%, but enjoyed the entire time.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Russian
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This goofy game about destroying the corpo you used to work for is very chill and therapeutic.
Super fun game
Wanted to like it. Good ideas, great humor and characters. But it was boring. The game evolves around cutting trees and making furniture, and they're the most boring/least satisfying/most frustrating mechanics in the game. PS- very basic quality of life things missing. Inventory sucks (can't be filtered/organized?) and when building something, it shows me the resources, but doesn't show me how many of those resources I have. Am I expected to memorize my disorganized and huge inventory?
Super fun crafting adventure game that feels like an old school adventure game not just in the way it's structured but in the goofy meta humor too.
This game will drag you in and keep you there. So many late nights playing. So much fun though. One suggestion I would make is anytime you are crafting, could the items be in alphabetical order for ease of use?
Rough finisher for me, didn't see the tilt of the cannon to sell not fire at the corp. Breeze of a deforester base upgrade.
Absolutely fantastic game! The story is quirky, funny and entertaining throughout the entire playthrough. The progression of character strength feels almost perfect. I highly recommend exploring during your playthrough and completing missions as they arise. If you can't figure out what you need to finish a mission, you probably missed something. There are definitely a few QOL additions they can add to the game, especially in the end-game (inventory management). But even if they don't, this game is damn good. I really hope the developers add DLC. New biomes and tree types would be an incredible addition to the game. If you're on the fence about trying this game out, let me give you the push you need. 10 out of 10 of a game. I rarely feel like I get this kind of value for my money.
Hilarious dialogue that is not overdone, exploration, automation, and catharsis (I've been laid off before) all in one game? 10/10.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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