
Explore the mysterious, beautiful, yet dark world of the Chornobyl Exclusion Zone in this post-apocalyptic action-RPG. Make your mark on this world, through your character development, choices and playstyle. But remember – everything has a price and consequences.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Chernobylite 2: Exclusion Zone is a post-apocalyptic, hybrid action-RPG in which unfettered exploration of majestic Chornobyl mixes with dark, survival horror & sci-fi atmosphere.
Play as Cole Gray - an experienced Planewalker, who sets off on a journey to the unknown and undiscovered regions of the Chernobyl Zone in the search of cure for his daughter.
Fight for your survival, manage resources and make decisions that will affect the entire Zone. Just remember… Everything comes at a price.

Explore vast, dark, gloomy and mysterious world of Chornobyl, created and developed in detail on the basis of the real life locations.

Cautious stealth or guns-blazing action? Classic firearms or cold steel? TPP or FPP Camera? How you approach things is entirely up to you. Use this to your advantage.

Develop your character, unlock valuable new skills, form strong alliances, and make decisions that will affect the whole around world.

The choices you make in the game will allow you to discover a non-linear story and experience one of the several possible endings. Everything happens for a reason and has its price.

Build, upgrade, fortify and customize your base, creating not only a place where you can craft and upgrade your items, but also a safe haven for you and other Chornobyl explorers.
Engagement
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bought for much reasonable price at 12.5 euro, knowing that developer company announced bancrupcy and game might never release. Chernobylite 1 was not amazing game, it was good, but nothing ground breaking. It just makes no sense how sequel can get so much worse in almost every aspect, with UE5 performance and jank on top of it.
Utter garbage and pure downgrade in every aspect. I expected a polished version of the first game with better optimisation, better combat system and bigger/richer world full of quest, activities, etc... Instead, devs released half-made game which copy elements of other popular games, but failes in every of them. New story being blend and typical. Overall map as small as it was, just without region borders. New RPG/trade system being a welcomed guest, but everything were made as primitive as possible, almost passive in terms of requirements for survival. Devs add more types of enemies, but fighting this mobs feels like tapping stuff in "Remnant" or other souls-like games, not like in a proper shooter. Boring and grindy gathering/crafting, real downgrade from first game. Unfinished or initially awful base building, once again - first game had smaller but better base. Overall plot and story become clownish, guess devs tried to diversify gameplay, but failed hard. End score: 4/10. Feels like playing "Once Human", but worsened in every aspect and paid (overpriced, in fact).
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Russian, Simplified Chinese, Ukrainian, Traditional Chinese, Turkish*languages with full audio support
Hours played at review time, across 61 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Could have been good, should have been good. But now it seems ghosted. Lack of updates both to the game and to the supporting community. Backers from kickstarter are left in the dark, last post was may 5th 2026. Don't bother with this until like 5 or 10 years from now, maybe it'll be finished and fully released and then maybe those who invested in this game can get what they paid for?? I mean its sort of clear now why there's all sorts of trouble surrounding this dev and the production of the game. It seems like they have no intention of keeping investors (on any level) in the loop at all. There's plenty more to be said, but I'll just leave it at they messed up and have yet to take full responsibility for it, and 2,424 people have been left in the dark after helping fund this game.
I like the game, however the developers seemed to have misunderstood their audience and should see if they can push the game in a direction similar to their previous game, while keeping the elements that are improved. It sucks to hear that the developers went through rounds of layoffs and I hope this game gets finished rather then abandoned. As a game developer myself I believe this game can be fixed. I ran into a few bugs with my controller input breaking at various times leading to a lot of game restarts, but the game is also in early access.
анрил энджин 5 накладывает отпечаток на любой продукт в котором используется, оптимизация - харам. Багов немало, хотя с момента выхода игры в ранний доступ прошло уже немало времени. Первая часть была 9/10, эта дай бог 5
