
Loot, bribe, gamble, survive. The dice will be your savior or your downfall in this story-driven RPG. Every roll matters when trying to uncover cosmic horrors and outwit megacorps. Pray your next roll won’t be your last.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 28 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

A dying city. A string of suicides. A detective with nothing left to lose.
Netherveil City eats the weak. Its streets bleed neon, its corpses crawl back to life, and its secrets? They'll gnaw through your sanity. Step into the worn boots of Detective Howard. Armed with a rusted badge, a sentient rose that won't shut up, and a pocketful of stolen dice.
Explore the city. Interrogate the dead. Expose the c*rpos.
Investigate. Make choices. Loot the dice. Roll the dice.
And survive. (Optional.)


Dice are oxygen. They keep you alive. Earn 'em, spend 'em, lose 'em. Hoard too long, and opportunities vanish. Roll recklessly, and resources burn.
There’s no perfect build. No power fantasies. Just survival... barely.



Your choices build character. Your character builds choices.
Intelligence picks locks in silence. Virtue pleads for mercy. Foolishness laughs at the abyss.
These fragments clash, corrupt, and rewrite your path mid-conversation. Choose your poison and deal with the consequences.


A hand-shattered art style. Where manga’s precision meets the raw nerve of American comics. Ripping pages from legends like Blame!, Biomega, Akira, and Berserk. Our artistry aims to evoke the same depth and intensity that made these series iconic.

Gear up for an auditory assault. Noir Jazz, Cyberpunk Techno, Death Metal. This isn't background noise. Sonic warfare.



Heroes don't last long in Netherveil. This is a manifesto for the forgotten, the erased, the expendable, those never given a chance. It’s about those who were never meant to survive, yet somehow still do. It’s about the existential terror of being alive in a world ruled by forces you can’t see. It’s about resistance.
“I’m here, and I won’t go quietly.”
Engagement
Reviews
Themes across 173 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Kudos to the devs for quickly patching the progress blocking bug! The game is very interesting so far.
As someone who likes disco elysium and cyberpunk universes, this game has been fun so far. The art direction is unique and strong. The dice mechanics make it so you choose which dialogue options to go for and not try to brute force all of them which I find fun. And the devs seem to be hard at work to fix bugs people come across. Overall a fun experience would recommend.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 173 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The character interactions were easily my favorite part. Even small conversations managed to make the world feel more believable.
I can already tell this is one of those games people will have completely different experiences with depending on how they approach it. Instead of the same old same or like friendslop that keeps getting made for fast hits, I think we need more games like this that encourage a different take to storytelling and gameplay
I liked that the game isn't afraid to let quiet moments breathe. Not everything needs to move at lightning speed, and I think the slower pace works in its favor.
Came in expecting Cyberpunk 2077, got hit with a novel, in a good way! The world is pretty deep and you can tell the devs paid attention to the little things to set the mood and draw you in. The game mechanics are really interesting with how the dice play such a factor into whats going on but I'd like to see some more balance or idk extra dice to make things flow better. All in all it's off to a great start and hopefully it carries through to the end.
Very fun so far, will update review as I play. Beautiful art style and visuals to complement the writing.
Игра вдохновлялась Диско Элизиумом, это чувствуется и видно. Для инди проекта очень даже не плохо, атмосфера, лор места событий прописан не плохо, вариативность есть. Такое можно поддерживать.
Ended up recommending this a copule friends before I even finished it. That's pretty uncommon for me - but this has got a vibe that we're into so *shrug*
Some games feel manufactured but this one feels handcrafted. Even when something isn't perfect, it has enough personality that I didn't really care - like the character design seems so intentional but there are some color choices in their aesthetic and design that feel rough like the world it's in. This feel very indie and the jank is just something that somewhat comes with the territory. I didnt' have game breaking bugs like the rest, so can't speak to it, but you can tell that there's still some inconsistencies and some jank here
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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