
Take up your sword, channel your magic or board your Mech. Chained Echoes is a 16-bit style RPG set in a fantasy world where dragons are as common as piloted mechanical suits.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 14 → 4.17/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.74−65% | 8.2Kreviews | 89% | — | $1.3M |
| $24.99 | 1.7Kratings | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 891 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
数值设计有问题,几个角色的人物性能存在明显的差异。
Bin vollkommen hin und weg von dem Spiel und bin noch nicht einmal fertig. Ich dachte anfangs Akt 2 war eventuell ein wenig kurz, bis ich dann die Ereignisse nochmal Revue passieren ließ. Einziger wirklicher Kritikpunkt wäre vielleicht, dass die Progression ein bisschen "formulaisch" abläuft. Da es keine Level gibt, ist der stärkste Charakterfortschritt durch Equipment und praktisch jeder Händler hat direkt stärkeres Equipment für jeden Charakter bereit. Dann muss man jedes Mal das Equipment upgraden, damit man die passiven Effekte von den alten Rüstungsteilen auf die neuen übertragen kann, sofern man von diesen viel Gebrauch gemacht hat. Generell finde ich besonders die prozentualen Effekte, wie +10% ATK, werden direkt durch die nächste noch nicht geupgradete Waffe direkt ersetzt. Es fühlt sich deshalb so an, als wird man alle paar Spielstunden dazu gezwungen einen Pitstop einzulegen um eine Excel-Tabelle auszufüllen und sich gegebenenfalls mit Abstrichen zufriedengeben muss, wenn man nicht alle Upgrade-Materialien gefunden hat. Und dann noch dass die Kämpfe in Himmelsrüstungen evtl. ein wenig zu wünschen übrig lassen im Vergleich zu normalen Kämpfen. Es fühlt sich ein bisschen chaotischer an.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Korean, Japanese, Simplified Chinese
Hours played at review time, across 893 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jogo bom, a história é muito bem contada, combate legal, bem diferente
万人受けはしません むしろ癖強いし、好みがはっきりと分かれます 全ての問題は戦闘 敵は雑魚含め必ず同等か、少し強いくらいになるバランス ゲージを管理、維持しなければならない戦闘システム 結果、雑魚専でも時間がかなりかかり 運要素に左右される場面がかなり発生し易いです 敵にクリティカルを引かれる 戦闘開始時の番手で敵が上位を独占する 敵の攻撃が単機に集中する 他RPGでも発生する敗北理由ですが ギリギリのバランスである当作品では格段に発生し易いです そこが面白さでありますが、万人受けは絶対しないでしょう 自分も後半は勝利の喜びよりも疲労感のが強かったです 歯応える戦闘ができるゲームです しかし雑魚戦にまで苦戦を求めるのか、一考してから購入すると良いでしょう
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8
Toller Genremix. Das Spiel bringt klassiche JRPG Elemente im westlichen Stil in die Moderne Zeit. Dabei ist das pacing und die Abwechslung von Kampf und Story sehr gelungen.
This game is amazing. I have been reading the negative comments and they can be summed up into: 1. The game mechanics were somehow too difficult or confusing for them, which I am deeply sorry for you if this was the case; I bet making toast in the morning must be a real struggle for you. 2. Some sections seemed grindy. This one is just lies as the game is balanced enough. The only scenario where I can see this happening is if the person is rushing through the chapters without doing any side activities, which is half the fun in most RPGs. 3. The story is "bad". Look, anyone is entitled to their opinion, but some opinions are just ♥♥♥♥♥. I will not take this critique seriously comming from real life NPCs with burned out attention spans. Do yourself a favor, and pick up this game. I only regrest not finding this game sooner, although its message deeply connects with this time of my life, so it was the perfect timing for me. The story revolves around self forgiving, accepting your flaws, and keep moving forward even if you don't think you deserve it. The characters are deeply human and relatable. Not even the MC is perfect, in fact he's deeply flawed, he's constantly seeking redemption and never fully forgives himself, but he is determined to keep living to the fullest and stay true to himself. Past mistakes don't define us, you can always choose who you want to be and how you wanna live. Unlike generic stories, where the power of friendship and courage solves all problems, or the generic good vs evil, here your own past and guilt are the most powerful enemies, and you can only move forward when you've fully forgiven yourself. And the story is not necessarily uplifting and motivational (this would actually bore me to death) it is engaging and well thought out. As a fan of classic RPG, I can safely this game is not mimicking them, it is a great story on its own right, and if it had came out at the time, it would had defenitely competed with any of the huge names of the genre.
The story is a bit on the convoluted side, but an overall enjoyable experience.
It's a good game, with a very good story and engaging combat. The only downside is, that trash mobs take too long to fight and you only can turn down the difficulty for all enemies. I would love to have different settings for bosses and trashmobs, so I canNormal Bossfights and easy trashmob fights. Please make it happen.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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