
A turn-based space mecha mercenary game. You can recruit pilots and captains with varying stories and skills, buy and modify spaceships, mecha, artillery, and fighters, take missions, participate in battles between Galactic Powers, change the situations, and experience different stories.
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No United States chart position — it charts only in the markets below.
About
Chaos Front is the latest game of the Chaos Galaxy series, which has been deeply influenced by Super Robot War, Romance of the Three Kingdoms, Advance War, and other similar games.
The program, art, and design are all completed by one developer alone.
Please note: A bad ending will be triggered on 30/12/C.E.29 in the game. Please upgrade your mercenary group to star 9 before this date to begin the final battle and obtain the true endings.

Form your mercenary corps, move around the map of Centersea Sector, choose missions and join the war between the powers. Your choices will change the fate of people and the ending of the Centersea War.

Partners, enemies, friends ...... There are more than 100 important characters in the game, all with their own stories, identity talents and combat skills, such as commanders, staff officers, merchants, pirates, scientists ...... and even psychics, robots and aliens!

Battleships, submarines, mecha, artillery, fighters, titans ...... There are 70 available units in the game, all with different weapons and abilities.

Units can use a wide range of behaviors such as stealth, space mines, spreading fog, seizing, stealing, ramming, shelling, combating, shields, defensive force fields, and more. We can research the game system to create a powerful army with a variety of different play styles.

We can receive many missions with different story plots at the Mission Centers. It is also possible to participate in battles initiated by the big factions. When we become an ally of a faction, we can even make proposals to the faction to guide its strategic actions.

The Solaris Union, the first galaxy regime in human history, was destroyed due to corruption and tyranny during the Great Rebellion. After its fall, the galaxy was divided among three great powers. Unable to defeat each other, eventually, they agreed to a ceasefire and established the Interstellar Consortium to manage thousands of independent planets.
Unfortunately, the Interstellar Consortium soon became a tool for the three powers to control and exploit the galaxy. Interstellar navigation was restricted, and planets were subjected to economic exploitation.
In the 26th year of the Consortium Calendar, a revolution broke out on the planet Massilia in the Centersea Sector. The Consortium quickly decided to send fleets from the three powers to suppress the revolutionary planets. However, the Consortium Army was weakened due to the defection of the Black Flag, and the front line became a deadlock.
The great powers had to allow the Consortium Army to recruit mercenaries to supplement their forces in the war zone. The Revolutionary Army and the Black Flag also began recruiting mercenaries.
Militia, pirates, nobles, and technicians from all over the galaxy rushed to Centersea to join the war. Mercenary groups quickly became a main force in the Centersea warfare.
Under the temptation of wealth and honor, beneath the banner of revolution and freedom, and stirred by hegemony and conspiracy, the Galaxy was falling into a chaotic era...
Genres
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Engagement
Reviews
Themes across 242 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏难度有点不合理
好玩是好玩,但是任务/打团,我基本都是以少打多,有没有啥游戏是我可以以多打少的,我选了火焰团开局,然后快要凑到4个航队了,你来一个时间杀?what ? 是不打算给人通关吗?然后又没有教学,如何把人打到混乱状态,玩到快12个小时了我才发现,也只有私掠船的炮弹打人才会出现投降符号,然后忍者佣兵是不是太bug了,前期血条满满直接被瞬杀?我3个航队解6星战争任务都得打个半死,我相信4个航对打战争正面战任务,铁定把我打到你妈妈都不认识。
俺はこういうゲームがやりたかった。 ガンダ〇 ローグなんちゃらは見習って。モンスターハン〇-を作ってる場合じゃないよ。 ロボ同士を戦わせないと楽しくないだろ。
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Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Spanish - Latin America
Hours played at review time, across 243 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is good so far. The difficulty is on the harder side like what other reviews said.
Finally pulled the trigger on playing one of the "Chaos (blank)" games, and I'm glad I did. while the JRPG/Fire Emblem mechanic of "only having as many fighters as you can talk-no-jutsu" is unfortunately limiting, it creates a more organic sense of growth and progression as you meet more classic anime characters and add them to your roster of paid mercs. the battles are pretty straightforward once you parse the UI, and I'm having a good time exploring the campaign map and digging into the storylines and character introductions as I go. some of the mechanics need a tooltip or a popup or some kind of reminder text, but overall it is pretty self-explanatory. Having fun so far!
難度有點太高了 甚至有些任務太不合常理了 即便已經打出暴君已死的結局 許多地方仍須打磨 希望能開放沙盒模式
游戏除了大多数人指出的问题外都挺不错的,本来想着要是作者态度改了就买回来。这下正好省钱,还好才玩了2.4小时就发现这些问题。
敌人强的一批啊,敌人小BOSS伤害比我主角还高,你那命中率太假了吧,战斗时命中率实际体验下来很怪,作者似乎是近战爱好者,还有为什么要做任务才解锁机体啊,还要打赢对面的机体才能解锁,这游戏的难度对新手非常不好
戦闘に爽快感が無い。 予想以上に敵が固い。 キャラを1名勧誘できたとしても序盤はデコイにしかならない。 キャラの増加が序盤時点でミッションクリアでしかこない。 3機で1ユニットで編成することはできるのに、厄介な敵を集中的に狙うや、弱兵から削るといった操作が行えない。今後のアプデに期待で、一旦返却した。
别的我都能适应,扫雷是个什么SB任务?还是通用任务?前期就一艘船能探测,然后就搁地图上走一步扫一步雷,而且踩雷本身没有经验没有任何收益,何意味?? 一堆任务有剧情杀,各种敌方回合增援然后直接先手行动,硬逼着你背板SL,然后你的SL还贼不方便,何意味??
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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