
Take up your sword, channel your magic or board your Mech. Chained Echoes is a 16-bit style RPG set in a fantasy world where dragons are as common as piloted mechanical suits.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 14 → 2.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.74−65% | 8.1Kreviews | 89% | — | $1.3M |
| $24.99 | 1.7Kratings | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 888 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Das Spiel besteht im Wesentlichen aus zwei Elementen: Story und Kampf. Mehr gibt es nicht zu tun. Während die Story ganz nett ist und der Style wirklich schön, ist das Kampfsysten grauenvoll eintönig. Jeder Gegner hat eine Schwäche gegen ein bestimmtes Element. Nach 34 Stunden Spielzeit verfügen von meinen 7 Charakteren abgesehen vom Supporter nur 2 über solche Elementzauber. Das System ist daher kaum relevant. Somit spiele ich bei jedem Kampf die exakt gleiche Reihenfolge von Angriffen ab, was schon nach kurzer Zeit zu Langeweile und Frust führt. Die Skills der Charaktere haben kaum Synergie, sodass man nicht einmal wahnsinnig geschickt kombinieren oder ausprobieren kann. Mein Fazit: Nette Story, Furchtbar langweiliges und repetetives Kampfsystem. Keinerlei Abwechslung. Wer die Geduld mitbringt sich durch viele identisch ablaufende Kämpfe zu mühen, kann an der Story Gefallen finden. Wem das zu wenig ist, der sollte nicht zugreifen.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 2.2K | 88% | $20.99 | |
| $1.3M | 2.1K | 64% | $19.99 | |
| $1.3M | 7.1K | 84% | $8.99 | |
| $1.3M | 8.8K | 79% | $5.99 | |
| $1.3M | 8.9K | 98% | $7.99 | |
| $1.3M | 3.5K | 89% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $247.7K | 598 | 88% | $9.99 | |
| $9K | 22 | 100% | $7.79 | |
| $0 | 2 | 100% | Free | |
| $84.6K | 537 | 80% | $8.69 | |
| $222.6K | 2.3K | 94% | $4.49 | |
| $61.1K | 314 | 96% | $9.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Korean, Japanese, Simplified Chinese
Hours played at review time, across 890 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fun and long game but at the same time feels incomplete, like why the hell did we stop at vaen? where's my harbinger? there's so many plot twist as well it's like watching attack on titan all over again good game, wish we can fight harbinger tho. maybe in another lifetime
As an avid JRPG fan, I really wanted to like this game. The pixel art is outstanding. The story is disjointed, leading you through multiple protagonists' perspectives, which unfortunately I found to be confusing. Because you are changing perspectives so often, it is really hard to feel the reward of progression. Sadly, not for me.
[h1]Chained Echoes is what a JRPG should be.[/h1] [b]A must play for any JRPG fan.[/b] The story, The setup, The gameplay, to the games that inspired it. This game was Developed by one man, Matthias Linda whos favorite RPGs that inspired him were; Xenogears, Terranigma, Secret of Mana, legend of Dragoon, Chrono Trigger, And Final Fantasy. You can see and feel all the inspirations in this game, and it knows what makes JRPGs great. The game isnt perfect, i benched half the characters because their agility stat is so low that they're a pain to use in combat, and it could've had some nice QOLs like transfering crystals, etc. But when it comes down to it, this is one of the best RPGs ever made. if you're a fan of the genre, this is a must play.
Das Spiel ist grundsätzlich ein Meisterwerk. In Zahlen würde ich folgend bewerten: Gesamtbewertung: 7/10 Story und Welt = 10/10 Spielstil/Steuerung = 10/10 Gegnerbalance = 6/10 Wertemanagment = 5/10 Spielspaß am Anfang = 10/10 Spielspaß insgesamt = 6/10 Das Universum, die Welt, die Geschichte und die Charaktere sind stimmig und sehr gut erstellt. Ich könnte euch 100te von Gründen nennen warum ihr euch dieses Spiel kaufen solltet. Genau so ist es mir ja auch passiert, das ich es gekauft habe. Ursprünglich lag die Wahl auf Dragon Quest VII Reimagined oder Trails in the Sky 1st Chapter oder Sea of Stars. Durch die Rezensionen wurde ich aber auf Chained Echoes aufmerksam und die ganzen Vorteile und Empfehlungen liesen mich dieses Spiel wählen. Diese Dinge stimmen alle auch und jetzt kommt das große ABER: Wer auf Souls-Games steht und gerne oft stirbt an Bossen genauso wie an random Gegnern der macht bei diesem Game nichts falsch. Obwohl es in diesem Game eher Glück braucht als schnelle Reflexe. Was ihr in Soulslike Games mit Reflexen, auswendig lernen etc. meistern könnt, ist hier nur Glück. Je höher der Schwierigkeitsgrad desto grindlastiger wird es. Jeder noch so kleine Punkt in jedem Wert zählt. Dadurch wird das Spiel zum reinsten Frust. Am besten grindet ihr in einem Gebiet so lange bis ihr alle Kristalle ausgebaut habt, die Rüstungen und Waffen für alle auf max aufgewertet habt, von allem Food mindestens 100 habt und macht euch dann erst auf den Weg ins nächste Gebiet. Dann sterbt ihr eventuell, wenn euch das Glück hold ist nur halb so oft. Auf diese Art kann man aus einem tollen Game ein frustrierendes Ereignis machen. an der Balance hätte man definitiv noch arbeiten müssen.
Hands down one of the most fun pixel-graphics RPGs I've ever played. This game is an homage to a lot of classic SNES/PS1 JRPGs, but with a plot that is unique in its own way. The Overdrive battle system keeps the fights fresh and forces you to adapt to the changing situation, rather than just spamming your best attacks/spells over and over. Would definitely recommend.
Such a good story but that fumbled ending.... urg
Сложно ее рекомендовать. В игре отличный и интересный сюжет...И на этом ее плюсы заканчиваются. Ее прям перегрузили: Разработчик запихнул сюда и Chrono Trigger, и Suikoden, и Xenogears, и Final Fantasy 6. При этом играть в игру скучно и душно. Дизайн локаций унылый, боевка тягомотная, интересной прокачки нет, боссы душные и все в таком ключе. Не понимаю, честно говоря, откуда такие хвалебные отзывы. Я терпел примерно до середины второго акта и понял, что сюжет проще прочитать в гугле и не мучиться.
過熱條令人感覺綁手綁腳,玩下去感覺不暢快。面對單個敵人還好,但一有多個敵人,每次被打都會升過熱條,結果我方只有動過一兩次就直接過熱了,很難再把過熱條降下來。 角色培養的指示不清晰,過完序章後就能發現敵人打一次我方角色就是半血,玩家的傷害卻是在抓癢,敵人又很喜歡集火打一個角色,角色死掉又不能切換後排角色,結果每次戰鬥都在賭運氣看敵人會不會集火。本作沒有等級機制,意思就是戰鬥不能變強,可是又沒有武器能更換,礦石又是隨機取得,金錢又不多,到底是想玩家怎樣變強呢? 玩了5小時才發現這個遊戲的機制基本是不能玩的。畫面做得多美都沒法蓋過這個缺點。即使畫面優美,但地圖設計雜亂,路線不直觀,寶箱和物品又愛藏東藏西,基本就是在刁難玩家。不推薦。
this is amazing fun, was a bit unsure for all of 15 mins, then it hooked me right in, it seems basic in terms of combat at first....but blimey the amount of systems that slowly & cleverly come into play....loads of fun, great story so far too, heartily recommend you little Xmas lovelies xx
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.