
Cellar Keeper is a cozy single-player organizing simulator where you sort 2,448 scattered bottles throughout a forgotten cellar. Return every bottle to its proper shelf, organize collections by type, unlock helpful abilities, and restore perfect order as efficiently as possible.
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About
A once-pristine cellar has fallen into complete disarray.
Return 2,448 bottles to their proper racks by identifying their varieties and restoring perfect order throughout the cellar.
Long ago, the cellar belonged to an eccentric collector who loved his bottle collection more than anything else.
Desperate to preserve it forever, he attempted an ancient spell. The cellar survived... but the spell turned him into a chicken and trapped him inside a small cage.
Now the cellar has fallen into ruin.
Restore every rack, break the curse, and help the forgotten keeper see the sunlight once again.
The cellar starts in complete chaos.
As you organize each rack, the room gradually transforms into a clean, beautiful collection.
Watching disorder disappear is its own reward.
Unlock powerful abilities that improve carrying, searching, and movement.
Choose your upgrades wisely and discover the most efficient way to organize the cellar.
Cozy Mode
- Relaxing gameplay
- Unlock skills
- No time limits
- Organize at your own pace
Speedrun Mode
- No skill upgrades
- Pure efficiency
- Compete on the online leaderboard
- Every second matters
- Organize 2,448 bottles
- Sort bottles by their varieties
- Unlock powerful skills
- Restore a forgotten cellar
- Relaxing gameplay with no time limits
- Dedicated Speedrun Mode
- Online Leaderboards
- Atmospheric underground environment
Genres
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Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cellar Keeper takes an ordinary organizational task and turns it into the foundation of an unusually focused simulation experience. Developed and published by EgoTrampoline, the game places players inside a neglected underground cellar containing an enormous collection of bottles that has fallen into complete disorder. Instead of combat, complicated economic management, or elaborate survival mechanics, the challenge revolves around finding bottles, identifying their varieties, carrying them through the cellar, and returning them to the correct racks. With 2,448 bottles requiring attention, what initially appears to be a simple sorting exercise gradually becomes a substantial project built around patience, observation, and the satisfaction of restoring order. The premise gains additional personality through its deliberately strange backstory. The cellar originally belonged to an eccentric collector who became so determined to preserve his collection that he attempted an ancient spell. His plan did not work as intended, leaving him transformed into a chicken and trapped inside a cage while his once-prized cellar descended into chaos. The player's enormous cleaning assignment is therefore connected to breaking this peculiar curse. It is a humorous narrative device rather than a deeply dramatic storyline, but that works in the game's favor. The absurdity gives the environment character while providing a light objective beyond simply filling shelves. The central gameplay loop depends heavily on visible progression. At the beginning, players are confronted with disorder, misplaced bottles, and racks waiting to be properly arranged. Every bottle returned to its intended location contributes to a gradually improving environment. This makes progress immediately recognizable because the cellar itself effectively becomes a record of everything the player has accomplished. Completing individual sections should provide frequent smaller victories on the way toward the much larger goal of restoring the entire collection. For players who enjoy cleaning simulators, categorization games, or methodical collectathons, watching chaos slowly turn into an organized display is likely to be Cellar Keeper's greatest source of satisfaction. Sorting thousands of bottles could easily become excessively repetitive, so the progression system plays an important role in maintaining momentum. Players can acquire abilities that improve movement, carrying capacity, and searching efficiency. These improvements make sense within the context of the job because progression is less about becoming dramatically more powerful and more about becoming increasingly effective at performing the same responsibilities. Early inefficiencies can gradually disappear as useful abilities are acquired, giving players a tangible feeling that they are mastering both the environment and the organizational process. Another notable feature is the separation between Cozy Mode and Speedrun Mode. Cozy Mode is clearly intended for players who want to treat the cellar as a relaxing long-term project. Skill progression remains available, while time pressure is removed, allowing bottles to be sorted at a comfortable pace. This is arguably the mode that best complements the game's basic concept because methodical organization naturally lends itself to a calmer experience. Players can concentrate on searching, arranging, and gradually improving the cellar without feeling pressured to complete everything as quickly as possible. Speedrun Mode transforms those same mechanics into a considerably different challenge. Skill upgrades are removed, meaning efficiency depends more directly on player knowledge, planning, memory, and execution. Online leaderboards provide an additional competitive objective, encouraging players to refine routes and eliminate unnecessary movement. Someone who initially completes the game casually could potentially return with an entirely different mindset, attempting to remember bottle locations and