
Take up your sword, channel your magic or board your Mech. Chained Echoes is a 16-bit style RPG set in a fantasy world where dragons are as common as piloted mechanical suits.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 14 → 2.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.74−65% | 8.1Kreviews | 89% | — | $1.3M |
| $24.99 | 1.7Kratings | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 888 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
We need a Chained Echoes II.... GREAT GAME!
打完了,我之前的观点不会变,至于为什么改为了推荐,是因为我也要让你尝一尝这坨,原本以为只是战斗垃圾,结果剧情更是依托,为了防剧透,我写在最后。战斗属于只能后期爽,你要愿意肝技能肝宝石的话可以试试,要不然做好被路边野怪一脚踢死的准备吧,主线不长支线容易被踢死,问题来了不打支线拿装备,我怎么提升自己打主线,靠肝抠搜的技能点吗? 这是打一半的感想:作为回合制RPG,本身就两大核心,升级和装备。你游直接砍掉一半,没用等级系统, 至于装备换的比修的还勤快,前期装备升级浪费材料不说,也许你刚拉满,下一步立马获得一件星级更好的装备,之前的材料直接百搭,而且挂件(水晶)也只能在升级装备的时候才能装,所以你拿到新装备的时候也不是马上就能用,设计成背包铁砧不行吗,每次都要浪费一堆材料提升还不打(楼下具体说) 关于战斗更是史,敌人没用具体血量,boss甚至没有血条,根本无法算下一步要干什么,还有拉条机制非得要保持进度才有提升,不能随意使用自己的技能。小怪血量高伤害高可以理解,你倒是给我策略反击的机会啊,能打的动你下一步就是秒你,一点容错没有,前期平原的那个青蛙更是离谱,刷在必经之路上,我还以为一定要打卡了一会,就是仰卧起坐没有一点空间打输出,还有铠甲系统,给了高达对面伤害就降低一点呗,依旧被秒,后期开放地图也不能爽逛,被路边小怪一脚踢死,那设计可去地域干什么,能让我探索就是我能打过的,你打不过的也设计在大世界里,开了高达还要小心翼翼 省流:RPG冒险缺点基本占了,没有等级(无法提升数值),装备必须要特定区域才能升级(完全没用,因为马上更好的装备就来了,纯负提升),没有容错(遇到能打的动你的怪等死就行了),探索体验拉跨(前面一点就是,要绕怪走,开放的区域不等于你可以探索) 打完后:剧情真是拉完,本以为是轮回的救赎故事,结果是一个龟男的添狗之旅,你以为男主是男主,其实不是。你猜最后谁死了,没错男主死了救了一个gay。一个队伍包括 龟男男主,纯圣母女主,gay佬带恶人男二,还算个正常人的吟游诗人(核心辅助),傻子女同审判长(核心C),14岁毒舌萝莉(被诅咒了难逃一死)。。。剧情也是各种抽象,你以为的女主哥哥boss以及几个干部小boss,结果boss自杀了,干部就打了两个剩下的全部被谜语人杀了,本来boss就不多还不让打是吧,,,懒得再说了,你们自己玩吧
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Korean, Japanese, Simplified Chinese
Hours played at review time, across 890 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I slept on this after purchase, playing only part way into ACT I. The story didn't hook me and the combat frustrated me. Picking it up again with more time to understand its systems and it's a real gem! The combat was frustrating because I kept taking on optional mobs that were out of my league. By ACT II combat, mobility, systems, and story all accelerate in novel and enjoyable ways. The character and class customization allows you to tailor things to your preferred playstyle and by the end throws enough options at you while still being limited to make things interesting.
Peak
Das Spiel ist grundsätzlich ein Meisterwerk. In Zahlen würde ich folgend bewerten: Gesamtbewertung: 7/10 Story und Welt = 10/10 Spielstil/Steuerung = 10/10 Gegnerbalance = 6/10 Wertemanagment = 5/10 Spielspaß am Anfang = 10/10 Spielspaß insgesamt = 6/10 Das Universum, die Welt, die Geschichte und die Charaktere sind stimmig und sehr gut erstellt. Ich könnte euch 100te von Gründen nennen warum ihr euch dieses Spiel kaufen solltet. Genau so ist es mir ja auch passiert, das ich es gekauft habe. Ursprünglich lag die Wahl auf Dragon Quest VII Reimagined oder Trails in the Sky 1st Chapter oder Sea of Stars. Durch die Rezensionen wurde ich aber auf Chained Echoes aufmerksam und die ganzen Vorteile und Empfehlungen liesen mich dieses Spiel wählen. Diese Dinge stimmen alle auch und jetzt kommt das große ABER: Wer auf Souls-Games steht und gerne oft stirbt an Bossen genauso wie an random Gegnern der macht bei diesem Game nichts falsch. Obwohl es in diesem Game eher Glück braucht als schnelle Reflexe. Was ihr in Soulslike Games mit Reflexen, auswendig lernen etc. meistern könnt, ist hier nur Glück. Je höher der Schwierigkeitsgrad desto grindlastiger wird es. Jeder noch so kleine Punkt in jedem Wert zählt. Dadurch wird das Spiel zum reinsten Frust. Am besten grindet ihr in einem Gebiet so lange bis ihr alle Kristalle ausgebaut habt, die Rüstungen und Waffen für alle auf max aufgewertet habt, von allem Food mindestens 100 habt und macht euch dann erst auf den Weg ins nächste Gebiet. Dann sterbt ihr eventuell, wenn euch das Glück hold ist nur halb so oft. Auf diese Art kann man aus einem tollen Game ein frustrierendes Ereignis machen. an der Balance hätte man definitiv noch arbeiten müssen.
