
Take up your sword, channel your magic or board your Mech. Chained Echoes is a 16-bit style RPG set in a fantasy world where dragons are as common as piloted mechanical suits.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 14 → 2.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.74−65% | 8.1Kreviews | 89% | — | $1.3M |
| $24.99 | 1.7Kratings | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 888 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Such a good story but that fumbled ending.... urg
The game is good, just not for me. The music and artstyle are great. Had no issues there, though the character sprites in the dialogue boxes could use a bit of touching up for some (like the characters in the prologue.) The combat system is... interesting. The overdrive system is novel and SHOULD have added a layer of depth, but for me, it just felt like I was babysitting. I was thinking less about actual tactics, and just using whatever moved the bar in the direction I wanted, so it fell flat. And the writing... is sophmoric. None of the characters that I saw in my hour and a bit of gameplay (beat the first two bosses and reached the bard character's intro, though they were more minibosses tbh) spoke or behaved like real people. The battlehardened mercenary band you open the game with didn't speak like comrades in arms. They spoke like a bunch of college frat boys nearing graduation, attending one last big football game. It was cringy and unrealistic and was the driving force behind my refund. I don't care how fantastical your game world is. The people need to behave like people. Not anime characters.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 2.2K | 88% | $20.99 | |
| $1.3M | 2.1K | 64% | $19.99 | |
| $1.3M | 7.1K | 84% | $8.99 | |
| $1.3M | 8.8K | 79% | $5.99 | |
| $1.3M | 8.9K | 98% | $7.99 | |
| $1.3M | 3.5K | 89% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $247.7K | 598 | 88% | $9.99 | |
| $9K | 41 | 95% | $7.79 | |
| $0 | 2 | 100% | Free | |
| $84.6K | 537 | 80% | $8.69 | |
| $222.6K | 2.3K | 94% | $4.49 | |
| $61.1K | 314 | 96% | $9.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Korean, Japanese, Simplified Chinese
Hours played at review time, across 890 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jogo mto bom, é um CRIME não ter legendas em português. Torço mto pra que tenha caso venha uma sequência.
This game really suddenly not fun in the Fiorwood. Those fights with the boars and pooky's suck. The overdrive bar was a fun gimmick until it locks you in a cycle where you can only defend because no skills are giving a decrease. If this is how fights are gonna be for the rest of the game then nah I'm done
Before the mecha - this game is so good, after introducing the mecha gameplay, It really sucks, I dropped It because of It and I'm not planning on ever coming back.
this is amazing fun, was a bit unsure for all of 15 mins, then it hooked me right in, it seems basic in terms of combat at first....but blimey the amount of systems that slowly & cleverly come into play....loads of fun, great story so far too, heartily recommend you little Xmas lovelies xx
The game starts out pretty well, but as it goes along it starts to suffer from having too many subsystems. You don't really level up by fighting random battles, which is great because it means I don't have to level grind. Your main level up mechanism occurs when you reach certain points in the story. You don't have to worry about being over-leveled or under-leveled, which I really liked. However, you also have equipment you can buy and equip to increase your stats, and then you can improve your equipment if you have found the materials for that, and then you can put gems in your equipment. You find gems at different places and you can merge gems of the same type to make them stronger and gems also can have different sizes and purities. Your different skills on your characters also level up. As you sell loot, you unlock special deals. There is an achievement board that gives you items when you perform certain actions, like finding chests or collectables in an area. Then in act two, you get an airship, and you have an island which you can improve if you find people to populate it and can go anywhere. Except many places have enemies that are too strong and you have no way to know that. You also get sky armors (mechs) in act two and those are much stronger than your characters which means that to have appropriate challenges the game as made some very difficult enemies and expects you to fight them in the sky armor. Switching back and forth is annoying. Battles have an overdrive meter, which I actually quite like because it prevents me from just spamming the same action over and over. All the different parts put together is just too much. If half of the systems didn't exist, the game would be more fun.
I am torn on recommending this title simply because while it has many good gameplay systems, everything else weakens the experience. Characters are alright but kind of forgettable/generic, the story is a bit all over the place especially in regards to pacing, and the graphical style of the map/exploring is very streamlined and boring. I think if you like JRPGs you can find fun here but as a whole I would say the experience of playing this game feels more bittersweet than fun the longer you play. I only got through Act 1 before I felt like it wasn't worth any more of my time but maybe some more diehard JRPG fans will enjoy it all the way through.
Шедевральний інді скарб. JRPG яка зроблена для людей. Глибока бойова система з декількома цікавими механіками які виправляють "костилі" цього жанру. За сюжет взагалі мовчу, чистий епік з купою твістів яких не очікуїш. Неймовірна пригода яку однозначно варто спробувати не лише поціновувачам жанру.
给新手一些建议,前期技能点少时别点没用的被动技能尽量点属性点,特别是+hp的会很有用,毕竟被动技能装备有上限的,被动技能只点强的那几个就够了。 至于里面剧情我还挺喜欢的 毕竟作者确实很敢写而不无聊 说结局很差 那是你站在玩家视角 你没有带入格伦 虽然每一次轮回都会觉醒记忆 但是 每一次轮回其实是一个新的生命 从消防员的故事就可以看出来 这代的格伦一直在被引导 从来没有为自己而活过 格伦为什么喜欢驾驶机甲 因为格伦从小被困着所以喜欢飞翔 当格伦觉醒了记忆 为了第一代的错误而赎罪的时候 格伦终于解脱了前世的枷锁 格伦也该想想自己想要的是什么 格伦最后选择了当一只鸟 自由的飞翔 我认为故事是很深刻的 至于凯镰不是这种停步的人 遇到挫折和心理负担也更容易走出来 从前期主角经常被他鼓舞重新振作 还有他遭遇的苦难还能坚持下去就能看出来 所以最后主角的选择我是可以接受的
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.