
Children of Morta is a story-driven action RPG game about an extraordinary family of heroes. Lead the Bergsons, with all their flaws and virtues, against the forthcoming Corruption. Will you be able to sacrifice everything to save the ones you care for?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 8 → 12.29/day in the week after.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.19−90% | 23.3Kreviews | 88% | — | $773.7K |
| $21.99 | 3.5Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1032 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Забеги крайне однообразные и становится скучно. Визуал и хаб классно сделаны.
진짜 재밌음
coop 8/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2/day in the week to Jul 21 → 5.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Portuguese - Brazil, Turkish, Korean, Traditional Chinese, Japanese* +1 more
| $21.99 |
| 3.2Kratings |
| 88% |
| — |
| not modelled |
| $3.29−85% | 436ratings | 84% | — | not modelled |
| $21.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[code][td] https://youtu.be/gei8bIfJM78?si=d8pE0nZ8tdfBGx0B [/td][/code]
It's a beautiful gaming experience. I can't believe I didn't try it sooner. Relaxing, good progression, good combat, beaautiful music and gorgeous visuals. Even the story is good which is rare these days, with impressive narration and well design characters. The family dynamic is wonderful.
Buen juego :3 tiene un bonito arte y la historia es bonita, lo recomiendo, es bueno para pasar el tiempo y cuando menos te das cuenta ya lo terminaste.
Amazing combat, nice story, lovable characters. The fact that you play as a family is so amazing!
[b]CHILDREN OF MORTA[/b], is a dungeon crawler RPG following a solid narrative between a family, corruption and gods. The gameplay is quite simple as you only ever have three "attacks" and a dodge. The amazing narrator really drives the story to be extra compelling as they jump in an voice-over almost everything including your encounters in the dungeons. The whole family is a very wide cast of playable characters with incredibly distinct play-styles. There is so much meta-progression for you to find out, and the game highly encourages you to switch often between the family members. That brings in the strongest part of the game which is the two player coop, as if you play this game along, the progression is quite slow, the dungeons very repetitive, and you can often be stuck with family members that you really do not want to play. The items you can find aren't anything to write home about and don't change the runs that much. The biggest driver of this game is the beautiful art-style, narration, story and cutscenes. [b]PROS[/b]: - Engaging story - Unique character skills - Not too difficult - Great narrator [b]CONS[/b]: - REALLY repetitive - Can get stuck with characters you don't want to play - Pretty useless DLC - Online coop desync [i]My friend ended up with a rather big desync despite only playing it with me, and I made sure to make zero progress with them in the party.[/i]
Ótima variação de gameplay, o jogo é relativamente bem medido para um roguelike e a progressão é muito boa, com bastante personagens pra upar e status para melhorar. Foquei em 2 personagens (Monge e Arqueira) e o jogo foi bem divertido. ⭐️⭐️⭐️⭐️⭐️⭐️⭐️➖➖➖
I played this game co-op on another console, so don't let the hours on this account fool you. I am shocked to see that none of the reviews about this game include what I would consider to be more annoying than being comically underpowered for an area until the equalizing upgrades or even dealing with the unforgiving combat experiences. Those are numbers and skill level at the end of the day, and part of what I would say is a rogue-lite experience, especially when there is a clear change and noticeable difference (what others have said already) when you finally do get the money and levels necessary to progress. I however take sharp exception to the writing. Why **actually** was I exposed to any of what these cutscenes were telling us? It was a rare occasion to mention the Burgson's resolve or some other hopeful shift or foreshadowing, but negative observation after negative observation just leads to me depressed about what were are doing or what is happening in the world (it's all bad). The voice of the narrator is hopelessly lost in the word choice and lack of context. Then we have the cutscenes; scenes are vague, esoteric and string disjointed dialogue that hardly offers to characterize any of the people we play as, and as far as I can tell serves only as a reminder to the player that a story is trying to be told. I am annoyed and feel like my time was wasted thanks to some lazy, soft-handed character writing coupled with the mechanical issues listed in other reviews. Side note: An XP gain stat? Really? So I can play less of your game?? This is always a balancing red flag to me. If this is in your game, you are not doing enough to tweak the numbers (or want folks to play less of your game). Overall, I saw a lack of needed lore for *any* npc choices, characters, and cutscenes, most being an abrupt tonal change for 10 seconds or confusing and vague dialogue to fashion what I expect was supposed to be a cohesive storyline. I wish I could send this dish back to the kitchen, plead with the chef for a proper sequel or rites to a successor to the wonderful idea this game brings. I would hate for anyone else to try this dish and be so disappointed for what they thought they were getting and thus cannot recommend it
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
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|---|---|---|---|---|
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