
Navigate an open-world island in an old train, upgrade it over time, and use it to fight an evil spider train named Charles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #58, worst CN #95 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Sep 2 → 35.29/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 17.9Kreviews | 91% | — | $7.6M |
| $19.99 | 2.9Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1386 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
why is this game so peak
PEAK GAMING
I LIKE TRAINS
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6M | 6.2K | 97% | $29.99 | |
| $7.6M | 23.6K | 86% | $24.99 | |
| $7.6M | 14.4K | 90% | $19.99 | |
| $7.6M | 11.6K | 91% | $19.99 | |
| $7.6M | 5.5K | 81% | $34.99 | |
| $7.6M | 14.9K | 94% | $15.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $311 | 3 | 100% | $4.99 | |
| $9.8K | 38 | 82% | $9.99 | |
| $9.5K | 50 | 86% | $5.99 | |
| $6.8K | 33 | 73% | $9.99 | |
| $4.4K | 72 | 93% | $2.79 | |
| — | 0 | — | — |
Every market we collect.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Jul 21 → 4.4/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Czech +12 more
| $19.99 |
| 1.9Kratings |
| 90% |
| — |
| not modelled |
| $19.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Imagine paying full price for this
hell yeah
As a member of the overall mixed "Mascot Horror" genre, Choo Choo Charles stands a decent bit above its contemporaries. Good enemy AI, decent rewards for exploration, an understandable story with more lore to find if you so wish, surprisingly fun movement, and some moments of genuine horror, Choo Choo Charles is a game best played with no expectations so everything in it can hit as hard as possible. The train controls are simple and understandable yet work great in a horror setting, the guns feel very hard-hitting, and the movements of Charles' spider-legs made him always feel a little unpredictable. It's a game I would recommend to pretty much any horror fan. I do have a few gripes, however. The game is short. I spent roughly 5 hours playing it (I saw someone beat it a while before playing so manyhaps that number is sped-up, but my point stands either way) and I've seen almost all the game has to offer. 24/25 achievements and all 11 paint cans, this game is very focused on it's core and has very little fluff or fat, but that leaves the playtime lacking. This wouldn't be very much of an issue, but $20 for a pretty good and pretty short game is a bit of an ask. I got the game on sale for $2 and it's definitely worth that price, but if you're thinking about playing it? Maybe wait for a sale. It's not life-changing, and a price reduction makes allows you to overlook the few faults. Overall, Choo Choo Charles is a game that I think most gamers would enjoy. Watch the trailer, and if it looks fun, you should play it. Again, maybe wait for a sale though.
да все заебись!
не верьте минималкам...
Peak horror game tbh
-Потягу з павучими лапами, та стрьомною харею не існує, він тебе не скривдить. Потяг з павучими лапами, та стрьомною харею: ----- Момент із записками був лютий, аж присів трохи від того ембієнту
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.