
Cellar Keeper is a cozy single-player organizing simulator where you sort 2,448 scattered bottles throughout a forgotten cellar. Return every bottle to its proper shelf, organize collections by type, unlock helpful abilities, and restore perfect order as efficiently as possible.
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About
A once-pristine cellar has fallen into complete disarray.
Return 2,448 bottles to their proper racks by identifying their varieties and restoring perfect order throughout the cellar.
Long ago, the cellar belonged to an eccentric collector who loved his bottle collection more than anything else.
Desperate to preserve it forever, he attempted an ancient spell. The cellar survived... but the spell turned him into a chicken and trapped him inside a small cage.
Now the cellar has fallen into ruin.
Restore every rack, break the curse, and help the forgotten keeper see the sunlight once again.
The cellar starts in complete chaos.
As you organize each rack, the room gradually transforms into a clean, beautiful collection.
Watching disorder disappear is its own reward.
Unlock powerful abilities that improve carrying, searching, and movement.
Choose your upgrades wisely and discover the most efficient way to organize the cellar.
Cozy Mode
- Relaxing gameplay
- Unlock skills
- No time limits
- Organize at your own pace
Speedrun Mode
- No skill upgrades
- Pure efficiency
- Compete on the online leaderboard
- Every second matters
- Organize 2,448 bottles
- Sort bottles by their varieties
- Unlock powerful skills
- Restore a forgotten cellar
- Relaxing gameplay with no time limits
- Dedicated Speedrun Mode
- Online Leaderboards
- Atmospheric underground environment
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Reviews
Themes across 833 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Low key, simple organization/sorting game. Similar to Arcane Librarian but not quite as polished with a little fewer features and story. Very approachable as a sorting game.
Definitely gave the same relaxing cozy feeling like librarian. Recommended if you just want a game to organize and sort for 10+ hours
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Languages: English, Spanish - Spain, Turkish, French, Italian, German, Simplified Chinese, Traditional Chinese, Japanese, Korean, Polish, Russian +1 more
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very fun! i really like the music choice as well. if organization games are your thing then this is for you! :D
ja wir alle wissen, welches spiel hier nachgeahmt wurde.. aber man muss sagen, dass es einfach nicht an the Librarian ran kommt. Es fehlen die liebevollen Kleinigkeiten und durch die Masse an Spielen dieser Art die gerade aufploppen, finde ich es eher auf der schwachen Seite. Ich hatte nach einem Durchlauf, keine Muse das ganze noch einmal zu spielen. Der Skilltree ist auch wenig befriedigend und das was man immer sieht. Was das mit dem Huhn am Ende sollte? idk.. für mich lieblos. (wenn ihr einen guten Nachfolger zum Bücher sortieren wollt, dann sucht euch lieber eine kleine Apotheke ("big bad pharma") ;) An sich kein schlechtes Spiel, aber auf Grund der Vielzahl an Spielen solcher Art die gerade released werden, einfach nicht weit oben und somit nicht empfehlenswert..
I really enjoyed this game! Both cozy and challenging.
Took me several hours to complete the first room, unlocked the chicken went out the door and then it took me back into the cellar. There was no way to get out or end the game and the chicken was already released. When I started a new game, it took me back to the cellar I had JUST FINISHED...argh. Not going to continue the game.
