
Simple yet highly flexible hi-speed 2D Fighting game! Enjoy the thrill of fighting with all the flashy moves!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 8 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 356reviews | 90% | — | $27K |
| $19.99 | 402ratings | 92% | — | not modelled | |
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
generico e paia, as transiçoes e menus sao mt feios e travados, a gameplay e boa mas porra que jogo feio e generico... muito qualquer coisa
全実績アンロックできました♪ ( 私事でもうしわけない.. ) 私の2D格闘ゲーム歴ですが、 ストリートファイター2シリーズ から入って ( 8割以上 負けてます。∴ 負けるのは当たり前の精神 ) SNK 系(少々) & スト3 までの CAPCOM 系 で、以降はあまり遊ばなくなりました ( スト4~ は遊んだことがありません.. ) そのような人間のレビューになります↓↓↓ [h3]特徴[/h3] ・システムはオーソドックス(!?) └ すごく複雑だったり,ユニーク過ぎたり していないと思う (ので、他の格闘ゲームに応用が可能かな!?) └ まぁ、キャラの設定の方にはクセがありますが(笑) ・空中ガードが可能なタイプの格闘ゲーム └ ジャンプしたら、相手と反対方向にレバー(十字キー)を入力しておくクセを付けておこうね ・あまり覚えなくても、楽しい♪ └ 全キャラ、弱攻撃 → 強 → 必殺技 (→ 超必殺技) でコンボ可能。という事さえ覚えておけばOK └ 必殺技のコマンドは、(全てではないが)常に画面に表示されているぞ♪ ・慣れてくれば、他も覚えてスキルUPが可能♪ └ 前方回避,ハイジャンプ,ガード崩し 等を覚え、遊びの幅を広げよう♪ └ まぁ、覚えなくても遊べます (私はこの辺はほぼ使わずに遊びました。ヘタなので..) ・極めようと思う人にも、やりごたえあり(!?) └ YouTube で見ると、すっごく難易度の高そうなコンボしていました (私にはムリ..) [h3]良かった点[/h3] ・単純コンボでも楽しい (複雑コンボはやり込み要素だと思う) └ 上手い人にも (私みたいな)ヘタな人にも 両方に対応 ・同じキャラでも、スタイルを変えて楽しめる └ 4つ中2つ追加できる必殺技 (コマンドは常に見れる) └ ダッシュを ラン⇔ステップ に変更可能 ・実績に、ネット対戦は含まれていない [h3]補足[/h3] ・コントローラー必須だと思う (キーボードは知らん..) ・カオスコイン (遊ぶと貰えるポイント) で“エンディングの購入はしない”方が良い └ もったいないので。各キャラ2種類あるが、条件を満たせばどちらも見る事ができる=コレクションに追加される) ・参考サイト (特にミッションを参考にした) → カオスコード - New Sign of Catastrophe -攻略wiki - atwiki(アットウィキ) https://w.atwiki.jp/ccnesica200/ 良い2D格闘ゲームだと思います。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Korean, Traditional Chinese*languages with full audio support
| $9.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fun
湾湾的格斗游戏,完全没听说过,玩起来也挺杂鱼的,算是包里附带的东西就比较随意了。
爽啊!要的就是这个街机感觉
Best game of the year I've played with all active players of this year (he is my friend and we play strive)
I'm neutral on this game. I got it on sale and it was worth the cheap price I paid, but it's not something I'd play long term.
还行。能玩的格斗游戏。打击感怎么说呢,还不错。仁者见仁吧。抽空玩一下还是可以的,燃烧吧,我的格斗之魂!
this game is seriously underrated, it needs more attention.
CHAOS CODE -NEW SIGN OF CATASTROPHE-, developed by FK Digital in collaboration with Arc System Works and published by Arc System Works, is a refined and energetic 2D fighting game that proudly embraces classic arcade sensibilities while layering in modern conveniences and mechanical depth. Rather than chasing cinematic spectacle or hyper-complex systems, the game focuses on speed, responsiveness, and player expression, offering a combat experience that feels immediately familiar to genre veterans while remaining approachable to newcomers willing to learn its fundamentals. At the center of the experience is a fast-paced one-on-one fighting system that emphasizes momentum, spacing, and decision-making. Controls are tight and responsive, making every movement, jump, and attack feel deliberate. Combos are accessible without being trivial, allowing players to string together satisfying sequences early on while still leaving room for mastery through advanced cancels, meter management, and situational awareness. The game’s pace encourages aggression but never feels reckless, striking a balance where thoughtful defense and well-timed counters can be just as rewarding as relentless offense. One of the defining features of Chaos Code is its pre-match customization system. Before entering battle, players can choose additional special moves for their selected character, subtly altering their toolset and strategic options. This system adds a layer of personalization that sets the game apart from many traditional fighters, as two players using the same character can approach matches in very different ways. It encourages experimentation and adaptability, particularly in competitive settings where anticipating an opponent’s loadout becomes part of the mental game. The roster is diverse both visually and mechanically, featuring a wide range of character archetypes that cater to different playstyles. From agile rushdown fighters to more methodical zoners and technical specialists, each character feels distinct and purposeful. Animations are expressive and readable, ensuring that attacks and movements communicate intent clearly during high-speed exchanges. While the character designs lean into anime-inspired aesthetics common to the genre, they maintain enough individuality to avoid feeling generic. Beyond versus play, the game offers a solid selection of single-player content. Arcade Mode provides brief character-centric story paths that flesh out the game’s universe without overstaying their welcome. Mission Mode serves as a practical training ground, guiding players through character mechanics, combos, and situational techniques that help bridge the gap between casual play and deeper understanding. Additional modes like Score Attack and gallery unlocks offer extra incentives to keep playing, even when competitive matches are not the primary focus. Visually, CHAOS CODE -NEW SIGN OF CATASTROPHE- adopts a polished 2D sprite-based presentation that evokes the look of late-era arcade fighters. Backgrounds are vibrant and animated, adding atmosphere without distracting from the action in the foreground. While the art style does not aim for cutting-edge visuals, it prioritizes clarity and consistency, which are crucial in a fast-paced fighting game. The soundtrack complements this approach with energetic tracks that enhance the intensity of matches without overwhelming them. Online functionality is present, but like many niche fighting games, the experience depends heavily on the size of the active player base. Finding consistent online matches can be challenging outside peak hours, which places greater emphasis on local play, offline modes, or organized community sessions. While this limitation may affect players seeking constant online competition, it does not diminish the quality of the core mechanics themselves, which remain strong regardless of matchmaking conditions. What ultimately defines Chaos Code is its commitment to fundamentals. It does not attempt to reinvent the fighting game genre or overwhelm players with layers of systems upon systems. Instead, it refines classic ideas—tight controls, expressive combos, and meaningful player choice—into a cohesive whole that rewards practice and creativity. The game respects player skill without demanding excessive memorization, making improvement feel earned rather than exhausting. In the end, CHAOS CODE -NEW SIGN OF CATASTROPHE- stands as a confident, well-crafted 2D fighter that appeals most strongly to fans of traditional arcade combat and character-driven mechanics. Its blend of accessibility, customization, and depth makes it a compelling option for players looking to explore a fighting game that values responsiveness and player expression over spectacle. While it may not dominate the competitive scene or mainstream attention, it delivers a focused and satisfying experience that earns its place among respected modern 2D fighters. Rating: 8/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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