
Take up your sword, channel your magic or board your Mech. Chained Echoes is a 16-bit style RPG set in a fantasy world where dragons are as common as piloted mechanical suits.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 14 → 2.67/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.74−65% | 8.1Kreviews | 89% | — | $1.3M |
| $24.99 | 1.7Kratings | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 888 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
сюжет есть, пиксельарт есть, жээрпэгэ есть. итого: нормик
Muito bom :)
Toller Genremix. Das Spiel bringt klassiche JRPG Elemente im westlichen Stil in die Moderne Zeit. Dabei ist das pacing und die Abwechslung von Kampf und Story sehr gelungen.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 2.1K | 64% | $19.99 | |
| $1.3M | 7.1K | 84% | $8.99 | |
| $1.3M | 8.8K | 79% | $5.99 | |
| $1.3M | 8.9K | 98% | $7.99 | |
| $1.3M | 3.5K | 89% | $14.99 | |
| $1.3M | 2.1K | 87% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $247.7K | 598 | 88% | $9.99 | |
| $9K | 41 | 95% | $7.79 | |
| $0 | 0 | 100% | Free | |
| $84.6K | 538 | 80% | $8.69 | |
| $222.6K | 2.3K | 94% | $4.49 | |
| $54.9K | 282 | 96% | $9.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Korean, Japanese, Simplified Chinese
Hours played at review time, across 890 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Just finished the game and really enjoyed playing it. Recommend it to anyone who ever played older PlayStation RGP games like FF I-IX, Chrono Cross, Legend of Dragoon, etc. Overall it's a very well made game.
かなり進行バグがあります。 途中のn章の継ぎ目?で黒画面にいってなんか謎の選択肢をポチポチしてなんとか先に進めてたのですが、 とあるボスを倒したとたんに本来なら終わっているはずのクエストが進行中のままで詰みました。 後任者の方へ セーブデータは進行ごとに別のデータをこまめにとることをおすすめします。 わたしはやりなおすと20時間くらいかかるのでこのあたりで諦めます。縁がなかったということで・・・ 結構面白かったんだけどなぁ・・・
个人极其讨厌过载条设计,第一点:技能释放一点都不自由,第二点:如果因为属性跟不上,或者没有应对怪物的策略而失败可以理解,但是过载条这个东西让人非常恼火,尤其是在逆风会特别提高玩家的挫败感,游戏里过热,游戏外也红温了。第三条:过载条设计的完全不符合逻辑,一般来说过载条从游戏设计来说,是用来限制强力技能的释放,从常识逻辑来说,前面还没有机甲,要什么过载条?本来打算通关的被这个设定直接恶心的要弃游了!
8
It is an atrocity that this game is not more well known. Its art is beautiful, the fighting system as well as the animations tied to it are fantastic and engaging, the story good, the music fitting, the characters' personalities distinct - and all this for a fair price.
Pros: Brilliant world-building - The world-building is highly impressive, and the overall story is quite decent. However, the pacing gets a bit tedious and really starts to drag after Act 1. (EDIT: Just beat the game! Although parts of the story dragged on a bit, I’m really happy with the ending. Every single character was so well-developed and really stuck with me.) Innovative & Balanced Combat - The combat system is brilliantly strategic and finely tuned. While the learning curve takes a bit of time to get used to, the gameplay becomes immensely satisfying and fluid once it clicks. Deep Customisation - The crystal system paired with the diverse job classes allows for different builds of characters. Discovering skill combos is also highly engaging. Streamlined Mechanics - Restoring all characters to full health after every battle is a brilliant design choice. It completely eliminates tedious HP management between fights, allowing players to focus entirely on the strategy of each individual encounter. Stunning Aesthetics - The art style is absolutely beautiful. The visual presentation holds its own against top-tier titles from major studios, such as Square Enix’s Triangle Strategy and Octopath Traveler. Incredible Value for Money - The game is absolutely packed with content. I’ve already put 18 hours into it and I’m still exploring Act 1. ------------------------------------------------------------------- Areas for Improvement: Enhanced Map Functionality - It would be incredibly helpful if the map offered more markers, or better yet, allowed players to place their own custom pins. In a game with so many hidden secrets that reward exploration, it's quite easy to forget which areas have already been searched. Trailed Navigation: Adding a footprint trail feature to the map, showing exactly which direction the player has travelled from, would be a massive QoL improvement.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.