
In this casual sim set in China, you step into the shoes of an average kid from birth towards the end of your high school. Study hard, have fun, make friends and face your ultimate challenge, the “Gaokao”. What will your life be after that? And when you have a child, will you be a Tiger Parent?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 15 → 9.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 23.2Kreviews | 91% | — | $6.4M |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 988 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩
Es un gran juego. Si disfrutas de los tipo Princess Maker te va a encantar. No tiene tantos finales, pero es que es realmente divertido, tanto en mecánica como en eventos, es muy estúpido y a la vez genial. Tiene una "copia" (no voy a discutirlo, pero más bien sí, "Growing Up" se llama) occidental, que me lo compré también por curiosidad y meh, intenta ser más emotivo que este, pero tiene cero sentido del humor y los padres parecen robots, un estilo de dibujo curiosito. Este a lo mejor es más sencillo, pero es enviciante y divertidísimo de reírte a carcajadas. Además me gusta mucho que avances siempre con las nuevas vidas y el niñ@ que has criado sea el padre en la siguiente partida. Mucho más sencillo (y menos toca patata) que I was a Teenage Excolonist, pero creo que a los que les gustó aquel, les gustará este. También obviamente si has jugado a la franquicia de Princess Maker (especialmente al 2 - que se jugaba en DOS *badum tssss*-) y a otros juegos del estilo (copias, pero buenas) como Volcano Princess.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Hours played at review time, across 992 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
体验
好好玩啊!
好玩,推荐,都给我买来玩
good
蛮好玩的。
终于完成了我童年的梦想
好好玩,就是这个画风太奇怪了,爹妈长得太丑。
全成就啦❤ 很感谢这些有情怀的独立游戏创作者,我特别喜欢刷成就,刷的过程看到很多成就词条都特别有梗,工作室文案很棒。游戏程序那条路径里面的开发者夹带的“私货”真的让我深受感触,“望向屏幕外”打破了虚拟的墙,反正我个人是很喜欢这样的互动。 现在是26年初,00后们都(快)大学毕业了,很多词条其实已经有点年代感了hhh,我还专门去查了很多18年左右的梗,蛮赛博考古的hhh 其实这款游戏最成功的一点是,带给了我们这些普通人玩家很多不同的人生体验,现实的试错成本太沉重,好在游戏是0试错成本,虽然玩不到高考之后的实际内容,但能一定程度上体验各种形形色色的人生的前半段真的很不错,以及亲身领悟了想做六边形战士真的很难,在一个代里只能选择一条职业或者刷一种成就,比如想刷女生好感成就和作文金奖就得分开代来刷,人的一生精力是有限的hhh(能不能降低作文金奖的难度啊!!!刷吐了才上3000分;还有,好感度数值在steam成就系统中是以%体现的,希望游戏里统一一下,人和宠物好感的数值后面加上%) 不过现在的版本里有很多bug,个人遇到的非常明显的有:红包局总是在重复做两次(没看是不是两次都生效了,但挺影响体验的);每个回合开始时(就是点击下个回合之后立即)会胡乱触发一些词条,比如说偶尔蹦出来“父母为感情生活提出建议”等本该是在其他扳机后触发的词条;此外还有一个槽点就是,女生为什么不能发展网红职业阿😵现在超级女网红可太多了吧 对了,宠物系统应该是新加的,有幸玩到了,耄耋真的很超模,我超爱的,期待后面可以加更多其他宠物或者皮肤(看到那个宠物UI我猜应该会有更多内容),不过宠物系统也有bug,一个是耄耋偶尔会出现贴图错位(喂完浮空是在?)一个是商店里人物的降压力商品购买次数上限和宠物的加好感商品购买次数上限居然是共享的(设定没问题,但是麻烦修正一下提示购买次数上限的文案吧,现在的文案不太正确),最后就是现在的宠物系统可能有些太超模了?完全可以前期快速升100%然后拿2个宠物传说特长来速通挑战,而且挑战只要赢了第一个,后面就完全没有难度了,因为每个挑战赢了都会给28或31的传说特长,滚雪球有点无脑了 最后一代的职业也是心甘情愿选择做了一个普通人,毕竟现在中完全没有这样的勇气真的去开摆hhh 总体而言是一款非常有趣的国产独立佳作,非常感谢!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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