
A turn-based space mecha mercenary game. You can recruit pilots and captains with varying stories and skills, buy and modify spaceships, mecha, artillery, and fighters, take missions, participate in battles between Galactic Powers, change the situations, and experience different stories.
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About
Chaos Front is the latest game of the Chaos Galaxy series, which has been deeply influenced by Super Robot War, Romance of the Three Kingdoms, Advance War, and other similar games.
The program, art, and design are all completed by one developer alone.
Please note: A bad ending will be triggered on 30/12/C.E.29 in the game. Please upgrade your mercenary group to star 9 before this date to begin the final battle and obtain the true endings.

Form your mercenary corps, move around the map of Centersea Sector, choose missions and join the war between the powers. Your choices will change the fate of people and the ending of the Centersea War.

Partners, enemies, friends ...... There are more than 100 important characters in the game, all with their own stories, identity talents and combat skills, such as commanders, staff officers, merchants, pirates, scientists ...... and even psychics, robots and aliens!

Battleships, submarines, mecha, artillery, fighters, titans ...... There are 70 available units in the game, all with different weapons and abilities.

Units can use a wide range of behaviors such as stealth, space mines, spreading fog, seizing, stealing, ramming, shelling, combating, shields, defensive force fields, and more. We can research the game system to create a powerful army with a variety of different play styles.

We can receive many missions with different story plots at the Mission Centers. It is also possible to participate in battles initiated by the big factions. When we become an ally of a faction, we can even make proposals to the faction to guide its strategic actions.

The Solaris Union, the first galaxy regime in human history, was destroyed due to corruption and tyranny during the Great Rebellion. After its fall, the galaxy was divided among three great powers. Unable to defeat each other, eventually, they agreed to a ceasefire and established the Interstellar Consortium to manage thousands of independent planets.
Unfortunately, the Interstellar Consortium soon became a tool for the three powers to control and exploit the galaxy. Interstellar navigation was restricted, and planets were subjected to economic exploitation.
In the 26th year of the Consortium Calendar, a revolution broke out on the planet Massilia in the Centersea Sector. The Consortium quickly decided to send fleets from the three powers to suppress the revolutionary planets. However, the Consortium Army was weakened due to the defection of the Black Flag, and the front line became a deadlock.
The great powers had to allow the Consortium Army to recruit mercenaries to supplement their forces in the war zone. The Revolutionary Army and the Black Flag also began recruiting mercenaries.
Militia, pirates, nobles, and technicians from all over the galaxy rushed to Centersea to join the war. Mercenary groups quickly became a main force in the Centersea warfare.
Under the temptation of wealth and honor, beneath the banner of revolution and freedom, and stirred by hegemony and conspiracy, the Galaxy was falling into a chaotic era...
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Reviews
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Reviews
半成品
Well first off the game is fun but needs more The good Fire emblem combat with mechs (turn base), Cool looking mechs (just wish there was more) (can even see a gundam like one the one you get at the start it looks like the Graze from Iron blooded orphans), Short but great tutorial, Great side stories, can tell the game was made with love the music sfx and even the art it kinda reminds me of the older anime games kinda like Zoids Factions have diffrent flaovrs like Black flag having a great capital ships hard hitting fighters and infantry but struggle fighting the blue faction (their main enemy) Red having my fav captail ship but having very mid melee and ranged infantry (black and red are teammates) Blue having by far the best infantry of any faction with their gunners doing around without buffs one test did 900 damage to a captail ship and a boss (wont spoil it) thier melee inf is only really good at holding the line (which is great because thier captail ships cant hit enemy infront of them) gray or pinkish (might be a little colour blind) gets tanky infantry ok gunners and ok fighters havent tried the captial so cant say but looks the most boring The bad Quests don't scale Sure i understand not letting us bum rush quests but when its one of the only ones i can take at the start thats crazy, enemys will either have groups of 3 units while i only have starting group and they have better suits like sure i beat it but when it costs more money then i have at the start its hard to start up then the other side you have strong units and stomp the mission in like 3 turns Planet fighting is boring every mission is the same as the like one (if you pick enage the enemy reinforcements it will be the same map with the same enemies and it will fall no matter what you do, i have one rebel once i moved away 2 times in a row after they took it then they wont push farther only will stay and lose the planet 1 turn later even with the player traing merit to tell them to attack a diffrent planet. Theres no way to change the target What i mean is when you have 3 units fighting 2 units and the one in the first slot is one hit and the unit in the 2nd slot has 80% hp left i wish there was a way to change who my 3rd unit was gonna hit because they will just fly pass the still alive enemey unit because the one they auto targeted died Power balance of factions is awful Blue is by far the strongest with its gunners dealing insane damage their fighters causing fire captail ships stunning and smaller ship stuning as well any frontline battle fighting them is painful as black flag doesnt really focus ships because blues melee wall blocks them all the frontline battles fighting them always ends with black flag being wiped and me dealing with the rest. Game will fall into a stalemate before your ready having done 2 plays into late game by the time i have good mechs,ship.enough people to pilot them 1 faction pair will hold 90% of the planets and the other faction cant push back maybe having a system where if a faction only has like 2 planets they get rest less and will attack 2 planets at once or once they recap a planet insta lunch a attack
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Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Spanish - Latin America
Hours played at review time, across 243 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
early games a little hard but that might me me.
就目前的难度曲线还有捕获几率,这差评就先受着吧
It's great
游戏模式挺合我胃口,就是不知道以后要不要考虑不用像素美术风格,改用类似机战那种风格。
A bit of a caveat here, this game was really fun for me but a few things are grating. There is a timer on the game that will spring on you somewhat suddenly and end the game. You also will get shoved towards the end of the game soon after reaching a ranking where you can really get some cool units. I don't love that. Still, I played the campaign three times and enjoyed it though I found it impossible to make my side win the war. Lots of charm here, more world building than I expected too.
很好玩的战略游戏,开头有点难,建议开始多做任务,星球战争可以适当去战斗,前期先把2,3只队伍拉起来,多善用加血道具,中后期光束大型机,浮游炮机和巨神兵超级强力!!!
其他都挺好,但是时间限制很烦人,考虑弄个不限制时间的模式吧,这个时间限制十分讨厌,其实我想说更过分的骂人的话,这个设定真的很烦,让我没有继续玩下去的动力
Very good game, especially for players who did enjoy the previous games in the Chaos Galaxy Franchise. Also received daily updates which shows how much the dev wants it to be a polished game. Much improvments from previous games in the series like the inclusion of small and heavy ARMS (Mechs and Fighters) which can be carried from bigger ships. But keep in mind that this game is much more a story driven game than a sandbox game, so if you expect something like Battlebrothers or Mount and Blade in space keep that in mind. Still has much Content in it if you wish to a campaign with both current Protagonists.
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