
Hell Gate tore open the earth! Deep within its chaotic depths, where time and space warp, lies the "Eye of the Reaper"—a treasure granting world-ruling power. You are an immortal Raider. Descend into the abyss, conquer the Reaper's challenge, and seize your future from the bottom of Hell!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 10 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
An endlessly replayable, roguelite survival action game from the world of LET IT DIE in which you scavenge SPLithium in the brutal depths of Hell Gate and fight to make it out alive, or rot into oblivion.
In this hellish environment, each exploration features randomized enemy placements and loot, making no two runs the same. Die, and lose not only the items you’re carrying, but even your own Body.
Continue evolving your strategy to descend deeper into Hell Gate and return with items and equipment that you can use to craft weapons and armor that will strengthen you in your runs.
Begin your descent into the depths of Hell Gate as one of Raiders, each with different skills. Experiment with each Raider’s unique playstyle, high-powered skill, and passive abilities as you obliterate all enemies who stand in your way.
For Raider mastery, death is only the beginning. Every run accumulates Mastery Points that you can use to continuously enhance your Body. Utilize Mastery Switch with eight different Bodies to switch up your playstyle so that your enemies never know what’s coming. There are countless ways in which you can build your Body to suit the playstyle that best works for you.
Team up with a friend and descend into the depths of Hell Gate, an apocalyptic chasm teeming with monstrous creatures known as Yuckies and hostile Yotsuyama forces who will come at you without end.
Watch each other's backs, and your chances of survival will rise dramatically.
The Raiders Association looks forward to your return—with pockets full of SPLithium.
Weapons and armor come with randomized traits that create endless possibilities for buffs and attacks, making each find a unique, once-in-a-lifetime discovery.
“Death Jamboree” returns from DEATHVERSE: LET IT DIE in a new form! For those who love competitive play, we recommend this PvP mode.

Having finally recovered from the unprecedented destruction of Earth Rage, humanity was once again struck by a terrifying new menace. A giant chasm, large enough to swallow an entire city, suddenly opened up in the ground one day.
How deep was it? What did it lead to? No one knew. Those who ventured to investigate all perished, and it became known as the dreaded “Hell Gate.”
Common sense should have kept everyone away. But the discovery of a rare and valuable resource inside, along with the pull of a mysterious rumor, drove people to madness.
“Deep within the Hole lies the Eye of the Reaper, a mass of SPLithium so large that whoever claims it could rule the world.”
To find it, one would have to jump into the abyss and overcome unimaginable difficulties. To fight through nightmarish hybrid monsters, unsettling hostile environments, and humans consumed by greed.
“Kill anyone who gets in the way”
The Yotsuyama Group: a megacorporation who will stop at nothing in its cruelty and evil. Hell on earth, hell in the Hole. Your only safe haven? Iron Perch, a floating base in the sky.
But don’t be afraid.
You’re a Raider—an immortal adventurer.
You can die and come back as many times as you want, switch Bodies, and race down a path of carnage! Take a death-defying dive into Hell from your base at an altitude of 30,000 feet.
To become immortal, you will need to abandon your past and sever all ties.
But don’t worry, you’re not alone. The coolest and wildest bunch there is is waiting for you at the Raiders Association!
A tearful receptionist in mourning clothes, a badass one-armed older woman, a mysterious mask-wearing veteran, a storyteller gone rogue, a proud and beautiful Raider... and many more for you to meet!
Fearless adventurer, the depths of the world call to you.
Take on the Reaper’s challenge and seize your future from the bottom of Hell!
Uncle Death challenges you to reach the deepest part of Hell Gate and collect a mysterious super-energy. This is both a mission and a trial.
The trial has a set time limit, and when it expires, the entire world undergoes reincarnation. In other words, it resets. Each new world may bring unseen equipment, enemies, and fields.
In this game, each new season marks a full restart. Your story progress, Raider Rank, inventory, and masteries will all be reset. However, Death Metal, any elements purchased with Death Metal, and most edition bonuses (such as Body types and decorations) will not be reset.
