
Aurora, a young girl from 1895 Austria, awakens on the lost fairytale continent of Lemuria. To return home she must fight against the dark creatures of the Queen of the Night, who have stolen the sun, the moon and the stars. At stake is not only Lemuria, but Aurora’s true destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.49−70% | 13.5Kreviews | 91% | — | $1.3M |
| $22.49 | 39.5Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Playing this last time 10 years ago, finally get to finish this! Music & art are top notch
¿Qué tanto disfruté el juego? Visualmente es una EXQUISITEZ, habian algunos dialogos que me sacaron una risita, eso si siento que se me hizo corto la narrativa del juego, como que avanzaba muy rapido y pudo haberse expandido algo mas. ¿Me entretuvo de principio a fin? las batallas si me entretuvieron, no lo jugue en dificil, tenia situaciones interesantes el sistema de turnos, que podias ralentizar el turno del enemigo, incluso cuando lo ralentizas no pueden ver y tienes por asegurado que puedes golpear al enemigo, me gusto mucho esas mecanicas, pero creo que la mas encontre interesante es que puedes interrumpir el turno del enemigo y retrasarlo mas su turno, pero habian enemigos que respondian con un contraataque y generaba una dinamica muy interesante. el final me hubiera gustado que tuviera mas cinematica o un final mas epico, dramatico y sentir que es el final A LO GRANDE en la narrativa. ¿Hubo momentos en que me aburrí? la verdad no senti que me aburri y en cierto punto tampoco senti mucha diversion, estaba child jugandolo, lo que si me impresiono es que subir de nivel era muy rapido, literal hace 3 dias empeze el juego y en 1 o 2 horas ya era como nivel 20 o 25, si hubieran puesto mas drama en los momentos o desarrollado mas la narrativa, creo que mejoraba mas el juego, y el hecho de que se me haya hecho corto, evito llegar al punto que un juego se me hiciera muy largo y tedioso y aburrido. ¿Lo volvería a jugar? no lo volveria a jugar, porque ya no seria lo mismo, la primera experiencia en este juego por lo menos para mi vale mucho. ¿Lo recomendaría? si lo recomendaria realmente y mas por el hecho de que el juego lo termine como en 20 horas, creo que incluso se puede terminar en menos
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Portuguese - Brazil*, Russian**languages with full audio support
| Free |
| 0ratings |
| 0% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 835 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Delicado, colorido e estranhamente cansativo.
Um dos melhores jogos da Ubisoft, época em que ela sabia fazer jogo
Неожиданный шедевр от юбисофт. В те года их было много.
adorei
Beautiful game with an amazing soundtrack!
2015 1 17 플레이 그때는 인디겜 aaa겜 구분도 잘 몰랐다 그냥 너무 예쁘고 턴제도 너한방 나한방이 아니라 짜릿할 수 있다는 것에 놀랐다 이제와서 인디겜이 보통 어느정도의 퀄인지 알고나니 정말 대단한 수작임을 깨달음 또 해야지
This game is so well made. I can tell that it was a masterpiece to someone. The poetry and art are worth the purchase in themselves, and the game is a fun journey. It has a way of keeping everything feeling engaging, as if it is a friend that needs you to come along with it to experience the journey. I am not usually a fan of linear platform games, but this one had just the right mix of level progression to keep me engaged. Again, it was worth it just for the poetry.
Child of Light is the kind of game that feels like a storybook brought to life: elegantly illustrated, gently scored, and thoughtfully paced. From the moment you step into its hand painted world of Aurora and her quest to reclaim stolen light, it’s clear this isn’t here to test your reflexes but to warm your imagination. Combat is turn based but far from stale. It mixes classic RPG timing mechanics with smart positioning and character specific skills, so every encounter feels like a little puzzle rather than a grind. The difficulty manages to be challenging without ever being punishing, which is perfect for a broad audience, especially younger players or anyone who prefers strategy over stress. The story is tender and earnest, with a fairy tale charm that’s genuinely engaging without ever veering into saccharine territory. And while it sometimes treads familiar narrative ground, its emotional beats land more often than not. It’s a game you finish feeling lighter, like a good book you’re glad you read. A solid 8/10!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $1.3M | 2.2K | 70% | $19.99 | |
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