
Aurora, a young girl from 1895 Austria, awakens on the lost fairytale continent of Lemuria. To return home she must fight against the dark creatures of the Queen of the Night, who have stolen the sun, the moon and the stars. At stake is not only Lemuria, but Aurora’s true destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.49−70% | 13.5Kreviews | 91% | — | $1.3M |
| $22.49 | 39.5Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game looks like what a AAA studio think that an indie game is. Which is out of touch.
the child is lit
Molto molto bello! Soundtrack da urlo. Avventura fiabesca davvero coinvolgente.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 2.2K | 70% | $19.99 | |
| $1.3M | 1.8K | 88% | $19.99 | |
| $1.3M | 1.5K | 88% | $39.99 | |
| $1.3M | 1.7K | 75% | $19.99 | |
| $1.3M | 2.3K | 96% | $19.99 | |
| $1.3M | 16.2K | 90% | $2.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.4M | 16K | 96% | $14.99 | |
| $24.3K | 82 | 66% | $14.99 | |
| $21.5K | 96 | 73% | $9.99 | |
| — | 0 | — | — | |
| $144M | 423.2K | 89% | $19.99 | |
| $29.3M | 71.5K | 95% | $19.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Portuguese - Brazil*, Russian**languages with full audio support
| Free |
| 0ratings |
| 0% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 835 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good game love the wisp thing
bello
Happy 10 years of Child of Light. This game will always be apart of me. From the amazing art style, to the breathtaking music and the absolutely adorable characters I will always remember my time in the world of Lemuria. Thank you for this one of a kind experience!
O jogo é simplesmente incrível, gráficos maravilhosos, história imersiva e bem contada, músicas divinas, sem dúvidas um dos melhores jogos já feitos. Mas senti falta de uma DLC que desse mais locais para explorar, novo jeito de batalhar, usando mais de 2 personagens... mas fora isso é muito bom recomendo d+
neeeeeeee
Cute little game that can hit that Paper Mario itch. It's a game that I like, but don't love, and yet would probably recommend it a lot. You can feel a lot of passion being poured into this game. Regardless of people's hate for Ubisoft or Uplay, definitely check it out. Light Spoilers ahead Pros - Amazing for kids - If I had small kids that I wanted to get interested in gaming, this game would be great for that. Simple story, combat, and characters, but still respects the player's intelligence and doesn't shy away from sadness. Cons - No [spoiler] Real Final Dungeon [/spoiler] - The story feels like it's building up to [spoiler] Lemuria Castle being a dungeon [/spoiler] but never gets to it sadly. - [spoiler] Flying [/spoiler] makes exploration a little a bit moot - One of the charms of Paper Mario (rpg) games is getting new abilities that compliment exploration and combat, but after you get this ability, exploration doesn't evolve. - Hard mode turns enemies into damage sponges which creates extremely long battles.
I loved this game. The story, music, and art style are great. I especially liked the storytelling through rhyme.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.