Keep exploring the ever-reincarnating Hell Gate that presents endless possibilities with each run.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−60% | 806reviews | 52% | — | $191.6K |
| $24.99 | 920ratings | 58% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 82 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I.... Wanted to love this game... I really ♥♥♥♥♥♥♥ did. It looked different than the original, which isn't ideal. But I was willing to overlook it, because different doesn't mean bad. But holy ♥♥♥♥♥♥♥ ♥♥♥♥. This is obscene. No sense of progression: You make "runs" through Hell, and complete tasks before you are allowed to leave. Typical extraction-type, whatever. You succeed, your "body rank" goes up, you keep what you kill, and you get a nice "orb" to boost your stats, along with stat points to boost a different-but-overlapping series of stats.... A little convoluted, but okay... If you die, you lose everything that matters. Loot, orbs, body rank. All you really keep is the stat points to boost the other set of stats, but those barely do ♥♥♥♥ from what I've seen. Instead of having the option to go straight back to where you died, you have to start from the very start, with all the levels prior. Compared to the original, this setup feels like a digital hamster wheel. Add in the fact that you lose ALL ♥♥♥♥♥♥♥ PROGRESS at the end of the season, and it feels like this game is just... pointless to play... There's no real incentive to move forward, compared to the last game. If all your ♥♥♥♥ is gonna get reset in a few months, then what's the point of grinding? There's very few cosmetics to earn. Even though you buy the ♥♥♥♥♥♥♥ game, you can't grind for death medals to buy the swag. You have to pay more money in the game you paid for to get that. God help Gung-Ho if that too gets cleared in the resets... Gameplay: AI is one of two things: Easy-cheese, or Satan's second butthole. Non-humanoid enemies are extremely predictable. Humanoid enemies on the other hand are.... I honestly feel like they're programmed with cheats in them. They move at the speed of light while you move like Joe Biden trotting through molasses. Their strikes are faster, their pace is faster. In fact, if I didn't know any better, their speed is on par with how YOU moved in the original game. There's no sense of "fair" like there was in the original. Sure, you'd get ambushed in the Tower of Barbs by a random horde here and there, but with the right moxie, a pinch of elbow-grease, and a butterfly knife with a notch of durability left, you can squeeze your perpetually-pantless ass out of there just fine. Here, it feels like the game reads your buttons, then strikes as soon as you press. It doesn't feel responsive to your character actually moving in-game half the time. It feels like they lost the talent that knew how to make difficulty work in the last game, so they just kind of threw an intern on it to guess how ♥♥♥♥ works. Glaze-City: ♥♥♥♥♥♥♥♥♥, this game does its best to suck your ♥♥♥♥ every chance it gets. In the original, you did have Uncle Death hyping you up. But he was the only one doing that, and his motives at the time were... Questionable in hindsight.... I'm hoping that later in this game's story, there's a bit of a bait-n-switch to reveal it as a ruse. Because anything other than that feels like this game is apologizing for existing, and trying everything it can to beg you to keep playing using its cast of obvious waifus and washed out, quirky old men. And it really doesn't help that Jukka Hilden isn't reprising Uncle Death. The character just isn't the same. And it's a shame, because the new VA is really trying his best and you can tell. It just doesn't deliver without that Finnish charm. Story: The story of the original blurred the line between fiction and reality, deliberately hiding lore and letting the characters speak for themselves. You play as a gamer in an arcade, playing a game. And in-game it seems the apocalypse has occurred. But over time, it gets harder to tell where the real world ends and the game world begins. Are you *just* playing a game in a game? Or are you using a game to control a series of zombie proxies to clear out the Tower of Barbs that exists in real life and is inaccessible to normal living humans? It's just not clear, and there's something so beautiful about that. But in Inferno, that all goes out the ♥♥♥♥♥♥♥ window. There's an attempt to replicate the idea, but it just comes off as a shallow rehash complete with the "we have to beat the evil corporation to stop the end of the world" schtick. It wouldn't be such a bad thing if they really went all out on the campiness to sell it. But they take it so damned seriously, even all the NPCs are literally just depressed sad-sacks who barely bother to hide it. The character writing feels like a cry for help from the developers themselves. All their regrets, angst, and worries left over from the failure of Deathverse just got bundled up and thrown into this. It would be compelling, if the game were worth a ♥♥♥♥. The inherent mirth in the original is just gone here. And no matter how hard they try to replicate it, it'll always be an obvious replication. I want to love this game, but I only want to love it because I want this IP to survive. I don't have faith it will. I bought this for the price of a half-pint of Paul Masson, and I still feel like I got robbed. There's too much broken, and too much wrong with this game for it to survive long enough to save itself. I pray I'm wrong.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese, Korean*languages with full audio support
Hours played at review time, across 82 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Whoever thought that they should make this a different game from let it die (the original) should be immediately fired, and barred from ever making game design choices again in the future. This could have been the game that we all always wanted. But, instead its the game that no one asked for, and its also under developed, like a 13 year old drink alcohol. Embarrassing work. This is not Let It Die, this is something different under the Let It Die IP. Like Disney bought Let It Die. Thank god that I didn't pay full price. Do not buy this game. They should delete it and make the proper sequel.
I'll keep it simple, it's not worthy of being called LET IT DIE, it's barely worthy being called a rogue-like
So uh, when is Let It Die 2 coming?
Its not a sequel to let it die. Instead its an extraction shooter battle royale thing that just... doesnt work. It got plenty of style, but its aimed at a different audience. There's very little felt progression, the maps are uninteresting and seem like a mess of assets fused togheter. Its got less charm than the original overall, too, and somehow they made the combat even clunkier than the original. Maybe they will one day realize people want a real sequel to let it die, and not whatever they're trying to do.
Devs kinda cooked this season. Now just get rid of the rest of the AI slop, and change the seasonal wipes to a character prestige progression system where we get death metals and cosmetics, and it'll be a solid 7.5/10.
nah all your progress other than stuff you spent real money on gets wiped im good ill pass why even play?
Man what a freaking shame... The game world PULSATES with personality, with the characters, enemies, weapons and locations designs. But then it flops in a game with AI generated music, super boring to play with no real feeling I am getting better and the frustration to have to start again. Before someone says "well it's an extraction game" I want to say that I play Arc Raiders and even when I die I don't feel as bad as when I die here. A complete waste, what a shame... Oh, almost forgot: the game runs like ass in a PC that allowed me to play Cyberpunk 2077 modded without much trouble, so...
this game is nothing like the original, and that would be fine if it weren't such a cash grab. forcing the original offline and charging for an offline key wont make us play this game and if i could refund this waste of money i would. don't give this studio your money because they don't care about their player base.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $316.3K | 836 | 89% | $14.99 | |
| $55.1K | 261 | 56% | $9.99 | |
| $14K | 68 | 88% | $7.99 | |
| $2.8K | 11 | 100% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $191.6K | 421 | 82% | $17.99 | |
| $191.6K | 621 | 80% | $12.99 | |
| $191.5K | 336 | 86% | $8.99 | |
| $191.5K | 254 | 77% | $19.99 | |
| $191.7K | 587 | 96% | $13.99 | |
| $191.5K | 440 | 92% | $14.99 |