
A turn-based space mecha mercenary game. You can recruit pilots and captains with varying stories and skills, buy and modify spaceships, mecha, artillery, and fighters, take missions, participate in battles between Galactic Powers, change the situations, and experience different stories.
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No United States chart position — it charts only in the markets below.
About
Chaos Front is the latest game of the Chaos Galaxy series, which has been deeply influenced by Super Robot War, Romance of the Three Kingdoms, Advance War, and other similar games.
The program, art, and design are all completed by one developer alone.
Please note: A bad ending will be triggered on 30/12/C.E.29 in the game. Please upgrade your mercenary group to star 9 before this date to begin the final battle and obtain the true endings.

Form your mercenary corps, move around the map of Centersea Sector, choose missions and join the war between the powers. Your choices will change the fate of people and the ending of the Centersea War.

Partners, enemies, friends ...... There are more than 100 important characters in the game, all with their own stories, identity talents and combat skills, such as commanders, staff officers, merchants, pirates, scientists ...... and even psychics, robots and aliens!

Battleships, submarines, mecha, artillery, fighters, titans ...... There are 70 available units in the game, all with different weapons and abilities.

Units can use a wide range of behaviors such as stealth, space mines, spreading fog, seizing, stealing, ramming, shelling, combating, shields, defensive force fields, and more. We can research the game system to create a powerful army with a variety of different play styles.

We can receive many missions with different story plots at the Mission Centers. It is also possible to participate in battles initiated by the big factions. When we become an ally of a faction, we can even make proposals to the faction to guide its strategic actions.

The Solaris Union, the first galaxy regime in human history, was destroyed due to corruption and tyranny during the Great Rebellion. After its fall, the galaxy was divided among three great powers. Unable to defeat each other, eventually, they agreed to a ceasefire and established the Interstellar Consortium to manage thousands of independent planets.
Unfortunately, the Interstellar Consortium soon became a tool for the three powers to control and exploit the galaxy. Interstellar navigation was restricted, and planets were subjected to economic exploitation.
In the 26th year of the Consortium Calendar, a revolution broke out on the planet Massilia in the Centersea Sector. The Consortium quickly decided to send fleets from the three powers to suppress the revolutionary planets. However, the Consortium Army was weakened due to the defection of the Black Flag, and the front line became a deadlock.
The great powers had to allow the Consortium Army to recruit mercenaries to supplement their forces in the war zone. The Revolutionary Army and the Black Flag also began recruiting mercenaries.
Militia, pirates, nobles, and technicians from all over the galaxy rushed to Centersea to join the war. Mercenary groups quickly became a main force in the Centersea warfare.
Under the temptation of wealth and honor, beneath the banner of revolution and freedom, and stirred by hegemony and conspiracy, the Galaxy was falling into a chaotic era...
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Engagement
Reviews
Themes across 242 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Coming from Chaos Galaxy it's a different genre in the same universe (4x strategy vs. small mission objective based skirmishes). The early missions are pretty tough until you understand the mechanics. The game mechanics and statistics are obfuscated and require trying and failing then finding solutions. I've read this is more like SRW (Super Robot War) which I had never heard of until this game so understanding the pedigree must be quite helpful. This isn't a game for the easily frustrated and the extra footwork of reading tactics / suggestions goes a long way. The sandbox exists mostly in the faction wars, not the canned static storyline missions. This is a key feature that opens up the game considerably. Once you get through a lot of the starting missions and begin to form your squad the entire 'flavor' of the game changes as you can start mixing / matching pilots and ARMS. All said, love the universe, love the art and cheesy over the top writing. I'm glad I stuck with it past the initial learning curve. Author seems to be expanding their home-brew universe with new genres so I expect the next one to be a dating sim / RPG ;)
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Spanish - Latin America
Hours played at review time, across 243 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
截至目前(2026.9.6)不推荐游玩,看后续作者改不改难度,作为机战老玩家,各种主机上的机战玩了不少,没见过这种取各家之短的,一开始只是以为初始机型太弱,需要换后期机型,但问题是难度曲线极其不合理,我目前已经是四战舰+全满人物共16小机型+4大机型,全改,还都练到至少3级,结果正面战场还是打不过,对面各种一击脱离,各种必中群攻光束炮,各种不给闪避近战舰,然后我方命中60对面还能各种闪避的,另外还有关卡说明主角是佯攻,结果敌人一股脑全打主角,队友势力全程摸鱼。就算是高难的火焰纹章都有1-5星5个难度,您这什么鬼?
*此用户具备一定非官方修改能力 *这个游戏修改起来比较简单,各位有想法的第四天灾超凡智能可以通过C:\Users\用户名\AppData\LocalLow\ChaosGalaxyStudio\Chaos Front找cf存档文件记事本打开后ctrl+F找"PlayerDay"可以通过改value控制时间
Day one patch included an extension of the time limit from 2 to 3 years. So that's a 33% nerf to the bad ending immediately after receiving all that negative feedback. Just needed to get that out there. Can't review the whole game so far, but I'll say if the smaller scale makes completing a campaign a reasonable accomplishment for someone with limited free time, its an improvement in mybook.
硬すぎる敵、見どころが少ない戦闘シーン、後半に出てくるブラックホールの連射で萎えた。 自分が求めていたゲームではあったけど、悪い所が結構あったので残念でした。 でも悪い所をある程度治したらいいゲームになるよ。敵のブラックホール連射改善してください()
本来不打算评论的,不过你要有理想,那在你没理想之前就挂着差评了
Enjoying so far, well thought out combat mechanics and I feel pretty free to make my own decisions game doesn't hold your hand but I think that's the expected audience and game style only problem is the limited music, maybe a game terms dictionary for extra clarity
新入手,刚开始玩吕线,第一次势力战有个任务保护辎重,AI有一个三人狙击手队,第一回合就能贴脸友军货船,平A一下,只剩一丝血,第二回合任意敌军就能击落一艘货船,然后扣功勋,而我方部队两回合都摸不到到敌军。。。我就是开挂,也赶不上啊。。。这个任务真的合理吗??
boring,距离“好玩”非常遥远。
非常喜欢前作,很有玩基连的野望的感觉。但这这作战斗系统真不太行,基连的野望的三人队六人队是因为部队数量不限制才这么做的,并且可以让掉血的前排持续在后方回血再参战,而这游戏部队就那么几个,还要分队,让战斗操作性极其低下,又没有那么高效的战斗回血能力,几个小队一下就操作完了,没什么策略性可言
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