
Celestial beings see mortals as pawns—but you were never meant to exist on destiny's board. Recruit 15 companions, lead them through warring factions and hidden realms in tactical grid combat. Deep build-crafting fuels brain-burning strategy. 30+ hours in Early Access, updated through launch.
Modeled estimate, not a reported figure. How we estimate →
About
Early Access is now available for download! Welcome to jump into the game!
The Early Access build features 19 chapters of combat across four difficulty levels — Easy, Hard, Nightmare, and Hardcore — offering 30+ hours of combat-focused gameplay.
Game Overview:
Story and Background: The story of the game takes place in a fictional Xianxia world, where the world is filled with demons, monsters, humans, and various mystical beings. Players will dive into a complex world formed by ancient legends and modern fate, where every step they take influences the world's destiny. In this chaotic war between heaven and earth, players will face powerful enemies from the heavens and uncover internal strife and secrets within the Xuan Yuan world.
Strategic Gameplay: The game emphasizes deep tactical strategy gameplay. Players need to wisely position their units, utilizing terrain and each character's unique abilities to devise strategies. Special dungeons and challenge battles will incorporate some Roguelike elements, adding challenge and replay value.
Team BD: The core of the tactical game is team BD. We aim to create diverse battle experiences by combining character talents, rune and artifact mechanics, teammate combinations, and random battlefield conditions. How to clear a level? How to build a team BD? Players decide for themselves. There is no standard answer, only better ones. We design mechanics that lead to unexpected outcomes created by the players.
Crafting System: In addition to rich combat and exploration, we’ve added an important crafting system. "Celestial Descends" emphasizes the fun and randomness of crafting, recalling the joy of the "Xuanyuan Sword" when crafting magical items. We want players to experience the joy of creation and transformation. Players can collect various materials and recipes to craft powerful artifacts, potions, and charms, with each crafting attempt bringing unexpected results, making each try filled with surprises.
Open World: As a tactical game, we decided to develop world exploration. After unlocking the world map in the main storyline, players can freely explore the large world, uncover side stories, mystical events in the Xuan Yuan world, and complete various challenges. Ride the Kun to explore and discover the secrets of the world.
The Early Access version of the game is now available for download. Enjoy the experience!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
English*, Japanese, Simplified Chinese*, Traditional Chinese, Korean, Spanish - Spain*languages with full audio support
Engagement
Reviews
Themes across 204 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
虽有一些小瑕疵,仍数一款好战棋。
好游戏,期待后续更新。
国风的战棋,推荐一下
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 204 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
等了好久的游戏 终于出了 希望多多更新 早日完全版
游戏看似粗糙 实则很有研究的空间 画面也很精致 属于耐玩的类型 希望多多更新 让角色更多样化一些 套路多一些 能像幻灵降世女巫面纱那样就很棒啦 加油
今年最好的策略游戏了。坐等剧情做完。 难度几乎没有,最高难度也是花式虐敌。 世界boss血非常厚,目前基本上就一个套路,给剑圣和火灵凑暴击然后靠夹击打伤害。 最强的角色是金灵,世界boss,单刷一路,可太全面了,可惜入队太晚,只能打一章。入队以后完全可以替代世界boss火灵的夹击位。其次是拿盾的穿山甲,单分一路就可在小兵堆里游泳,可惜打世界boss没啥用。 本命武器,法宝,灵宠很好,弱化了养成,本来战棋游戏就别搞rpg那种花里胡哨的装备系统,这种定制化轻度的养成就非常合适。正式版千万别加什么乱七八糟的装备!
什么情况,游戏没有做完吗?怎么第十八章结束后面就i没有了,这怎么等得住哦
修仙类的战棋游戏,角色射击很有意思,角色有很多的魅力,在决策上有很多的搭配,喜欢战棋类的玩家可以考虑
1、玩法简单好上手,学习成本低 2、水墨中国风的画面吸引我买这款游戏 3、故事剧情一般 4、赶紧把后面的内容完成
游戏时常太短,地图重复度太高
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $100.6K | 186 | 92% | $19.99 | |
| $100.6K | 607 | 88% | $4.99 | |
| $100.6K | 313 | 96% | $14.99 | |
| $100.6K | 2.4K | 89% | $1.99 | |
| $100.6K | 340 | 47% | $14.99 | |
| $100.6K | 289 | 70% | $17.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $52K | 124 | 95% | $13.99 | |
| — | 0 | — | — | |
| — |
| 0 |
| — |
| — |
| $943.5K | 1K | 86% | $22.49 |
| $273.4K | 440 | 92% | $14.99 |
| $207.1K | 429 | 81% | $15.99 |