打了100多h终于是本体全成就了(过程中有一大半时间我去干别的了,实际下来可能是60h?)。咋说呢,这游戏小众是有原因的,它的战斗机制是比较复杂的,比较好的点可能是可以随时调难度,强力的队友大多一上来就给了(琪安娜yyds)。剧情方面虽然写的比较好,但是一来比较绕,二来有同性恋这种要素,买前最好思考一下你会不会讨厌这些东西(倒不是政治正确)。它的探索也有点烦,显示宝箱数量的能力拿的稍晚了,很多时候那种不让你探索的地方,都是男主一句话给你来回来了,跟派蒙在的,在这方面下点功夫好吧,有的地方还没地图,真挺难找路的,还有那个啥乱收集品,一个地图十个,纯看运气啊,我涅沙的常春藤在那来回搞了快十分钟才捡到,这有点太烦人了。图鉴和素材的介绍写的都比较有趣,但是升级素材居然没有介绍,这是偷懒了吗。然后剧情方面,基友好神秘啊,为什么这么癫,虽然有交代但也就是一句话的事,八大真王最后其实也就一个有点剧情,一个最后出了下场,剩下6个hide了,先驱者最后也没搞,究极沙虫倒是灭了,留下的尾巴太多了,但确实是一个不错的故事,感兴趣的买了不亏,我去打dlc了。哦对了,忘说了,它的游戏内立绘真的好难看,不要被游戏图标骗了。
過熱條令人感覺綁手綁腳,玩下去感覺不暢快。面對單個敵人還好,但一有多個敵人,每次被打都會升過熱條,結果我方只有動過一兩次就直接過熱了,很難再把過熱條降下來。 角色培養的指示不清晰,過完序章後就能發現敵人打一次我方角色就是半血,玩家的傷害卻是在抓癢,敵人又很喜歡集火打一個角色,角色死掉又不能切換後排角色,結果每次戰鬥都在賭運氣看敵人會不會集火。本作沒有等級機制,意思就是戰鬥不能變強,可是又沒有武器能更換,礦石又是隨機取得,金錢又不多,到底是想玩家怎樣變強呢? 玩了5小時才發現這個遊戲的機制基本是不能玩的。畫面做得多美都沒法蓋過這個缺點。即使畫面優美,但地圖設計雜亂,路線不直觀,寶箱和物品又愛藏東藏西,基本就是在刁難玩家。不推薦。
Hands down one of the most fun pixel-graphics RPGs I've ever played. This game is an homage to a lot of classic SNES/PS1 JRPGs, but with a plot that is unique in its own way. The Overdrive battle system keeps the fights fresh and forces you to adapt to the changing situation, rather than just spamming your best attacks/spells over and over. Would definitely recommend.
Muy buen juego con una gran historia que te dan ganas de seguir hasta terminarla por completo. El combate muy logrado y el sistema de subir de nivel es un poco diferente a lo estandar y eso le da un punto de novedad muy bien llevado. Aqui para "subir" de nivel no tendas que matar mil bichos y estarte 10horas de farmeo, las subidas las iras desbloqueando conforme hagas hitos ya sea de la historia o de otras formas. Los mapas estan muy conseguidos tambien, son sencillos pero si quieres conseguir todos los premios (que el 90% de ellos son utiles y eso te invita a la exploracion) pues tendras que romperte que buscar en todos los rincones. Las secundarias son pocas pero todas aportan algo a la historia del muñeco que le afecta y te da sensacion de que son parte esencial de la historia. No es lo tipico de mata 10 jabalis por que patata... He jugado al juego con una version de IA traducida al español y la verdad es que muy lograda, lo siento por los traductores pero me da que su curro (al igual que el mio) tiene los dias contados. Si googleais un poco la encontrais facil o incluso esta en los foros de steam.
Maybe I couldn't get a handle on game mechanics, but honestly it has proven to be too darn difficult on "normal" I'm an older gamer, but it feels like this nostalgia trip hit all the wrong notes. The early stages of the story are definitely serviceable. The graphics in many ways are better that could be anticipated for an indie game, but once again gameplay mechanics are complicated and difficult to master. Hence, I cannot recommend this game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.