Great game with a TON of potential, sadly the developers Farm 51 have pretty much gone MIA and even filed for bankruptcy (though apparently this was because of the nuances of Polish law) The game has a low player count not because it isn't a fantastic experience, it's because they haven't updated it or even gave us ANYTHING to hold onto even an update/news since the last one a long time ago on May 5th. As said, great game, it just isn't finished, still has a ton of content, but it still has a ton of bugs among other things and despite uninstalling because it seemed to be abandoned it will only make you depressed it isn't being worked on, I have S.T.A.L.K.E.R 2 for PS5 but I would prefer a finished version of this ANY day. You can easily see how this game could go from 6/10 on Steam to a 9 or even 10/10 if it was just finished or ATLEAST had regular updates to build up to it. TL;DR: It's complicated but by no means is it a bad game, just one that just needs to be worked on which I'm doubtful at this point it will, which is a shame because what could of been is so apparent.
リリースから1年経過しているとは思えない完成度…。
хорошая игра ,а нытики идите в куклы играйтесь !
Une telle déception........ J'avais tellement aimé le 1 que là c'est la douche froide.... Imaginez un walking simulator dont 90% des batîments et véhicules ne s'ouvrent pas, avec des coffres qui vous demandent par exemple 18 points d'une stats alors que c'est une galère pas possible pour monter à 12...Le monde est vide...MAIS VIDE.........Si vous êtes dépressif ne mettez pas les pieds sur la map, vous risqueriez d'être submergés d'idées noires...Je veux bien qu'on soit dans du post-apo mais bordel : UN PEU DE VIE QUOI ! Prenez exemple sur du Fallout, du Stalker, du Metro,etc... Une traduction absolument DE-GUEU-LA-SSE....Le perso qui tutoie puis vouvoie le MEME pnj...Des quêtes absolument imbuvables ( "he mec j'ai besoin d'une bouteille à 2km de là..." )... La gestion de la base est incompréhensible... Le gameplay est vraiment TRES frustrant couplé à l'impossibilité de rebind ses touches CORRECTEMENT... Non là vraiment, même avec plusieurs ENORMES patchs il y a trop de boulot à revoir...On est carrément sur les prémices d'une alpha, c'est tout... Sincèrement, si vous hésitez sur un jeu post-apo typé cherno pendant les soldes, n'y touchez même pas avec un bâton....foncez acheter plutôt S.T.A.L.K.E.R. 2 ou la collection Metro... Dégoûté..............................
Je le sens mal. Déjà, on part de très loin quand je vois ce que proposait l'early access à sa sortie initiale. Combats de boss (?) pas adaptés au gameplay, des zones entières en plein cagnard (?), on s'éloignait énormément de ce qui a fait le charme du premier opus. TheFarm 51 a bossé dur pour rectifié le tir sous la pression des critiques pour faire en sorte que ce second épisode ressemble quand même à du Chernobylite. Et d'un côté c'est plutôt réussi et on retrouve les sensations qu'on espérait retrouver. On peut saluer le boulot abattu de ce point de vue, qui il faut le reconnaître, va dans le bon sens. Mais quand on voit, un an et demi après, dans quel état est cet early access... même après de multiples patches majeurs, le jeu est ultra buggué à tel point que par endroits il ressemble à une alpha. En ce sens, je le sens mal comme je disais, car après tout ce temps voir un tel fiasco technique ne laisse que peu d'espoirs pour la suite. Surtout quand on ressort le premier volet qui tournait impeccable et qui était 10 fois plus beau! Et en dehors de ça, il y a quand même un souci au niveau du jeu lui même qui aligne les missions ultra basiques pour la plupart, on se croirait dans un RPG lambda de base. Des choix ultra importants du premier volet ne subsistent que quelques petits embranchements qui ne semblent pas trop porter à conséquence. Et enfin, j'ai 45 heures de jeu au compteur et il subsiste toujours des trucs que je ne comprends pas! Pourquoi on ramasse 174 millions de ressources à la moindre promenade et qu'on est toujours en manque pour fabriquer des matériaux importants. Pourquoi chaque fois que je veux me reposer dans ma base, le black stalker me dit que mes gens sont inoccupés et j'ai absolument aucune idée de comment les occuper. Et les sources d'énergie externes à trouver parce que sinon on ne peut plus faire évoluer sa base au bout d'un moment, ça ressemble à aller chercher une aiguille dans une botte de foin. Sans doute que je me débrouille mal sur ces points là, mais il faut reconnaître que le soft manque de clarté à ce niveau, surtout pour quelqu'un qui a déjà platiné le premier opus! Bref, en dépit de bons moments passés sur le jeu et de ses qualités (on ne passe pas un mauvais moment hein), le tout penche quand même vers le négatif et surtout il n'inspire pas confiance pour une sortie finale.
Players by region
Where this game's players are, estimated from review languages.
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