
Loot, bribe, gamble, survive. The dice will be your savior or your downfall in this story-driven RPG. Every roll matters when trying to uncover cosmic horrors and outwit megacorps. Pray your next roll won’t be your last.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 28 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

A dying city. A string of suicides. A detective with nothing left to lose.
Netherveil City eats the weak. Its streets bleed neon, its corpses crawl back to life, and its secrets? They'll gnaw through your sanity. Step into the worn boots of Detective Howard. Armed with a rusted badge, a sentient rose that won't shut up, and a pocketful of stolen dice.
Explore the city. Interrogate the dead. Expose the c*rpos.
Investigate. Make choices. Loot the dice. Roll the dice.
And survive. (Optional.)


Dice are oxygen. They keep you alive. Earn 'em, spend 'em, lose 'em. Hoard too long, and opportunities vanish. Roll recklessly, and resources burn.
There’s no perfect build. No power fantasies. Just survival... barely.



Your choices build character. Your character builds choices.
Intelligence picks locks in silence. Virtue pleads for mercy. Foolishness laughs at the abyss.
These fragments clash, corrupt, and rewrite your path mid-conversation. Choose your poison and deal with the consequences.


A hand-shattered art style. Where manga’s precision meets the raw nerve of American comics. Ripping pages from legends like Blame!, Biomega, Akira, and Berserk. Our artistry aims to evoke the same depth and intensity that made these series iconic.

Gear up for an auditory assault. Noir Jazz, Cyberpunk Techno, Death Metal. This isn't background noise. Sonic warfare.



Heroes don't last long in Netherveil. This is a manifesto for the forgotten, the erased, the expendable, those never given a chance. It’s about those who were never meant to survive, yet somehow still do. It’s about the existential terror of being alive in a world ruled by forces you can’t see. It’s about resistance.
“I’m here, and I won’t go quietly.”
Engagement
Reviews
Themes across 173 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A very nice experience ! I rarely do multiple runs and am often satisfied with the end I have the first time. But this game is short enough to push me to try to see everything. It's a small indie game so expect some bugs here and there but I didn't mind and autosave is never really far.
美术很有想法,亮点是大量播片,大量实拍播片。世界观设定很扎实,赛博+怪异。可惜故事太别扭了,仿佛青少年作者在强行写硬汉文学。
Didn't expect to lose track of time with this one. I started playing after dinner thinking I'd check it out for 30 minutes and like a good book, I was in it like yea I could do another few more mins. That's usually a pretty good sign for me
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 173 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I liked it! Good experience and great music!!
I enjoyed it.
Игра крутая. Видно, что разработчики ее любят. Стилистика запоминающаяся. На совсем все свои вопросы вы не ответите, однако, полное прохождение закроет 90% их. Пожалуйста, перестаньте все сравнивать с Дискоэлизиумом - это другая игра и мир, сюжет и главный герой тут другие - это не Амброзиус Кусто, Текила Сансет или Гарри Дюбуа, но игра от этого хуже не становится. Мир интересный, задумка прикольная и не избитая. По ощущению - год 2010 перенесли на тысячилетие вперед,а вы вышли с рейва в дождь и попали на выставку современного искусства. Русификатор становится хорошо, игра меня не душила. Многие жаловались, что костей не хватает для игры, однако мне хватило их с запасом на все. Стиль классный, саундтрек сделан хорошо (единственное, перебивки между книгами иногда слишком громкие). Единственный нюанс - мне было мало. Будто эпилога не хватало или еще чего-то. Я понимаю, что финал игры открытый, просто для меня она заканчивается на самом пике ( я прошла на все концовки при этом) и остается ощущение незаконченности.
Unga Bunga!
Going in not expecting much, glad I did as the game is quite interesting if not trying to be deeper than it might need to be? It's definitely got me playing to see more and just getting the feel for it atm. I'm not too bothered by some of the text being blunt or why they choose that as some of it is really good. Visually game is cool, the soundtrack is spot on. I can listen to it and not get tired of it. I'd say check it out if you want something a bit different than shoot this or shot that stuff.
Yeah from the strat to the begining this game doesnt make sense, maybe is some kind of Evangelion Genesis type of plot where people must interpet the story but this is not for me also i find citizen sleeper better than this game.
The setting has a ton of personality. Every new character and interaction made me stop for a second just to reconsider before making my decision - some were easier than others, but some actually got me to pause for a second. Atop of that it's rare that an indie game also has visuals that will also stick with me afterwards.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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