
In this casual sim set in China, you step into the shoes of an average kid from birth towards the end of your high school. Study hard, have fun, make friends and face your ultimate challenge, the “Gaokao”. What will your life be after that? And when you have a child, will you be a Tiger Parent?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 15 → 9.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 23.2Kreviews | 91% | — | $6.4M |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 988 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
电子琴一辈子学不会
还行 就是玩着太腻了
玩久了重复性太高,无聊到成就都要靠开挂刷
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.4M | 7.2K | 73% | $39.99 | |
| $6.4M | 12.2K | 70% | $19.99 | |
| $6.4M | 11.7K | 89% | $29.99 | |
| $6.4M | 62.9K | 95% | $4.99 | |
| $6.4M | 4.1K | 94% | $49.99 | |
| $6.4M | 20.3K | 95% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $60.5K | 266 | 88% | $10.99 | |
| $26.3K | 432 | 86% | $1.99 | |
| $85.2K | 666 | 69% | $3.99 | |
| $36.1K | 428 | 79% | $2.99 | |
| $11.4K | 220 | 86% | $1.99 | |
| $2.7K | 85 | 68% | $0.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Hours played at review time, across 992 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
中国式家长,在中学时就从b站看了游戏视频。上大学之后自己尝试多次通关,里面的梗还是经久不衰。如今已经步入工作没想到还在更新,有了宠物和艺考玩法,虽然都比较粗糙,但是是免费dlc真是有毅力啊。 可惜如今的我已经回不去那个夏天,而夏天再也不会变成暑假来拯救我了...
好玩
小时候一直想玩的游戏,到现在有了电脑才圆了梦。可玩性理论上是很不错的,可以选择多种成长方向,但是玩法单一,只有点脑洞和考试时的合并同类项,其它则只是作添头的小游戏,到二周目就有些腻了。不过,丰富的事件和可选择的几十种日程让游戏有了点rouge的乐趣,因此确是一款不错的游戏
998
终于全成就了!非常好游戏,陪伴我从初中到大学,喜欢新出的小猫,希望能继续更新,愿意购买dlc拓展内容
有意思
不孬
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.