determine increasingly efficient strategies. This gives a seemingly straightforward sorting simulator greater replay potential than its premise might initially suggest. Atmosphere is also important because players will spend a substantial amount of time inside the same cellar. The underground setting suits the concept well, creating a contained space where every completed rack contributes to the feeling of restoration. Rather than exploring an enormous open world, players become increasingly familiar with a relatively specialized environment. That familiarity can become part of the challenge, particularly when remembering where different objects belong or optimizing movement between locations. The fictional bottle designs also help reinforce the collector theme and provide visual variety within an activity that otherwise risks becoming visually repetitive. The game's feature set supports its focused design with Steam achievements, cloud functionality, and leaderboards. It also offers interface and subtitle localization across numerous languages, making its simple but distinctive concept accessible to a broader audience. EgoTrampoline additionally discloses the use of generative AI as a supporting tool for some fictional bottle-brand designs and translations. While players will have different opinions about that production choice, the disclosure at least makes its role clear rather than leaving its use ambiguous. Cellar Keeper is unlikely to appeal equally to everyone because repetition is intentionally embedded in its identity. Sorting 2,448 bottles represents a considerable commitment, and players who require frequent mechanical changes, narrative developments, or action sequences may eventually find the process monotonous. For its intended audience, however, repetition is arguably the attraction rather than a flaw. There is a particular satisfaction in tackling an intimidating mess one object at a time, seeing shelves gradually become complete, and knowing that every small action contributes toward a clearly defined final objective. Ultimately, Cellar Keeper appears to understand its niche exceptionally well. EgoTrampoline has taken the simple pleasure of organization and expanded it into a complete game supported by progression, exploration, humor, efficiency challenges, and competitive possibilities. The enormous bottle collection gives players a daunting objective, while incremental rack completion keeps that objective manageable. Cozy Mode provides a relaxing approach, Speedrun Mode gives experienced players a reason to master the environment, and the bizarre story of a cursed collector adds enough personality to prevent the experience from feeling like a purely mechanical sorting exercise. For players who enjoy organizing, collecting, cleaning, and watching a disorderly environment gradually become immaculate, Cellar Keeper offers a strangely compelling premise with considerable potential for relaxing satisfaction. Rating: 8/10
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Languages: English, Spanish - Spain, Turkish, French, Italian, German, Simplified Chinese, Traditional Chinese, Japanese, Korean, Polish, Russian +1 more
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game was fun. Some minor hit box and proximity issues but solid "organize this space" game.
Almost exactly a 1:1 ripoff of Librarian: Clean Up The Arcane Library. The skill system is copied, with the EXACT same skills. Same flavour, same itch scratched, but Librarian does it better. If you want a cleanup sim, get Librarian first. If you've completed that, this is the exact same.
A brand new game that is undoubtedly manifestly influenced/inspired by "Librarian: tidy up the archane library". That said tho, I would said it is a very good product that shares much of the same chill and relaxing vibes as librarian with the same calming effect. The mechanics are analog to those in librarian and are as such relatively easy to pic up and play with, although skills arre unlocked in a less immersive way as in Librarian, which could have been avoided with simple changes. That said this is not - in my opinion - a major issue as it doesn't ruin the gameplay experience for the player. The graphics are simple and "cartoonish" quite pleasing to the eye and not boring to watch at for long periods of time. One downside that does somewhat ruin the game is the fact that the name of wine bottles and their brands are very repetitive and - as such - break an otherwise quite effective immersion. Overall a very good game for its current price, pleaseant and relaxing, that well fits into the category that I call "anti-anger": games in which it is almost impossible to get angry. I do recommend it for all those who liked Librarian and are looking for a very similar, if not complementary title, that is comfortable, cozy and calming, perfect to play when killing time and talking with other people.
I enjoyed it. If they keep updating the game and adding more content, it has a potential to be better than the library game.
me encanta ordenar el vino
что ж....проиграв в эту игру 13,1 часов, могу сказать то, что игра понравилась. достижения легкие, за 2-е проходки собрала все.
Fun little game. Runs smooth, the music is quite relaxing...and tons of alcohol
very nice but very messy, good for people who like organizing games
Really enjoying Cellar Keeper! It’s surprisingly relaxing and addictive, and organizing the cellar is a lot of fun. A couple of suggestions: it would be nice if the logos/icons appeared on the map to make navigation easier. Also, the 48-minute speedrun time seems absolutely impossible. 😅 The devs might want to take another look at that. Overall, great game with a really unique concept. Looking forward to seeing what’s next!
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