
Every why has a wherefore. You are trapped, and you must escape. But is that really the goal? Centum is an unreliable narrative-driven adventure where everything may be a lie.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
You're a prisoner in a cell. You have to escape. But is that really the goal?
Unreliable Narrator: Centum challenges traditional gaming conventions by weaving an intricate narrative where reality is as fluid as the mind of its narrator.
Mind-bending Gameplay: Navigate a series of daunting scenarios, each shrouded in uncertainty and enigma. Every click and decision is remembered, forcing you to grapple with the unreliable nature of the narrator's hints and guidance.

Shape the Story: There is no singular protagonist in Centum; instead, players shape the behavior of an artificial intelligence through their choices, guiding it towards different outcomes and experiences.
Dynamic Dialogue System: Engage in conversations that influence the characters' ego states and alter the course of the narrative.
Question Reality: Centum speaks of themes that challenge players to question not only the game's reality but also their own perceptions and beliefs.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−40% | 193reviews | 77% | — | $60.1K |
| $14.99 | 72ratings | 83% | — | not modelled | |
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Centum, developed by Hack The Publisher and published by Serenity Forge, is a narrative-driven point-and-click adventure that immerses players in a disorienting and enigmatic world where reality is constantly in flux. Released in 2025, the game challenges players to navigate a series of surreal environments and cryptic scenarios while piecing together the story of an unreliable narrator whose intentions are never fully clear. By blending psychological intrigue with interactive exploration, Centum creates a hauntingly immersive experience that keeps players questioning what is real and what is imagined. The gameplay revolves around exploration, environmental interaction, and puzzle-solving. Players must collect and manipulate objects, engage in dialogue, and make decisions that shape the unfolding narrative. Many items lack descriptions, and guidance is intentionally vague, compelling players to observe, experiment, and infer the correct course of action. This ambiguity reinforces the game’s atmosphere of uncertainty, encouraging careful thought and attention to detail. The challenge lies not only in solving puzzles but in interpreting a world where appearances can be deceptive and the rules are not always consistent. A defining feature of Centum is its use of an unreliable narrator. Throughout the game, players are given hints and instructions that may be contradictory, misleading, or outright false. This narrative device forces players to critically evaluate information and make decisions without knowing the full consequences. The game’s structure, which frequently shifts perspectives and introduces ambiguous objectives, amplifies the sense of unpredictability and psychological tension, keeping players engaged and constantly reassessing their understanding of the story. Visually, Centum embraces a minimalist art style that complements its unsettling themes. Sparse environments and simple character designs serve to focus attention on the narrative and the choices players must make, rather than overwhelming them with detailed graphics. This visual simplicity is paired with an atmospheric soundscape that uses subtle audio cues to heighten tension and draw players deeper into the game’s eerie world. The combination of minimalist visuals and immersive audio reinforces the game’s psychological impact, making each interaction feel significant. The pacing of Centum is deliberate and contemplative, allowing tension and mystery to build gradually. Players are encouraged to reflect on their actions, the implications of the narrator’s guidance, and the possible outcomes of their decisions. While the methodical pace may feel slow to some, it effectively enhances the game’s psychological and narrative depth, creating a sense of immersion that rewards careful observation and thoughtful decision-making. Centum also features multiple endings, each influenced by the choices players make throughout the game. This branching structure encourages replayability, inviting players to explore different paths and uncover new narrative layers. The emphasis on consequence and player agency ensures that each playthrough feels unique, further drawing players into the game’s enigmatic world. In conclusion, Centum is a deeply engaging and introspective adventure that challenges players to navigate a world of uncertainty and deception. Its combination of minimalist design, psychological storytelling, and choice-driven mechanics delivers an experience that is both thought-provoking and immersive. While its abstract narrative and deliberate pacing may not appeal to everyone, players who enjoy unconventional storytelling, ethical dilemmas, and cerebral puzzles will find Centum to be a compelling and memorable journey that lingers long after the game ends. Rating: 7/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Aug 3 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Ukrainian
| $8.99−40% |
| 42ratings |
| 88% |
| — |
| not modelled |
| $8.99−40% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Odd, a bit confusing, and definitely quite surreal. You'll feel lost...and I think that's the point.