Cellar Keeper takes an ordinary organizational task and turns it into the foundation of an unusually focused simulation experience. Developed and published by EgoTrampoline, the game places players inside a neglected underground cellar containing an enormous collection of bottles that has fallen into complete disorder. Instead of combat, complicated economic management, or elaborate survival mechanics, the challenge revolves around finding bottles, identifying their varieties, carrying them through the cellar, and returning them to the correct racks. With 2,448 bottles requiring attention, what initially appears to be a simple sorting exercise gradually becomes a substantial project built around patience, observation, and the satisfaction of restoring order. The premise gains additional personality through its deliberately strange backstory. The cellar originally belonged to an eccentric collector who became so determined to preserve his collection that he attempted an ancient spell. His plan did not work as intended, leaving him transformed into a chicken and trapped inside a cage while his once-prized cellar descended into chaos. The player's enormous cleaning assignment is therefore connected to breaking this peculiar curse. It is a humorous narrative device rather than a deeply dramatic storyline, but that works in the game's favor. The absurdity gives the environment character while providing a light objective beyond simply filling shelves. The central gameplay loop depends heavily on visible progression. At the beginning, players are confronted with disorder, misplaced bottles, and racks waiting to be properly arranged. Every bottle returned to its intended location contributes to a gradually improving environment. This makes progress immediately recognizable because the cellar itself effectively becomes a record of everything the player has accomplished. Completing individual sections should provide frequent smaller victories on the way toward the much larger goal of restoring the entire collection. For players who enjoy cleaning simulators, categorization games, or methodical collectathons, watching chaos slowly turn into an organized display is likely to be Cellar Keeper's greatest source of satisfaction. Sorting thousands of bottles could easily become excessively repetitive, so the progression system plays an important role in maintaining momentum. Players can acquire abilities that improve movement, carrying capacity, and searching efficiency. These improvements make sense within the context of the job because progression is less about becoming dramatically more powerful and more about becoming increasingly effective at performing the same responsibilities. Early inefficiencies can gradually disappear as useful abilities are acquired, giving players a tangible feeling that they are mastering both the environment and the organizational process. Another notable feature is the separation between Cozy Mode and Speedrun Mode. Cozy Mode is clearly intended for players who want to treat the cellar as a relaxing long-term project. Skill progression remains available, while time pressure is removed, allowing bottles to be sorted at a comfortable pace. This is arguably the mode that best complements the game's basic concept because methodical organization naturally lends itself to a calmer experience. Players can concentrate on searching, arranging, and gradually improving the cellar without feeling pressured to complete everything as quickly as possible. Speedrun Mode transforms those same mechanics into a considerably different challenge. Skill upgrades are removed, meaning efficiency depends more directly on player knowledge, planning, memory, and execution. Online leaderboards provide an additional competitive objective, encouraging players to refine routes and eliminate unnecessary movement. Someone who initially completes the game casually could potentially return with an entirely different mindset, attempting to remember bottle locations and determine increasingly efficient strategies. This gives a seemingly straightforward sorting simulator greater replay potential than its premise might initially suggest. Atmosphere is also important because players will spend a substantial amount of time inside the same cellar. The underground setting suits the concept well, creating a contained space where every completed rack contributes to the feeling of restoration. Rather than exploring an enormous open world, players become increasingly familiar with a relatively specialized environment. That familiarity can become part of the challenge, particularly when remembering where different objects belong or optimizing movement between locations. The fictional bottle designs also help reinforce the collector theme and provide visual variety within an activity that otherwise risks becoming visually repetitive. The game's feature set supports its focused design with Steam achievements, cloud functionality, and leaderboards. It also offers interface and subtitle localization across numerous languages, making its simple but distinctive concept accessible to a broader audience. EgoTrampoline additionally discloses the use of generative AI as a supporting tool for some fictional bottle-brand designs and translations. While players will have different opinions about that production choice, the disclosure at least makes its role clear rather than leaving its use ambiguous. Cellar Keeper is unlikely to appeal equally to everyone because repetition is intentionally embedded in its identity. Sorting 2,448 bottles represents a considerable commitment, and players who require frequent mechanical changes, narrative developments, or action sequences may eventually find the process monotonous. For its intended audience, however, repetition is arguably the attraction rather than a flaw. There is a particular satisfaction in tackling an intimidating mess one object at a time, seeing shelves gradually become complete, and knowing that every small action contributes toward a clearly defined final objective. Ultimately, Cellar Keeper appears to understand its niche exceptionally well. EgoTrampoline has taken the simple pleasure of organization and expanded it into a complete game supported by progression, exploration, humor, efficiency challenges, and competitive possibilities. The enormous bottle collection gives players a daunting objective, while incremental rack completion keeps that objective manageable. Cozy Mode provides a relaxing approach, Speedrun Mode gives experienced players a reason to master the environment, and the bizarre story of a cursed collector adds enough personality to prevent the experience from feeling like a purely mechanical sorting exercise. For players who enjoy organizing, collecting, cleaning, and watching a disorderly environment gradually become immaculate, Cellar Keeper offers a strangely compelling premise with considerable potential for relaxing satisfaction. Rating: 8/10
Yeah, it's a Librarian clone. It's the summer of cozy sorting games. I don't care. It's fun once you get into the flow of things. Sorting brain go brrrrrr
Almost exactly a 1:1 ripoff of Librarian: Clean Up The Arcane Library. The skill system is copied, with the EXACT same skills. Same flavour, same itch scratched, but Librarian does it better. If you want a cleanup sim, get Librarian first. If you've completed that, this is the exact same.
me encanta ordenar el vino
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