
Aurora, a young girl from 1895 Austria, awakens on the lost fairytale continent of Lemuria. To return home she must fight against the dark creatures of the Queen of the Night, who have stolen the sun, the moon and the stars. At stake is not only Lemuria, but Aurora’s true destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 18 → 1/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.49−70% | 13.5Kreviews | 91% | — | $1.3M |
| $22.49 | 39.5Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 835 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its pretty good
ein sehr schönes spiel mit einem sehr schönen Zeichenstill und ein tollen Story, ich habe das spiel mit 7 auf der ps4 bekommen und habe es so sehr geliebt das ich es 8 mal durchgespielt hab. Ich bin mega happy das das spiel immernoch soviel spaß macht und ich es jetzt endlich auch am laptop spielen kann
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Portuguese - Brazil*, Russian**languages with full audio support
| Free |
| 0ratings |
| 0% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jogo bom e legal para jogar sozinho :(
Gostei mas ainda tenho que jogar mais
艺术品
[b] 名称:光之子/光之狗 [/b] [i] 《光之子》是2014年发售的一款奇幻童话题材横版回合制RPG,游戏体量较小,但动人的艺术气息完美诠释了开发商育碧在彻底沦为“工业罐头批发商”之前尚存的独立游戏制作精神。 [/i] [i] 本作在Steam商店标注不支持中文,但实际游戏支持繁体中文。 [/i] [i] 在一次育碧举办的免费发放游戏活动中,国区在未经通知的情况下由原本承诺的《看门狗2》变更为《光之子》,愤怒的玩家作为调侃发明了《光之狗》的戏称。 [/i] [h1] 公主与萤火意志 [/h1] 《光之子》其实是一部穿越剧。 奥地利小公主『欧若拉』死后穿越到充满奇幻色彩『的雷姆利亚』王国,并结识了[strike]阿里旺旺[/strike]『微光』与一众性格各异的小伙伴们,众人并肩作战,最终击败『黑暗皇后』,萝莉公主返回家乡… 《光之子》的剧本大纲如同“睡前故事”一样简单直白,但过程并非儿童画本那样天真烂漫,实际上,这个开篇悲剧起手的剧本的大部分流程都充满抑郁,几个配角各有各的凄惨…好在最后大发慈悲,回归到略显草率却十分治愈的标准童话ending。 游戏中的收集品『自白书』则是对部分角色和世界背景的拓展,文笔隽永、优雅犹如诗文,而当玩家仔细阅读则会发现本作剧情方面的野心远未满足于低龄童话,其对乌托邦式社会矛盾的隐晦表达甚至邪性到有了些许细思恐极的感觉。 [h1] Gameplay [/h1] 本作采用传统RPG玩法,在冒险旅途中打怪升级占据主要流程,回合制战斗+时间轴的设定对熟悉《仙剑》等国产RPG作品的玩家来说想必并不陌生:敌我双方在时间轴上“赛跑”,抵达终点的角色优先获得行动机会,玩家可以通过特殊攻击将敌人在时间轴的位置击退,从而延缓对方的行动次数,为己方创造更多机会。 然而本作战斗系统较为单薄,以简略的宝石镶嵌代替了装备系统,十几小时的流程长度可谓短促,基本没啥玩法策略的研究空间。 游戏中有少量解谜环节,对鼠标的运用是特色玩法,但谜题难度过于简略,整体流程较为枯燥。 此外,此游戏支持所谓的“双人模式”,说白了就是原本由键盘和鼠标分别控制的“萝莉公主”和“阿里旺旺”,现在交由两名玩家分别操控… 这不脱裤子放屁么…谁想出来的… [h1] 艺术表达 [/h1] 本作与同期作品《勇敢的心》被玩家视为育碧艺术表达更胜罐头3A的小体量双雄。 《光之子》的横版卡通画面采用类似绘本的水彩效果,色调清新自然,强大的美工赋予画面丰富的层次,看上去还有点香草社的韵味。 平面场景中混搭少许不易察觉的立体建模,当横向卷轴运镜突然纵向拉伸,“动静结合”的生动感便跃然纸上,可以说在早年就呈现出类似《奥日》系列的视觉设计雏形。 由《海盗之心》奉献的游戏原声更是点睛之笔,旋律简单却充满生命力,灵动、柔和、平静、坚决……尽显只属于孩童的从容大气…如果华丽的词汇不足以形容本作音乐的优秀,那这么说吧,这游戏BGM感染力是《去月球》级别的。 时间并未善待我们, 神在颓圮的白色神殿内被遗忘, 静坐在不见天日的神殿内凋零。 紧闭的门扉中, 在尘封的洁白房间内, 宝座曾有的荣光被灰尘掩盖。 幼稚恰是《光之子》打动众多玩家的原因,『欧若拉』如飞鸟般无拘无束、自由翱翔的那一刻,随之一同扬起的,除了海飞丝飘逸秀发外,当然也少不了玩家心中尘封已久的纯真。 这部作品的神奇之处在于,游戏主题表达小女孩由稚嫩到坚强的成长,而玩家的收获却是抛却世俗的返璞归真。 [b]推荐歌单: [/b] 童话般的曲风,唯美中暗藏悲伤,悲伤中饱含希望,无需多言,闭眼倾听。 ·《Leave Your Castle》 ·《Final Breath》 ·《Patches of Sky》 ·《Off to Sleep》
A beautiful turn based RPG. The art and soundtrack really is sublime. Aside from that, the combat is good, with traditional turn based mechanics ala Grandia with live party swapping and a mini real time mechanic with little Igni. Character progression is very simple, with stats increase automatically per level up, only skills points are gained. Equipment is also simple with the Oculi system, which grants various bonuses. Map travel is 2d platforming, and is also straightforward.
my favorite Metroidvania
뭔가 어색한 스토리, 뭔가 만들다가 만 전개, 뭔가 이상한 전투 등등... 깔 요소가 많은 분위기 원툴이긴 한데, 그 분위기로 다 씹어먹었네요. 저는 개인적으로 지금까지 해 본 게임 중 가장 감명깊게 플레이했어요. 특히 오로라 테마곡은 지금도 굳이 찾아서 들을 정도.
good game
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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