Maybe I'm just not the target audience for this game, but I don't know how anyone finished this game. Having to start over and over and over again isn't for me. I get bored and then I'm not paying attention and then I'm sure I missed something I needed in the first 3 days that I need for the second three days and then I'm mad because I'm going to have to start all over again... When the game first opened up, I was excited to start it. It has a great gloomy, desperate feel to it and the opening was unusual and caught my attention. And for the first two and a half hours, I was having fun going through all of the different dialogue options, thinking something would actually make a difference. And for the most part - it doesn't. I looked up a tutorial on Youtube to see what the heck I was missing and why I wasn't able to progress, and it really seems like sometimes things are just luck?? I did the exact same thing as one of the youtubers I watched and instead of the friend being at the door, the friend just wasn't there?? And that is when I lost all interest. This back and forth and what the game was actually talking against (the illusion of a choice), seems to be the premise of the game. Just take a chance and maybe one of the times you play, you'll get lucky enough to get to progress. I can't recommend a game like this. I'm sure there is an audience for it, and from the looks of the reviews, it has found it, but definitely not for me.
I guess this is more of an "maybe" recommendation. I can see the vision here, I know what this was going for... it just didn't work entirely for me personally. I love weird stuff, the little "fever dream" and unexplained stories. And the main story beats were interesting, but... it just didn't gel together for me. I think there was a little too much overtalked-pseudo-philosophy, or bits that were mostly irrelevant, and it muddled the whole experience. I loved the general vibe of it - the art style, the music, the ideas. But... it didn't always went well with the gameplay. I know this is more of an experimental narrative, but there was a little disjointed juggle between "figure out what to do, or fail and try again" sections, "just go through all the dialogue, because there's no choices here" sections, and sporadic puzzles or mini-games. So while it's definitely something, and there are parts that I enjoyed, the experience as a whole left me a little... cold.
[i] this is more than art. it saved my life …almost. [/i] every why has a wherefore
they're just pixels, they're not real
Es verdad que al principio, y hasta casi la mitad, no entiendes muy bien que es lo que está pasando, pero aquí reside la gracia del juego. Ir descubriendo poco a poco la historia junto a nuestro protagonista. Aunque todo sea muy extraño, nos invita seguir investigando que está pasando. Tiene algún que otro minijuego, que son igual de estrambóticos y muy divertidos. Al igual que los personajes que nos va presentando. Reseña completa: https://cozykis.kisworld.es/analisis-de-centum/ [b] Más jueguitos indies [url=https://store.steampowered.com/curator/44960983-Jueguitos-Indie-Cozy/] mi mentoría [/url][/b]
still confused what i was playing but the art is cool
боже какая же тревожная и жуткая игра. если хочется быстро впасть в депрессию, то покупайте
скажем "на крепкую четверочку".)) если рассчитываете сыграть только раз - будет на все пять, но ведь в описании обещают разнообразный опыт индивидуальный для каждого с выборами, от которых зависят все аспекты игры.. ну вот я и прошла на ярко выраженные личностные типы "учителя" и "убийцы". звучит достаточно контрастно? а финал об одном и том же. просто жалко потраченного времени на второе прохождение, когда все сторонние диалоги (существуют для описания лора, не для квеста) невозможно никак пропустить. обойдусь без спойлеров, просто не совершайте моих ошибок - не заходите в игру дважды.)) если опустить отсутствие вариативности, то игра очень хороша по атмосфере, визуалу, прописанными характерами, внутренней философией, музыкой. (ладно, спойлер: сегмент с лабиринтом придуман настоящим садистом. загадки ноль, трата времени огромными расстояниями проходов - 200%) написала бы отзыв после первого захода - были бы сплошные дифирамбы. но второе прохождение, увы, подсвечивает игру в неочень приятном свете.. боги милостивы. спасибо за игру. дайте выбор :)
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $262.4K | 3.5K | 98% | $3.99 | |
| $1.5K | 36 | 72% | $2.99 | |
| $0 | 11 | 73% | Free | |
| — | 0 | — | — | |
| $0 | 2.4K | 97% | Free | |
| $2.1M | 6.4K | 96% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $60.1K | 188 | 85% | $8.99 | |
| $60.1K | 572 | 72% | $5.24 | |
| $60K | 1.1K | 67% | $2.99 | |
| $60K | 627 | 75% | $5.99 | |
| $60K | 278 | 74% | $14.99 | |
| $60K | 913 | 83% | $2.99 |