
Chernobylite is a science-fiction survival horror RPG. Set in the hyper-realistic, 3D-scanned wasteland of Chernobyl’s Exclusion Zone, explore a non-linear storyline in your search to uncover the truth of your tortured past.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 5 → 2.43/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 12.4Kreviews | 82% | — | $12.1M |
| $5.99−80% | 6.4Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 913 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gamenya bagus, ceritanya gokil parah cakep tapi bikin stress juga, tap igameplay repetitif bisa bikin bosenn, horor boneka ngeselin bikin gak berani maju wkwkwk
10 из 10
meeeeh
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.1M | 16.4K | 93% | $19.99 | |
| $12.1M | 12.7K | 95% | $29.99 | |
| $12.1M | 26.2K | 90% | $19.99 | |
| $12.1M | 32.6K | 96% | $19.99 | |
| $12.1M | 48.9K | 96% | $9.99 | |
| $12.2M | 9.3K | 80% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21.8M | 26.9K | 83% | $29.99 | |
| $22.5K | 35 | 74% | $19.99 | |
| $2.6K | 88 | 68% | $0.99 | |
| $1.7K | 6 | 100% | $7.19 | |
| $897 | 31 | 55% | $0.99 | |
| — | 0 | — | — |
Every market we collect.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Jul 30 → 3.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Polish, Spanish - Spain, Italian, Simplified Chinese, Japanese, Portuguese - Brazil, Hungarian, Ukrainian +2 more
| $29.99 |
| 2.1Kratings |
| 82% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 919 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Разработчик. пытались передать тот самый кайф, который был в Сталкере и Метро. И у них это получилось. Я получил большое удовольствие от данного шедевра!!!!
If you like games with a lot of radiation and green then this is for you. Its pretty good!
no hay cosa que se compare a este juego
Dla mnie ścierwo totalne.Grafika taka 5/10 historia jakoś kompletnie mnie nie wciągnęła.Ciągle tylko chodzenie i zbieranie paliwa,chemikaliów,grzybów,części elektronicznych i jakichś ziół.I właściwie nic poza tym. Bronie to jakiś żart.Dostajemy na początku rewolwer który jest chyba najmocniejszą bronią w całej grze.Ani AK ani shotgun ani kusza nie robią takiego damage'u,żebym mógł zabić typa jednym strzałem w głowę, a rewolwer już tak.Gdzie tu sens? Co chwilę jakieś bugi.Misja „Oko Moskwy” jest u mnie zbugowana i nie mogę jej dokończyć bo pojawia się czarny ekran.Słychać że nasza postać jest na lokacji i można nią nawet chodzić ale nic nie widać. To częsty błąd tej misji z tego co wyczytałem w internecie.Dlatego wydawcy zamiast to naprawić zrobili urządzenie w grze w którym możemy sie zabić i zaczac fabułe tak jakby od nowa XD!!!!!!!! Skradanie też jest bez sensu.Walisz typowi strzała w baniak i nagle wszyscy wiedzą gdzie jesteś.Po co więc w ogóle się skradać? Do tego dochodzą jakieś bezsensowne umiejętności które niewiele wnoszą np. parkour, którego w tej grze praktycznie nie ma. Po 10 tys. godzin w CS-ie mam już serdecznie dość języka rosyjskiego ale takie gry jak Stalker czy Metro najlepiej wypadają właśnie z tym ich zjebanym językiem i cyrylicą.Wiadomo można to zmienić w menu ale jakoś dziwnie się gra bez tego rosyjskiego klimatu. No i sama historia-szukamy swojej dziewczyny/żony która zaginęła 30 lat temu.XD. Typiara powinna już nie żyć albo być starą kurwą tak jak nasz bohater.Ale najwyraźniej w tym świecie ludzie żyją dłużej i mają się lepiej niż normalnie. Ogólnie Chernobylite kompletnie mnie nie kupiło.Nudne zbieractwo,słabe bronie,bezsensowne mechaniki,bugi i historia która mnie nie wciągnęła.Szkoda czasu.
баганный калл,на пиратке лучше шла
Looking at the store page you'd think this is a Stalker clone but as a matter of fact this game is a way more varied grab-bag of different influences. Apart from Stalker influences it's got Fallout 4 basebuilding and resource scavenging, as example, and the main quest finale has a Mass Effect 2 style coming together of the team and resources to pull off a plan. Overall premise is that there's a new weird element existing in Chernobyl, literally called Chernobylite, being capitalized upon by a militarized corporation, and main protagonist is attracted to it due to it's connection to his past, enough so to pay people to help him get in by force. This plan doesn't work out, though, so you spend the rest of game trying to assemble a team and resources to do it again, all while exploring the protagonist's pasts, his new companions, and the going-ons in the zone. Mechanically, this is a sort of survival-crafting-management FPS title where crafting new tools and aids is essential, and so is salvaging resources, as you engage in shootouts with NPC enemies, or sneak around, visiting some pretty detailed and atmospheric maps. Then there's also a hub area where you get to decorate and develop it, putting down workstations. There's also a sort of side element with assigning your allies to pull off stuff on the side to secure resources, which also adds some depth but this managerial aspect of basebuilding is rather undercooked and annoying by later half of game, admittedly. Overall though, the game tries to avoid frustration with some features like pinging resources for you or allowing you to return from a mission whenever using a portal device. Overall this game's main highlight is definitely the story and atmosphere. There's lots of near immersive touches like getting new skills from your companions sending you on a short activity where they actually show you the skill, and characters are interesting. Dialogues, Russian language ones are stronger but it's fine in English too. The overall mystery is cool even if payoff goes weird places. If you gonna play this, I strongly recommend heavier difficulties because otherwise you'll be overflowing in resources by second half of game, with little challenge, But I do recommend giving this game a try.
20h in and like it a lot. Great combination of crafting, building, fps and rpg. Also has the old stalker feeling.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.