
Navigate an open-world island in an old train, upgrade it over time, and use it to fight an evil spider train named Charles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #58, worst CN #95 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Sep 2 → 35.29/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 17.9Kreviews | 91% | — | $7.6M |
| $19.99 | 2.9Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1388 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i love choo choo charles i am a child
On dirait que le jeu n'est pas fini avec ses animations manquantes, son lore maladroitement mis en scène, ses missions d'infiltration pourries et sa durée de vie super courte. Mais malgré ces défauts, ça fonctionne : l'horreur est au rendez-vous avec Charles, le train horrifique, et son klaxon résonnant au loin annonçant sa soif de sang. La formule monde ouvert est simple mais correctement exécutée avec une boucle de gameplay cohérente : accomplir des quêtes pour gagner des ressources, looter, améliorer sa locomotive, tendre l'oreille et surveiller les alentours pour survivre dans l'objectif de tuer Charles. Si les défauts ne sont pas des points bloquants pour apprécier le jeu, le Nightmare Mode le sera. Une seule vie, une difficulté énorme qui requiert un itinéraire millimétré et une seule erreur peut être fatale. La manipulation des fichiers du jeu est une aide bienvenue, mais ne suffira probablement pas pour en venir à bout. N.B. : Tout simplement nanardesque.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6M | 15.4K | 94% | $19.99 | |
| $7.6M | 66.9K | 91% | $7.49 | |
| $7.6M | 10.2K | 94% | $19.99 | |
| $7.6M | 7.1K | 97% | $29.99 | |
| $7.6M | 23.6K | 86% | $24.99 | |
| $7.6M | 14.4K | 90% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $311 | 3 | 100% | $4.99 | |
| $9.8K | 38 | 82% | $9.99 | |
| $9.5K | 50 | 86% | $5.99 | |
| $4.6K | 22 | 68% | $9.99 | |
| $4.4K | 71 | 93% | $2.79 | |
| — | 0 | — | — |
Every market we collect.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Jul 21 → 4.4/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Czech +12 more
| $19.99 |
| 1.9Kratings |
| 90% |
| — |
| not modelled |
| $19.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's alright. feels kind of unbalanced, at the start you are extremely weak. if Charles spots u without max damage you are pretty much cooked. he doesn't stop chasing until you do enough damage so I'd recommend to max damage followed by speed to get around and do objectives faster(all objectives are fetch quests) I Can't recommend it at full price.
кал
冲着情怀来的,以前经常看到up玩,这次一折才让我又注意到这个游戏。但是让人吐槽的地方太多,先说一个结论,就是不推荐游玩。 所有不好的地方,我按照我遇到的顺序来吐槽。 首先是优化不好。5060,1k,一开始用的高画质无法稳定144帧,偶尔会掉到100帧以下,换成中画质之后没有明显的改变。 进到游戏里会发现这游戏充斥着粗糙的建模和素材,虽然没有明确表示,但我感觉应该是用的虚幻引擎,毕竟优化差加这种画面只能让人想到是这个。 在地图上可以捡到一些废料,可以拿去升级火车。说是物品有高亮显示,但前提是你的准心要对着物品才行,但是我都已经看见它了,我为什么还需要你的高亮?所以大部分情况下你还是要像一个无头苍蝇一样在地上来回乱找。 开始说玩法,可以简单理解为开着火车在一个岛上来回跑,跟npc对话然后去做任务,领取奖励(废料),这些npc任务分必做和选做,在这过程中遇到查尔斯就需要打跑它。从这里你可以看出游戏的玩法是十分绑定我们所驾驶的火车的,但是游戏地图设计的却恰恰相反。大部分的npc住的位置都在轨道的周围,但是他们给的任务地点就不是了,会让你往地图的深处继续走,甚至有的让你直接跑到地图的另一头去做,那你就要开着火车绕一大圈。 火车有前进,后退和暂停三个选项,每次都需要手动选择,武器也是,四个武器必须要退出战斗界面后手动更换,不能用数字快捷键在攻击时自动更换。最恶心的是有时候你做任务,任务地点在npc的前面,你完成任务想回去拿奖励,肯定不想再兜一大圈就选择后退,但这时候如果你遇到了查尔斯,你会发现你的武器很难打到在车头前面的查尔斯,如果你反应够快让火车往前跑,也会被打掉个半血。游戏对查尔斯的到来没有任何的提示和预警,你只能靠自己的眼睛去观察。最恶心的就是你在外面做任务,直接跑出来给你杀了,一点脾气没有。 在一些没有npc的地方会有遇到奖励点,里面会有黄色的箱子,但是是上锁的,从那个泡菜npc嘴里可以得知这个岛上有人会开锁,但并没有告诉我们具体在哪,所以在前期你遇到的这些宝箱你都开不了,就算是到了后期你得到了开锁的技术之后,你还是拿不到,因为地图标记点只能标一个地方,如果你想要去找那些奖励,那很简单,绕着地图再完整跑一遍。 游戏到后面还会有一些潜行的玩法,我们的身份是来这个岛上拯救他们的救世主,结果岛上还有一些人类来攻击我们,我们的男主还是一个手无寸铁的菜鸡,没有任何的攻击手段,所以只能躲避,那个潜行说句难听的,完全没必要,反正跑不过你直接冲进去拿了东西等复活就行,如果你想反击,那你只能把他们带到你的火车,然后再用火车上的武器攻击。 既然说到男主了那就顺便一提,你都有呼吸回血和无限体力了,为什么还有脆骨症呢?从一个比栅栏高点的地方跳下去就会摔伤。不少npc住的地方还有高度差,一条路来回绕。这游戏有太多像这样用来拖时间的地方了。 地图做的不是那种长按观看的动态,打开地图就不能移动,那为什么不时停?还是做个指南针很难?地图做的一坨找不到火车,尤其是被人追着打的时候,都不知道自己从哪出来到哪了,看眼地图就被喷死。 即使是一折的价格,或者有情怀,我也不建议购买。 本来说几块钱的东西就放着吧,但是这开锁还有被追杀真给我恶心坏了,少做个支线极限通关申请退款,什么时候更新个多人模式考虑再买回来。
red thomas
Не ♥♥♥ причем тут паровоз
Very good game, but the mouse is weird for the main menu on mac, it's off about an inch.
игра хорошая, не без багов конечно. кошмарный режим тяжелый, но не супер, если отыграть обычный а потом пару раз кошмар то в принципе изи. в кошмаре под конец имел 9скорость фул атаку и фул броню и еще 100 хлама, так что финал был изи. графика отличная, но тени сильно мешают прохождению(их выкл можно)
не смотря на пустой открытый мир, квесты из разряда принеси подай, долгое перемещение по карте и прочее прочее игра мне очень понравилось, давно еще проходил на ютюбе, и щас не пожалел, что купил. по сути улучшить поезд, собрать пушки и отпиздить другой поезд, все, однако игра сделала свое дело, принесла удовольствие, прошел залпом. рекомендую
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.