
Every why has a wherefore. You are trapped, and you must escape. But is that really the goal? Centum is an unreliable narrative-driven adventure where everything may be a lie.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
You're a prisoner in a cell. You have to escape. But is that really the goal?
Unreliable Narrator: Centum challenges traditional gaming conventions by weaving an intricate narrative where reality is as fluid as the mind of its narrator.
Mind-bending Gameplay: Navigate a series of daunting scenarios, each shrouded in uncertainty and enigma. Every click and decision is remembered, forcing you to grapple with the unreliable nature of the narrator's hints and guidance.

Shape the Story: There is no singular protagonist in Centum; instead, players shape the behavior of an artificial intelligence through their choices, guiding it towards different outcomes and experiences.
Dynamic Dialogue System: Engage in conversations that influence the characters' ego states and alter the course of the narrative.
Question Reality: Centum speaks of themes that challenge players to question not only the game's reality but also their own perceptions and beliefs.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−40% | 193reviews | 77% | — | $60.1K |
| $14.99 | 72ratings | 83% | — | not modelled | |
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
визуал очень классный, как и музыкальная составляющая, рекомендую погрузиться в атмосферу. по сюжету заплутала в самом начале, и долго не могла преодолеть первую локацию, но после того как поняла принцип игра полетела по сюжету, определенно вернусь в нее, что бы попробовать пройти за другой архетип
Пробовал все варианты, много раз выбирал разные диалоги, но всегда один конец — я не прохожу игру. Я просто остаюсь в этой клетке навсегда, и всё начинается с самого начала. У меня, что бы я ни выбирал, один и тот же конец. И это не финал — я не прохожу игру. Уже даже смотрел видео на YouTube с прохождением. Делал всё точно так же, и что ты думаешь? У МЕНЯ ВСЁ РАВНО НЕ ТАК, КАК У НИХ. У меня нет ничего из того, что есть у них. Даже когда я нажимаю всё то же самое, что и они. Это какая-то тупая чушь. Я почти два часа нажимал разные варианты, а у меня, ♥♥♥♥♥, всё равно одно и то же и одна и та же локация в тюрьме. Я смотрю прохождение — там открываются новые локации, новые персонажи, а Я, ♥♥♥♥♥, ВСЁ В ОДНОМ МЕСТЕ. Игру я не покупал — выиграл ключ в недавнем розыгрыше. И после такого опыта играть дальше в это я точно не буду. Удаляю. Самое забавное — в первые 10 минут я выбил самое редкое достижение. Сам того не понимая, без гайдов, тупо случайно. И в целом хочется реально играть в игру и выбирать варианты, которые ты бы выбрал в реальной жизни. Но по итогу всё равно приходится нажимать вообще всё, ♥♥♥♥♥, варианты, включая те, которые тебе даже выбирать не хочется, просто чтобы попытаться продвинуться дальше. Только вот у меня это всё равно ни к чему не приводит. У меня всегда одна и та же первая локация с тюрьмой. Я вообще не понимаю, как кто-то её смог пройти. Это дрянь.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Aug 3 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Ukrainian
| $8.99−40% |
| 42ratings |
| 88% |
| — |
| not modelled |
| $8.99−40% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
15 мозговыносяшек из 10
E' un "Sì, ma": ci sono molti elementi che ho apprezzato molto, come lo stile grafico, le musiche, anche solo le animazioni o i disegni (per la seconda parte del gioco, spettacolare). La trama è tra il "mi ha garbato ma non sono riuscito a immedesimarmi". Ci sono tanti elementi molto belli, personaggio, o concetti astratti, anche lo stesso uso degli archetipi è molto funzionale. Il problema non è nemmeno la storia, perché la storia è quella, si può riassumere in una frase, ma bensì la narrazione e nemmeno per la sua complessità a livello di simbolismo, ma per la sua prolissità o anche stessa formula grammaticale. Ci sono concetti ed emozioni che vengono spiegate in maniera fin troppo opprimente alla lettura, stancante. In certi momenti ho desiderato saltare l'eventuale dialogo perché troppo lungo. Forse anche la mancanza di un doppiaggio fa il suo, ma è stato stancante e mi trasmesso a un certo punto frustrazione. E' un enorme peccato per questa formula narrativa particolare. Anche la possibilità delle scelte nei dialoghi, è "finta", non che mi aspettassi un gioco con centinaia di vie possibili, ma quando mi offri l'opportunità di scegliere, e non mi fai realmente scegliere, anche se come escamotage narrativo, resta in qualche modo frustrante (attenzione, è una mia ottica personale della faccenda, magari c'è gente a cui garba). Da un lato è sì, da un altro lato è no, per me. Ma non voglio condannarlo, perché può essere sempre un ottimo gioco per chi è alle prime armi con il genere "giochi esistenziali". I temi trattati sono anche molto belli, il problema è il modo di narrarli. Se dovessi dare un voto è 6/10.
No sé si lo recomendaría para todo el mundo. El juego es raro, casi experimental, y muy filosófico y profundo. Tiene toques turbios y una música a veces desagradable, pero es cortito y al final atrapa el hecho de ver qué pasa. Además, creo que está bastante bien escrito, aunque posiblemente sea necesario verse un vídeo explicativo o algo de eso ya que tiene momentos muy locos. Podría resumirse en diferente, con rotura de la cuarta pared y planteamiento de ideas interesantes sobre las IAs y la personalidad.
fun cryptic little game
insanely odd game, very intriguing
Terminei o jogo, acho que entendi no máximo umas 40% da trama, e ainda assim saí profundamente impactado por ele. Acho que, quem se interessar, precisa ter em mente que é meio que essa experiência que ele propõe.
美术精致,文采斐然,意蕴深远,一段难忘的历程
这家伙在说什么呢。有一部分美术独特的游戏,游玩之后很有可能只能让人感受到深深的意义不明——而本作就是其中典型。
Players by region
Where this game's players are, estimated from review languages.
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